

Match Maker Is Even Worse Then Ever Before!
#1
Posted 20 October 2015 - 12:29 PM
#2
Posted 20 October 2015 - 12:38 PM
#3
Posted 20 October 2015 - 12:41 PM
Edited by Thorqemada, 20 October 2015 - 12:42 PM.
#4
Posted 20 October 2015 - 12:45 PM
#5
Posted 20 October 2015 - 01:25 PM
And another thing just came to mind, why have a Resource Match when even if you win you receive nothing if you were running around capping to win this sort of match????? This system needs a lot of change!!!!
Edited by amenophis, 20 October 2015 - 11:48 PM.
#6
Posted 20 October 2015 - 02:34 PM
amenophis, on 20 October 2015 - 01:25 PM, said:
SOONTM ......LOOOOOL !!!
#7
Posted 20 October 2015 - 02:44 PM
amenophis, on 20 October 2015 - 01:25 PM, said:
As soon as solo players that do not play in groups or do very little group play become the overwhelming steady source of income for PGI. To date, the only stable influx of capital is from the organized groups that play in leagues. They all buy premium time, some units require people to buy specific mechs. It is what it is.
It's been this way since the implementation of the whole Elo/MM thing. PSR works pretty much the same way. If there aren't enough people of the appropriate skill level, it fills from the bottom of the tank....or, in more common parlance, "the better you are, the more you carry." Unless you're Tier 1, then you're exempt from having to carry Tier 5 players.
#8
Posted 20 October 2015 - 03:40 PM
Edited by Appuagab, 20 October 2015 - 03:41 PM.
#9
Posted 20 October 2015 - 04:00 PM
Why do we keep getting pilots who should be in tier 5??? It's really frustrating dealing with people who don't listen and just do things on their own.
ARGH!!! PGI FIX YOUR DAMN GAME!!!!!
#10
Posted 20 October 2015 - 09:36 PM
Don't care to post the screenshot... but wtf PGI?
#11
Posted 21 October 2015 - 07:27 AM
It's a constant roflstomp.
#12
Posted 21 October 2015 - 07:57 AM
Which is also why the 4v4 game modes could be hard to balance, unless there's an extremely narrow tonnage range in effect, and everyone knows what they'd be facing in that game type.
#13
Posted 21 October 2015 - 02:24 PM
Edited by Ramrod AI, 21 October 2015 - 02:40 PM.
#14
Posted 21 October 2015 - 03:33 PM
Ramrod AI, on 21 October 2015 - 02:24 PM, said:
I'm offended by the weed smoking tech nerd comment... albeit I'm not 21, actually 34. That's a personal opinion that should be kept to yourself much as you just requested (regardless of example). As for Taco Bell... well, that's another situation entirely lmfao!
But I will agree with you on the MM system... it needs an overhaul that takes balance into calculating matches. Pre-3/3/3/3 was at times very terrible, while the 3/3/3/3 helped balance things a bit it was still flawed at times. This... this is like CW without CW. There's no challenge to teams spamming a single Mech and base rushing just to slaughter a team as they retreat to defend said base.
Ideas? A couple have been posted so far in the Feedback section that have merit with a bit of fine tuning.
Disclaimer: I am a 34 year old weed smoking tech nerd who enjoys MWO... no college or apathetic attitude or approach to life... I live it a day at a time like most hard working souls
Edited by Grendel408, 21 October 2015 - 03:35 PM.
#15
Posted 21 October 2015 - 05:40 PM
Lets face it, no matter what they do the team that works together the most will gain the advantage quickly. Sometimes it's luck - players just make good choices and thins fall into place. Sometimes its because someone takes lead and the team follows. There are more player factors than game factors that will win or lose a match.
When it comes to the new Weight rather than Class restrictions on Matches... surely no one Is surprised players / teams are out there trying this stuff on to see what will give them the edge or what they consider fun. Seems like yesterday when you could drop a team of Jenners in Beta. It's is extremely hard to focus fire the enemy when they all look the same etc. Also very easy to roll in a Murderball if you have the same mechs.
In my opinion this is just another change we have to beta test for PGI, anyone that has been here a while knows how it works by now. At least they are trying to fix MWO prior to steam release. I can't wait to see the steam player reviews.
#16
Posted 22 October 2015 - 05:04 AM
Zeus X, on 21 October 2015 - 07:27 AM, said:
It's a constant roflstomp.
So, a lot of people are talking about team work is op; listen to them in this video.
The only team work really discussed was ball up basically; there was hardly any other tactical discourse. The rest was giggles and agreement that the system is broken.
Oh, and let's just have a casual conversation while playing MWO.
Edited by Aphoticus, 22 October 2015 - 05:09 AM.
#17
Posted 22 October 2015 - 08:29 AM
#18
Posted 22 October 2015 - 10:59 AM

#19
Posted 22 October 2015 - 07:19 PM

#20
Posted 22 October 2015 - 07:48 PM
DeathlyEyes, on 22 October 2015 - 08:29 AM, said:
Why couldn't they put the tonnage requirements into the 3/3/3/3 system? This would've made much more sense, and made larger groups have to mix it up a bit.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users