#81
Posted 05 November 2015 - 08:09 PM
the answer here is different.
if it's an open terrain like this is assuming - then the 2 mechs should focus the timberwolf and kill it fast, not the atlas.
it will take more of their guns offline faster. and the atlas will live past 20% health like in your comic
#82
Posted 06 November 2015 - 02:04 AM
fat4eyes, on 27 October 2015 - 05:51 AM, said:
A lot has been written about multi-mech tactics in MWO, but they tend to be rather dense walls of text. Since a picture is worth a thousand words, I present to you:
THE MWO TACTICS 101 COMICS
(Now also in French! Thanks to Coryphee.)
I've gathered up some of what I've learned over the past year and a half of playing MWO and put it in (I hope) an entertaining yet informative format. So without further ado, here's our cast of characters:
And now on to the main event!
The Basics
Flanking
NASCAR!
Chokepoints
Lights
P.S. This is not yet complete. I will add more comics when I am able.
P.P.S. If you have suggestions on a tactic to put in a comic, just post a description of it in the thread. I'll try to make more comics as time permits. If you make your own comic and post it in the thread that's great! I'll try to get them in the top posts as often as I can.
just a general idea, fateye
what cha think of the game of Rock, Paper and Scissors
I often see these patterns in the battlegrid regardless of any maps.
Rocks be MurderBall, Papers are Surrounding the Murderball, and Scissors are Murderballs splitting up and start pushing one side of the Papers.
#83
Posted 06 November 2015 - 07:51 AM
https://www.dropbox....nking.png?raw=1
SOMEONE has to be first around that corner and lead the charge.
#84
Posted 06 November 2015 - 08:11 AM
07
#85
Posted 06 November 2015 - 02:53 PM
#86
Posted 06 November 2015 - 02:56 PM
Mazzyplz, on 05 November 2015 - 08:09 PM, said:
it will take more of their guns offline faster. and the atlas will live past 20% health like in your comic
You're correct, it is better to focus on the lighter mech and kill it first if it has a lot of firepower. What I wanted to show in the comic though was how sharing damage across team members lets you come out on top of even engagements.
#88
Posted 06 November 2015 - 03:43 PM
fat4eyes, on 06 November 2015 - 02:53 PM, said:
That's something like an x/y axis only version of "fish in a barrel" aka "a hole in the ground is not cover". In some maps, terrain squirrel chasing will tend to funnel one side into a low area surrounded by ledges and many pug teams will sit there, taking pot shots and gradually getting surrounded in favor of moving up into fire.
#89
Posted 07 November 2015 - 09:39 AM
Wildstreak, on 30 October 2015 - 11:22 AM, said:
Had this exact thing happen to me on alpine last night. I ran to their base, three dudes came to get me, and my team rolled them. Call it the "Light's Fork" since it forces the enemy into a very bad position. They have to send enough firepower that I can't win by myself without sacrificing the main battle with our primary forces.
Objective based comics go. I note that you haven't done any on using zones to push your foes into untenable positions.
#90
Posted 07 November 2015 - 10:10 AM
fat4eyes, on 06 November 2015 - 02:56 PM, said:
Ideas:
CIRCLE OF DEATH.
Circle of Death (;ight vs light)
Poptart vs Jumpsnipe.
Friendly light supporting an Assault who cathces that enemy light who though the assault was alone.
Also:
Might be good to compile them into a PDF and put them in a dropbox or something.
Keep up the good work!!!
#91
Posted 07 November 2015 - 03:42 PM
#92
Posted 07 November 2015 - 03:53 PM
....now....if there were just a way to disseminate this to every-damn-player out there...
But I love this, great work, can't wait for future installments!
#93
Posted 07 November 2015 - 08:29 PM
#94
Posted 08 November 2015 - 07:31 AM
o7 and thanks for the good work!
#95
Posted 08 November 2015 - 12:58 PM
I've also reorganized the OP to put each image in a spoiler. Hopefully it will make it easier to navigate.
Edited by fat4eyes, 08 November 2015 - 01:33 PM.
#96
Posted 08 November 2015 - 02:36 PM
Mazzyplz, on 05 November 2015 - 08:09 PM, said:
the answer here is different.
if it's an open terrain like this is assuming - then the 2 mechs should focus the timberwolf and kill it fast, not the atlas.
it will take more of their guns offline faster. and the atlas will live past 20% health like in your comic
fat4eyes, on 06 November 2015 - 02:56 PM, said:
#97
Posted 09 November 2015 - 01:41 PM
Lure
#98
Posted 09 November 2015 - 05:41 PM
fat4eyes, on 09 November 2015 - 01:41 PM, said:
*snip*
All I can hear is Elmer Fudd saying, "Be verwy, verwy quiet . . . I'm hunting wred mechs."
Seriously, though, it's another great comic and hopefully there are players out there taking these lessons to heart. There is lots of great information to be had in these, despite the entertainment value they also have.
#99
Posted 10 November 2015 - 12:38 AM
#100
Posted 10 November 2015 - 01:49 AM