First thing is that you need to realise that no person is perfect. I'm not perfect and neither are you.
Ideas are just like people in that no idea is so perfect that it cannot be improved upon.
I'll admit one thing...my idea could be improved further.....by putting that small colored light inside the dorito.
Now it doesn't clutter at all. That's how it's done....I admited to being imperfect.
Here is a more detailed version of that Streak boat incident i described with your system as an example.
I did my best to memorise the loadouts of my teammates when the match started.
I'm in my KFX with a Summoner loaded with lot's of Streak SRM6 running after me. I'm approaching a crossroad where i can go either left or right.
To left 400 meters are 2 friendly mediums and to the right 200 meters away are 2 assault and 1 light mech which are also friendly.
I can't target my teammates to check their loadouts. Because i'm too busy zigzaging between buildings while twisting my torso and using my arm weapons to at least hurt my pursuer.
Furthermore i'm pressing R on my pursuer to keep my teammates aware that he is coming their way.
I remember 1 Atlas on our team having a brawler loadout so i go right towards the assault mechs at the crossroads.
They are closer and should be able to take care of that Summoner without problems.
I arrive to see that the brawler Atlas mech ain't there. I check the
full map and see him just outside where i could see him on my minimap.
Instead i got a sniper Raven, an overheating Awesome with standard PPC's and LRM's, and a Stalker with LRM's and 2 ML's.
They say:
Why did you bring him here? If you went left those 2 medium mechs could have torn him apart with their AC20 and other medium/short range weapons.
Enemy Summoner arrives and kills the Raven and me in short order. He hurts the Awesome badly before the medium mechs arrive to help.
They ask me again:
Why did you bring him here?
I say:
I thought our brawler Atlas was here because i saw assault shaped doritos. I could not target you guys to get info because i was too busy trying to hurt the Summoner while i ran.
I just went with what i remembered of the team loadouts.
They say:
Rick is waaaay over there in his Atlas brawling with 2 medium mechs. If you didn't bring that Summoner here we could have saved him with line of sight LRM salvoes.
Now it's too late and i don't have the ammo for indirect fire.
Medium mech pair says:
We saw you coming with that Summoner behind you. We set up an ambush since we were best equipped to deal with him.
We would have crippled him in our first salvo without any effort if you took him our way. Now we lost 2 light mechs and 1 Atlas.
Seans Awesome is a walking wreck to top it off.
If i had even the most basic information about my teammates just by glancing at my minimap for 2 seconds i would most likely have made a better choice.
Not everyone has perfect memories...because we're human. We cannot remember every single thing and know where each of our teammates are at all times.
Especially since the minimap doesn't show the entire map. To see the entire map we need to hit B to get the full sized map which blocks our view completly.
Blocking our view with the full map is not something we got the freedom to do safely during an intense battle no matter how important it is to keep track of our teammates locations.
Solahma, on 28 October 2015 - 06:23 AM, said:
Because it is clutter and you CANNOT properly and accurately communicate a build via a COLOR or SYMBOL. That means it is incomplete information. There are FAR too many combination of builds, hardpoints, etc to make this sort of thing work to any reasonable extent.
I did not need that much information in the situation above. I just needed to know which one of my teammates prefer close range combat and who prefers staying at longer ranges.
Besides imagine if we had to spend our time at the start of the match inspecting each others mechs? That's a waste of time.
Imagine the entire team running around looking at each others mechs and suddenly they run off to fight the enemy.
Assault mech lance/ Players that connect later because of bad connections:
Stop. We didn't inspect all of your mech builds.
Another thing is that players that need to lock on their target to use LRM/streaks or just to target a weak spot must keep targeting their enemy.
They can't target their teammates in the middle of it all to know their builds.
Don't get me wrong. I'm all for targeting teammates to know their builds but something that shows even the most basic info is very often good enough for instant decision making.
Solahma, on 28 October 2015 - 06:23 AM, said:
You see there is a heave/assault nearby because, on a glance, you see their dorito is larger. THAT is your best option. It's also solved by the feature suggestion in the OP.
Your suggestion would have too much clutter and not enough meaning or usefulness to justify said clutter.
Larger doritos for assault mechs? I'll steal your line and say:
Your suggestion would have too much clutter and not enough meaning or usefulness to justify said clutter.
Small colored light with different shaped and colored dorito gives us the following information.
Small light inside dorito - Basic info on how far away the teammate prefers to be from his enemy. He sets the light color when he builds his mech.
Dorito shape - Weight class.
Dorito color- Which lance he belongs to.
Your dorito which is shaped after which class the teammates mech is gives us this information.
Weight class after dorito shape - the bigger the doritos is the bigger the mech is. Dorito shape also indicates the weight class.
Edited by Spleenslitta, 28 October 2015 - 10:08 AM.