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Laser Ams - It's About Time


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#1 Night Thastus

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Posted 26 October 2015 - 05:04 PM

Hey all!

Just a little fluff here.

I'm looking for PGI to add Laser-AMS. It's 3052, clan 'Mechs should be able to equip it.

http://www.sarna.net...-Missile_System

"Researched first by Clan Wolf in 3045, (in production by 3048) and by the Federated Commonwealth in 3054 (in production by 3059), the Laser Anti-Missile System (LAMS) is an advanced variation of the standard Anti-Missile Systems fielded by both Inner Sphere and Clan militaries. While the standard system utilizes a machine gun linked to specialized tracking systems, the LAMS uses a Small Pulse Laser, ensuring that the system never runs out of ammunition. It still has the same effect of reducing the roll on the cluster table by 4, however a laser system destroys the entire incoming volley on a net result of 1 or less.

While solving the frequent lament of the ammunition dependent standard system, the disadvantage is that even with the strength of each laser pulse reduced to the minimum required to destroy missiles, the heat build-up is much more significant.

The LAMS can be mounted both on BattleMechs and vehicles. As its heat build-up is high, the unit with an LAMS must carry enough heat sinks to counter the higher output it produces (5 heat points for Clan, 7 for Inner Sphere)."

So what do you think?

Despite being a small pulse, it's modification (it isn't build like a standard SPL, since it doesn't need to tear through tons of armor, just the casing on missiles) results in it weighing in at 0.5 tons.

I think this would be a nice addition. Laser AMS would be much like the clans. Better in some ways, but significantly hotter.

Anyone opposed to this? Anyone like it? Why? (For both)

Thanks for reading!

Edited by Night Thastus, 26 October 2015 - 05:08 PM.


#2 50 50

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Posted 26 October 2015 - 11:52 PM

I would like to see the laser AMS system introduced.
Could even use the existing system and colour the projectiles differently as a quick way to add it in.
The balancing with the heat would be challenging but there has to be a trade off for the ammunition.
There might be two ways to look at that.
Either just have the system build up heat like any other item which would mean the pilot needs to manage the system manually by shutting it off as needed.
Or, it has it's own heat limit and will disable itself (like a cool down) for a period of time.

#3 Vetal

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Posted 27 October 2015 - 02:01 AM

PGI should add it ONLY with high heat increment. Enought to power down mech with enemy's lrm120.

Edited by Vetal, 27 October 2015 - 02:01 AM.


#4 Nightshade24

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Posted 27 October 2015 - 03:08 AM

View PostVetal, on 27 October 2015 - 02:01 AM, said:

PGI should add it ONLY with high heat increment. Enought to power down mech with enemy's lrm120.

This however does not really make that much sense.

It is not like the LAMS destorys all 20 missiles and goes into over drive to do it. It's basically the same as AMS but slightly more accurate due to no travel time (PGI can fiddle with this though) and such...

AMS is just a machine gun that is made to shoot missiles, LAMS is the same but a small pulse laser. So if LAMS does the same heat as a mech alphas 10 small pulse lasers over time then I would like to see better results than a standard AMS.

however the idea of it being incremental though could work... kinda like a flamer.





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