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Tactics 101 Comics

Guide Tactics

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#141 Ian G

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Posted 04 January 2016 - 06:37 PM

OMG! Why wasn't something like this already there when i started playing. So much suffering could have been spared.

Great Comics, great tips. But i think you forgot one realy important and easy to do one.

Focus fire. So get into your saddle, we want an encore.

Please? Pretty please?

#142 JediPanther

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Posted 04 January 2016 - 09:15 PM

You might want a simple how-to-kill-light comic or two. Learning how to stop a light's circle of death is crucial for any mech to know. Lrm boater vs light that knows how tobreak the cod can live through most light mech attacks. As a locust pilot the only two types of mechs I avoid are the ones that know how to reverse and keep angled on my mech or the ones that go only for leg shots. Any light pilot that doesn't disengage a mech that aims only for legs will soon be dead.

#143 Elder Thorn

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Posted 05 January 2016 - 05:32 PM

View PostJediPanther, on 04 January 2016 - 09:15 PM, said:

You might want a simple how-to-kill-light comic or two. Learning how to stop a light's circle of death is crucial for any mech to know. Lrm boater vs light that knows how tobreak the cod can live through most light mech attacks. As a locust pilot the only two types of mechs I avoid are the ones that know how to reverse and keep angled on my mech or the ones that go only for leg shots. Any light pilot that doesn't disengage a mech that aims only for legs will soon be dead.


i just love light pilots who think they can COD me and i am in a full brawl loadout in Assault Mechs. Just wait for the right moment and press Alpha-Strike while aiming in the general direction of that light...

#144 JediPanther

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Posted 05 January 2016 - 05:46 PM

I find when assaults aim in just general direction of a light they tend to miss. A skilled light knows when to cod and how to keep at an angle which avoids return fire from assaults. I constantly stop,reverse and throttle up when fighting assaults to keep their torso pointed away from me. You must have a lot of luck fighting poorly skilled light pilots.

#145 SQW

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Posted 10 January 2016 - 08:30 PM

Super helpful and well put together!

I'm basically linking this in all my posts regardless of the topic.

#146 chromachino

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Posted 11 January 2016 - 02:54 PM

Awesome, tnx
:)

#147 Drew1985

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Posted 16 January 2016 - 11:08 AM

Nicely done.

#148 Karl Streiger

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Posted 20 January 2016 - 12:41 AM

A suggestion?
Would be interesting to show the basics of how to move in terrain. Could be helpfull for most players that think that Polar Highlands is a "Open Long Range Map"

Stuff like - don't cross the hill on its upper side
Don't move through open if you have too
...
use the terrain to blend and attack on the terrain of your choice and the range of your choice.

#149 Sandpit

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Posted 20 January 2016 - 12:14 PM

This is great stuff!

Stuff like this really deserves sticky status

#150 Mmerryweather

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Posted 04 February 2016 - 10:49 PM

Best soup ever. 10/10

#151 Alardus

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Posted 04 February 2016 - 11:02 PM

I like to power down on polar. Most people can't tell you're a mech at extreme range.

#152 Rushin Roulette

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Posted 04 February 2016 - 11:43 PM

View Postfat4eyes, on 27 October 2015 - 05:51 AM, said:

Hello everyone!

A lot has been written about multi-mech tactics in MWO, but they tend to be rather dense walls of text. Since a picture is worth a thousand words, I present to you:




Absolutely epic series there... however I believe you have missed one of the most important aspects of teamplay there: Focus fire (Shoot the filled out Dorito... or at least the mech taking the most fire)
I see so many percieved roflstomps where all 12 enemy mechs have been completely opened and are maybe 1 shot away from nirvana. Then the loosing side complains about unbalanced games staking the more skillful players on one team or whatever other excuse they can think of.
Instead of 12 mechs shooting at 12 mechs... maybe it would be wiser for 12 to shoot at one mech at a time (More advanced would be splitting the lances and giving each a designated target (4vs1)... but that requires a well played in team with a lot of practice).

Edited by Rushin Roulette, 04 February 2016 - 11:44 PM.


#153 Sereglach

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Posted 05 February 2016 - 08:14 AM

View PostRushin Roulette, on 04 February 2016 - 11:43 PM, said:

Absolutely epic series there... however I believe you have missed one of the most important aspects of teamplay there: Focus fire (Shoot the filled out Dorito... or at least the mech taking the most fire)
*snip*

Might want to look back over the panels/slides/comics. There are MANY references to focusing fire throughout them. They're just situational points of "This is how, why, and when you focus-fire."

It might not have its own unique slide titled focus fire, but it is certainly there, already. However, I'm also absolutely not against focus fire having its own spotlight, so don't get me wrong, but that's up to fat4eyes. Regardless, it is referenced quite often . . . so there is that, at least.

#154 Swaith

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Posted 06 February 2016 - 03:25 AM

These are brillaint - thank you for posting them up!

As a new started I plan on using these to be more effective on the field

#155 Void Angel

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Posted 06 February 2016 - 10:09 AM

Welcome to the game!

#156 jper4

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Posted 06 February 2016 - 01:53 PM

awesome job on these- I think the red team may have used hax in the last one though... ;)

#157 Repasy Cooper

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Posted 06 February 2016 - 03:36 PM

These really are great. I redirect every new player I meet to this thread!

#158 invernomuto

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Posted 10 February 2016 - 05:59 AM

Great resource,
thanks a lot.

PS
Damned squirrels... Never follow them!

#159 Thunderbird Anthares

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Posted 03 March 2016 - 11:44 PM

this is the best tutorial ever

#160 DarkClownIII

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Posted 14 March 2016 - 04:48 AM

+1





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