Luceyn Terakis, on 10 December 2015 - 08:29 PM, said:
You're right about LRM support being more complicated than people think. There are already a lot of better guides on LRM support, like
this one by Catalina Steiner or
this one by Kanajashi.
I've thought about doing an LRM comic but when I tried doing it I found that I was going too deep into loadouts, the lock mechanic, sharing targeting information, altitude and cover and other things that I can't really illustrate well in the comic. So in the end I just didn't do it.
Sereglach, on 09 December 2015 - 03:54 PM, said:
It's kind of sad to see the first series come to an end. They've been amazing. Hopefully they are picked up as nearly mandatory reading for everyone (especially the new Steam players). Maybe there will be more to come with CW refinements and maybe even advanced stuff later on. Regardless, it's been great reads and a helluva ride.
With all sincerity, thank you, fat4eyes, for doing these, and for doing them as well as you have.
Thanks a lot for your suggestions and encouragement as well, they really helped. I'm with you in hoping that people read it, I'd like to see more mobile and exciting matches on all tiers.
ArcturusWolf, on 10 December 2015 - 02:36 PM, said:
Oh, one idea that hasn't been covered yet (I think):
Interception. When chasing a mech that is faster than you, do not follow him. Get one teammate to keep chasing him, but go to the other places where he can go. In an open map this usually means casting a dragnet by forming a line with your team, but in maps like HPG where there are a few exits to each area, it means camping or intercepting at the other end. It seems obvious, but I've seen far too many heavies chase locusts instead of camping the other exit.
Yeah I've seen this happen too. I'll probably make one on this soon, thanks for the suggestion.
Edited by fat4eyes, 12 December 2015 - 12:46 AM.