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Match Maker Is Even Worse Then Ever Before!


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#1 Zeus X

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Posted 20 October 2015 - 12:29 PM

4 games with pilots doing well under 100 dmg!!!

#2 Nam Neckcrit

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Posted 20 October 2015 - 12:38 PM

because of all the lights you can not make a lot of damage.

#3 Thorqemada

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Posted 20 October 2015 - 12:41 PM

And fast sneaky Lights catch you faster from behind than you meet with the mainforce and core you from behind while you still stay at zero damage...etc.

Edited by Thorqemada, 20 October 2015 - 12:42 PM.


#4 gloowa

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Posted 20 October 2015 - 12:45 PM

If by lights you mean the Balance Cheetah, then yes, you are correct.

#5 amenophis

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Posted 20 October 2015 - 01:25 PM

This tier system is very biased in favor of the group players and the heaver type mechs that can do more damage than the smaller less weapon intensive mechs for the most part. When will they make this FAIR for everyone??????? Including solo players that do not play in groups or do very little group play.
And another thing just came to mind, why have a Resource Match when even if you win you receive nothing if you were running around capping to win this sort of match????? This system needs a lot of change!!!!

Edited by amenophis, 20 October 2015 - 11:48 PM.


#6 VATER

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Posted 20 October 2015 - 02:34 PM

View Postamenophis, on 20 October 2015 - 01:25 PM, said:

This tier system is very biased in favor of the group players and the heaver type mechs that can do more damage than the smaller less weapon intensive mechs for the most part. When will they make this FAIR for everyone??????? Including solo players that do not play in groups or do very little group play.


SOONTM ......LOOOOOL !!!

#7 Willard Phule

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Posted 20 October 2015 - 02:44 PM

View Postamenophis, on 20 October 2015 - 01:25 PM, said:

This tier system is very biased in favor of the group players and the heaver type mechs that can do more damage than the smaller less weapon intensive mechs for the most part. When will they make this FAIR for everyone??????? Including solo players that do not play in groups or do very little group play.


As soon as solo players that do not play in groups or do very little group play become the overwhelming steady source of income for PGI. To date, the only stable influx of capital is from the organized groups that play in leagues. They all buy premium time, some units require people to buy specific mechs. It is what it is.

It's been this way since the implementation of the whole Elo/MM thing. PSR works pretty much the same way. If there aren't enough people of the appropriate skill level, it fills from the bottom of the tank....or, in more common parlance, "the better you are, the more you carry." Unless you're Tier 1, then you're exempt from having to carry Tier 5 players.

#8 Appuagab

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Posted 20 October 2015 - 03:40 PM

Still mostly 12:0 in small group drops. Nothing changed. But now we have genocides of teams consisting mostly of ravens and cicadas. Or arctic cheetas gangweckages. And cannot go two atlases or two locusts when dropping as 2 players group.

Edited by Appuagab, 20 October 2015 - 03:41 PM.


#9 Zeus X

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Posted 20 October 2015 - 04:00 PM

Most of my drops have been with a group of 3 to 6 today and we've been roflstomped 90% of the time. We have a 2 guys who are tier 3 and 4, but most of the group is tier 2.


Why do we keep getting pilots who should be in tier 5??? It's really frustrating dealing with people who don't listen and just do things on their own.

ARGH!!! PGI FIX YOUR DAMN GAME!!!!!

#10 Grendel408

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Posted 20 October 2015 - 09:36 PM

Just ran up against a team that sported 9 Stormcrows, 1 Ice Ferret, and 2 Mad Dogs... how the hell does that compute into game balance?

Don't care to post the screenshot... but wtf PGI?

#11 Zeus X

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Posted 21 October 2015 - 07:27 AM

BMMU did a run with 10 Stormcrows and 2 blackjacks.

It's a constant roflstomp.



#12 Luscious Dan

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Posted 21 October 2015 - 07:57 AM

Gee it's almost like the people commenting on the feedback thread weren't wrong, and nobody wants to encounter these kinds of drops. Going by average/total weight doesn't work, as the game needs the full food chain.

Which is also why the 4v4 game modes could be hard to balance, unless there's an extremely narrow tonnage range in effect, and everyone knows what they'd be facing in that game type.

#13 -Ramrod-

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Posted 21 October 2015 - 02:24 PM

Lol. My group played a match versus [NS] last night. They were all Stormcrows and Wolfhounds and a few Timbers. Normally I wouldn't mind but they were legging right off the bat. The first things they shot at were the legs. Why does a group that has a million Stormcrows rely on legging roflmao!? The matchmaker has not improved one bit since Day 1. It's done things differently...but just as poorly as the previous version. And of course if people, like myself, say anything about it we are crying or whining. I can understand if you go on and on or are disrespectful. But if I simply say "the matchmaker is crap"...would be nice not to have some 21 year old apathetic weed smoking tech nerd college student with low self esteem attempting to portray that he's the better more mature and patient person by screaming "whiner" or "crying" who would probably whine and cry because Taco Bell forgot to give them the last taco they ordered. Anywho, I don't know if the matchmaker will ever be "fixed". Not sure how they could completely overhaul it and make more even/fair matches. Any ideas?

Edited by Ramrod AI, 21 October 2015 - 02:40 PM.


#14 Grendel408

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Posted 21 October 2015 - 03:33 PM

View PostRamrod AI, on 21 October 2015 - 02:24 PM, said:

Lol. My group played a match versus [NS] last night. They were all Stormcrows and Wolfhounds and a few Timbers. Normally I wouldn't mind but they were legging right off the bat. The first things they shot at were the legs. Why does a group that has a million Stormcrows rely on legging roflmao!? The matchmaker has not improved one bit since Day 1. It's done things differently...but just as poorly as the previous version. And of course if people, like myself, say anything about it we are crying or whining. I can understand if you go on and on or are disrespectful. But if I simply say "the matchmaker is crap"...would be nice not to have some 21 year old apathetic weed smoking tech nerd college student with low self esteem attempting to portray that he's the better more mature and patient person by screaming "whiner" or "crying" who would probably whine and cry because Taco Bell forgot to give them the last taco they ordered. Anywho, I don't know if the matchmaker will ever be "fixed". Not sure how they could completely overhaul it and make more even/fair matches. Any ideas?

I'm offended by the weed smoking tech nerd comment... albeit I'm not 21, actually 34. That's a personal opinion that should be kept to yourself much as you just requested (regardless of example). As for Taco Bell... well, that's another situation entirely lmfao!

But I will agree with you on the MM system... it needs an overhaul that takes balance into calculating matches. Pre-3/3/3/3 was at times very terrible, while the 3/3/3/3 helped balance things a bit it was still flawed at times. This... this is like CW without CW. There's no challenge to teams spamming a single Mech and base rushing just to slaughter a team as they retreat to defend said base.

Ideas? A couple have been posted so far in the Feedback section that have merit with a bit of fine tuning.

Disclaimer: I am a 34 year old weed smoking tech nerd who enjoys MWO... no college or apathetic attitude or approach to life... I live it a day at a time like most hard working souls

Edited by Grendel408, 21 October 2015 - 03:35 PM.


#15 Redbackz

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Posted 21 October 2015 - 05:40 PM

MWO has been StompWarriorOnline in most matches since day one. Because its a team based game it is very easy for the match balance to change rapidly. And is very difficult to regain the advantage once you have lost a few players.

Lets face it, no matter what they do the team that works together the most will gain the advantage quickly. Sometimes it's luck - players just make good choices and thins fall into place. Sometimes its because someone takes lead and the team follows. There are more player factors than game factors that will win or lose a match.

When it comes to the new Weight rather than Class restrictions on Matches... surely no one Is surprised players / teams are out there trying this stuff on to see what will give them the edge or what they consider fun. Seems like yesterday when you could drop a team of Jenners in Beta. It's is extremely hard to focus fire the enemy when they all look the same etc. Also very easy to roll in a Murderball if you have the same mechs.

In my opinion this is just another change we have to beta test for PGI, anyone that has been here a while knows how it works by now. At least they are trying to fix MWO prior to steam release. I can't wait to see the steam player reviews.

#16 Shae Starfyre

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Posted 22 October 2015 - 05:04 AM

View PostZeus X, on 21 October 2015 - 07:27 AM, said:

BMMU did a run with 10 Stormcrows and 2 blackjacks.

It's a constant roflstomp.




So, a lot of people are talking about team work is op; listen to them in this video.

The only team work really discussed was ball up basically; there was hardly any other tactical discourse. The rest was giggles and agreement that the system is broken.

Oh, and let's just have a casual conversation while playing MWO.

Edited by Aphoticus, 22 October 2015 - 05:09 AM.


#17 DeathlyEyes

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Posted 22 October 2015 - 08:29 AM

A hybrid tonnage and class system would be necessary more than likely.

#18 MNTOFP

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Posted 22 October 2015 - 10:59 AM

Such a result in 95% of matches after the patch:
Posted Image

#19 Zeus X

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Posted 22 October 2015 - 07:19 PM

Russ got to see it first hand.


Posted Image

#20 Setun

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Posted 22 October 2015 - 07:48 PM

View PostDeathlyEyes, on 22 October 2015 - 08:29 AM, said:

A hybrid tonnage and class system would be necessary more than likely.


Why couldn't they put the tonnage requirements into the 3/3/3/3 system? This would've made much more sense, and made larger groups have to mix it up a bit.





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