Looks like they want to do a new game mode. Do you guys have any suggestions?


Suggestions For New Game Modes?
Started by XX Sulla XX, Oct 27 2015 07:13 PM
7 replies to this topic
#1
Posted 27 October 2015 - 07:13 PM
#2
Posted 27 October 2015 - 07:28 PM
Train/VIP escort. One team defends a moving train & the other team tries to destroy it.
Free for All/Multiple teams. 6 teams of 4 duke it out or free 4 all.
Capture the Dropship. Both teams attempt to capture the dropship that lands at a randomized location on the map.
Free for All/Multiple teams. 6 teams of 4 duke it out or free 4 all.
Capture the Dropship. Both teams attempt to capture the dropship that lands at a randomized location on the map.
#3
Posted 27 October 2015 - 07:51 PM
Plenty of people have given suggestions in...wait for it...the Feature Suggestion forum. Maybe they would like to start there.
Or how about a Community Warfare game mode. I mean one that is fun and has meaning.
Or how about a Community Warfare game mode. I mean one that is fun and has meaning.
#4
Posted 27 October 2015 - 07:59 PM
Raid:
4v4 or 8v8 CW mode. Involves a single drop (no respawns) where the attackers have to try to destroy a selection of widely-distributed resources (munitions dumps, supply warehouses, fuel tanks, etc.) and the defenders have to try to kill all the attackers. Make it a much shorter game duration to put pressure on the attackers to focus on killing infrastructure.
Escort:
First team has a convoy that they want to get from one side of the map to the other, that follows one of several pre-set routes. The attackers need to destroy the convoy. Each vehicle is worth X c-bills and Y XP. The attackers get the cash and xp for each destroyed vehicle, and the defenders get the same for each vehicle that escapes or is still intact. Infinite respawns, but in waves. The respawns need to be hot-drops either on the convoy (for defenders) or Z meters away from the convoy (for attackers).
Dropship Assault:
Each team spawns around an Overlord-class. It is fully operational, and can be destroyed one section at a time. Each player gets 2 respawns (Overlords carry 36 mechs, or 3 per player in 12v12). Victory comes from either destroying the enemy dropship (destroying all sections) or killing all enemy mechwarriors.
4v4 or 8v8 CW mode. Involves a single drop (no respawns) where the attackers have to try to destroy a selection of widely-distributed resources (munitions dumps, supply warehouses, fuel tanks, etc.) and the defenders have to try to kill all the attackers. Make it a much shorter game duration to put pressure on the attackers to focus on killing infrastructure.
Escort:
First team has a convoy that they want to get from one side of the map to the other, that follows one of several pre-set routes. The attackers need to destroy the convoy. Each vehicle is worth X c-bills and Y XP. The attackers get the cash and xp for each destroyed vehicle, and the defenders get the same for each vehicle that escapes or is still intact. Infinite respawns, but in waves. The respawns need to be hot-drops either on the convoy (for defenders) or Z meters away from the convoy (for attackers).
Dropship Assault:
Each team spawns around an Overlord-class. It is fully operational, and can be destroyed one section at a time. Each player gets 2 respawns (Overlords carry 36 mechs, or 3 per player in 12v12). Victory comes from either destroying the enemy dropship (destroying all sections) or killing all enemy mechwarriors.
#5
Posted 27 October 2015 - 08:21 PM
Levi, love these ideas! Especially "Raid" and "Dropship Assault." If I had to pick one it would be "Raid." Greater potential for emersion and game diversity. And cause more lance movements and engagements (less death ball).
Edited by Merit Lef, 27 October 2015 - 08:23 PM.
#7
Posted 27 October 2015 - 10:43 PM
I like train idea. could be fresh air.
#8
Posted 27 October 2015 - 11:09 PM
Base defense .........each side gets a base ,( behind High walls ) with turrets, ( Mostly Med range to short range turrets, 1 or 2 Lrm turrets with 2 LRM 15's or 20,s ) a minefield, ( randomly placed each game on a different side of the base ) it is on a mound on the opposite side of the map. Base must be defended if Command Center is destroyed and 2/3 of Team dies YOU LOSE! But a respawn until base destruction would be sweet or a 4 mech drop deck like CW. Large open areas but a cluster of Rock Mounds allow stealth at one side of the approaches. Each base has one destroyable V-Tol , Heavy armored loiters near command center can be destroyed but not easy for 1 or 2 mechs to do. Infantry are in buildings and Bunkers with infantry weapons, Man pack ppc, srm, flamer , and HMG, manned Ground based artillery pieces.
Bonuses Outside encourage base attacks and patrolling Capturable C-Bill crates. Weapon ammo resupplies, capture to replenish ammo. 1 Mech repair bay at each base destroyable. Walls destroyable so a team can Blast through a wall instead of attacking a gate.
Bonuses Outside encourage base attacks and patrolling Capturable C-Bill crates. Weapon ammo resupplies, capture to replenish ammo. 1 Mech repair bay at each base destroyable. Walls destroyable so a team can Blast through a wall instead of attacking a gate.
Edited by SaltBeef, 28 October 2015 - 01:55 AM.
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