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Cicada 3L Needs A Jump Jet Nerf


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#21 Clit Beastwood

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Posted 27 October 2015 - 03:24 PM

Obvious troll is obvious... but just in case you're serious...



#22 Night Thastus

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Posted 27 October 2015 - 03:25 PM

Gravity in this game is 4x earth gravity. JJ's generate about 1/5 of the height they do in the lore. FOR THE LOVE OF GOD DON'T ASK THEM TO NERF IT MORE! ****!

CAN'T WE JUST HAVE NICE JJ'S? JUST ONCE?

A cicada can get what, a 10-point alpha? Maybe 20 if you had 2 PPCs and an idiotic loadout? It's made of paper! It runs insanely hot!

***** about something that's actually a problem, please.

#23 JC Daxion

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Posted 27 October 2015 - 03:31 PM

View PostMcgral18, on 27 October 2015 - 01:53 PM, said:

There's nothing wrong with the numbers; the Med JJs are more effective than the Light ones.



Asking for a nerf to this robot is just silly.



Ok.. explain again why all mechs go up accordingly... outside of this single mech.. go Look at every other jumpjet mech, at the different weight classes..

But i suspected as much from the general forums... outta 17 posts, 2 that are actual responses.. great job General forums!


Facts.

35 ton mech, 4 raven 37m

35 ton arctic cheeta 6 52,

35 ton firestarter 6 44m

40 ton cicada, 6 79m

45 ton black jack, 4 = 46

50 ton crab, 5= 52

50 ton nova 5= 52

55 ton griffin, 5= 47

60 ton quickdraw, 5 = 43

65 ton catapult 4= 32

70 ton cataphract 4=30

70 ton summoner, 5=37

80 ton victor 4=23.9

90 ton highlander, 4=25

95 ton executioner, 4=24



Gee i wonder which ones stands out as totally odd ball from the entire Jump Jet mechanic....

#24 JC Daxion

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Posted 27 October 2015 - 03:34 PM

View PostLord Scarlett Johan, on 27 October 2015 - 02:39 PM, said:

Or we could buff the JJs of everything else to the level of the Cicada?

You know, something that would be fun?



If thats what should be done.. Fine.... But not make one mech totaly out of line.. this is just like over quirks.. I personally think it was a math mistake..

Edited by JC Daxion, 27 October 2015 - 03:40 PM.


#25 Mcgral18

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Posted 27 October 2015 - 03:35 PM

View PostJC Daxion, on 27 October 2015 - 03:31 PM, said:



Ok.. explain again why all mechs go up accordingly... outside of this single mech.. go Look at every other jumpjet mech, at the different weight classes..

But i suspected as much from the general forums... outta 17 posts, 2 that are actual responses.. great job General forums!


Facts.

35 ton mech, 4 raven 37m

35 ton arctic cheeta 6 52,

35 ton firestarter 6 44m

40 ton cicada, 6 79m

45 ton black jack, 4 = 46

50 ton crab, 5= 52

50 ton nova 5= 52

55 ton griffin, 5= 47

60 ton quickdraw, 5 = 43

65 ton catapult 4= 32

70 ton cataphract 4=30

70 ton summoner, 5=37

80 ton victor 4=23.9

90 ton highlander, 4=25

95 ton executioner, 4=24



Gee i wonder which ones stands out as totally odd ball from the entire Jump Jet mechanic....


If you'd bother reading, you would understand.

It uses Medium class JJs.

It is the Lightest Medium.


Thus, it has the best jumping capabilities in the game.


Deal with it.

<JumpJetStats maxTons="200" minTons="90" heat="3.0,0.09" turn="0.7" boost_z="68" boost_fwd="4.1" boost_instant="220" duration="4.1" cooldown="0.53125"/>
 
 
<JumpJetStats maxTons="90" minTons="80" heat="2.25,0.25" turn="0.6" boost_z="68" boost_fwd="4.1" boost_instant="200" duration="3.75" cooldown="0.5"/>
 
 
<JumpJetStats maxTons="80" minTons="60" heat="1.7,0.09" turn="0.8" boost_z="75" boost_fwd="4.1" boost_instant="200" duration="3.75" cooldown="0.5547"/>
 
 
<JumpJetStats maxTons="60" minTons="40" heat="2.0,0.06" turn="0.9" boost_z="75" boost_fwd="4.1" boost_instant="120" duration="3.75" cooldown="0.7"/>
 
 
<JumpJetStats maxTons="40" minTons="20" heat="1.7,0.09" turn="1.0" boost_z="37" boost_fwd="4.1" boost_instant="110" duration="3.75" cooldown="1.0"/>


Another question: Why 200 tons?

"Oh God Why"...that editing has been fixed.

Edited by Mcgral18, 27 October 2015 - 03:39 PM.


#26 JC Daxion

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Posted 27 October 2015 - 03:40 PM

View PostMcgral18, on 27 October 2015 - 03:35 PM, said:


If you'd bother reading, you would understand.

It uses Medium class JJs.

It is the Lightest Medium.


Thus, it has the best jumping capabilities in the game.


Deal with it.





I did read,.. and yea i understand, and no i'm not a noob.. It still does not make mathematical sense



View PostNight Thastus, on 27 October 2015 - 03:25 PM, said:

Gravity in this game is 4x earth gravity. JJ's generate about 1/5 of the height they do in the lore. FOR THE LOVE OF GOD DON'T ASK THEM TO NERF IT MORE! ****!

CAN'T WE JUST HAVE NICE JJ'S? JUST ONCE?

A cicada can get what, a 10-point alpha? Maybe 20 if you had 2 PPCs and an idiotic loadout? It's made of paper! It runs insanely hot!

***** about something that's actually a problem, please.



again, it is about making them, in line with the other JJ mechs, and builds in the game.. Why is it when anyone posts anything, about balance.. People flood the post with complaining about it.. I do always find that the more outrage in a post, makes me think, perhaps i am on the right track.. and that scared people..


It's about balance, not nerfing persay..


Perhaps i should of made a post that lights need a JJ buff,, and people would of said.. YAY OP:! again .5 tons.. same value, it's just not in line.. and that's the whole point..

Edited by JC Daxion, 27 October 2015 - 03:46 PM.


#27 Burktross

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Posted 27 October 2015 - 03:48 PM

View PostJC Daxion, on 27 October 2015 - 03:31 PM, said:



Ok.. explain again why all mechs go up accordingly... outside of this single mech.. go Look at every other jumpjet mech, at the different weight classes..

But i suspected as much from the general forums... outta 17 posts, 2 that are actual responses.. great job General forums!


Facts.

35 ton mech, 4 raven 37m

35 ton arctic cheeta 6 52,

35 ton firestarter 6 44m

40 ton cicada, 6 79m

45 ton black jack, 4 = 46

50 ton crab, 5= 52

50 ton nova 5= 52

55 ton griffin, 5= 47

60 ton quickdraw, 5 = 43

65 ton catapult 4= 32

70 ton cataphract 4=30

70 ton summoner, 5=37

80 ton victor 4=23.9

90 ton highlander, 4=25

95 ton executioner, 4=24



Gee i wonder which ones stands out as totally odd ball from the entire Jump Jet mechanic....

realize that the cicada has more jumpjets

#28 Deathlike

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Posted 27 October 2015 - 04:08 PM

This thread is new and exciting.

You know... you're talking about a Cicada-3F.

But anyways, there's no reason to nerf the Cicada (it's never been a meta).. it's not as if having many JJs is an actual advantage in the current game (Spider-5V isn't even meta - it has a bid to be the worst mech in the game).

The premise that JJ height is such a big deal on a mech is actually silly... having more than 2 or 3 is overrated (some people go with 1), and the Executioner is a reminder to us that 8 tons of fail is still fail.

#29 Funkin Disher

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Posted 27 October 2015 - 04:08 PM

You missed the Shadow Cat in that list there mate. It also jumps pretty darn good with the same 6 JJs of the same class.

Edited by Funkin Disher, 27 October 2015 - 04:11 PM.


#30 Ted Wayz

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Posted 27 October 2015 - 04:11 PM

The 3L has jumpjets?

#31 oldradagast

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Posted 27 October 2015 - 04:13 PM

Cicadas? People still play those?

Cicadas, right? That 40-ton mech that's much larger than 35-tonners and yet still manages to be nothing but a center torso and legs? Oh, and topped off with anemic firepower? That's the one we're talking about nerfing, right?

I mean, maybe you're right and they are overpowered, which must explain why nobody ever plays them.

Edited by oldradagast, 27 October 2015 - 04:14 PM.


#32 Zordicron

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Posted 27 October 2015 - 06:43 PM

View PostDeathlike, on 27 October 2015 - 04:08 PM, said:

This thread is new and exciting.


IMO, you should begin all your responses with this from now on. It made me lol.

#33 Sigilum Sanctum

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Posted 27 October 2015 - 06:48 PM

View PostJC Daxion, on 27 October 2015 - 01:50 PM, said:

the 3L, needs a JJ nerf.

Posted Image

#34 Night Thastus

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Posted 27 October 2015 - 07:24 PM

How is nerfing Cicada JJ's balance? They are just as powerful/weak as any other JJ's on a 40-tonner! They're identical items!

#35 J0anna

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Posted 27 October 2015 - 07:50 PM

View PostJC Daxion, on 27 October 2015 - 03:40 PM, said:

I did read,.. and yea i understand, and no i'm not a noob.. It still does not make mathematical sense


I guess you're new here. You see once there was this mech called a highlander. It was able to mount 2xPPC's and a gauss rifle (which later became an AC-10, then 2x AC-5's (and I think an AC-20 for a brief time, it's hard to keep track)) and because it was able to jump, shoot, and then drop behind cover, it was decided that it was entirely too powerful (the victor was similar), and after much forum whining, PGI (Paul) "balanced" it, by nerfing more things then I care to mention, one of which was jump jets. Since medium mechs couldn't carry this "gross" amount of firepower, the nerf bat didn't hit them as hard. Don't expect "science" or "facts" or it to even "make sense"...it's "balance"....And No, there is nothing about the cicada that cries "nerf me"....

#36 Deathlike

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Posted 27 October 2015 - 08:22 PM

View PostEldagore, on 27 October 2015 - 06:43 PM, said:

IMO, you should begin all your responses with this from now on. It made me lol.


Meh. The only reason why I used this response is because it was actually hilarious to see a thread that made literally no sense.

I mean it has the other obvious meaning, but that would be too boring. :P

#37 GreyNovember

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Posted 27 October 2015 - 08:39 PM

View PostJC Daxion, on 27 October 2015 - 03:40 PM, said:



I did read,.. and yea i understand, and no i'm not a noob.. It still does not make mathematical sense



Imagine it this way.

A Cicada is a very light sports car, using standard sports car engines meant for 50 Tonners. It's underweight from the standard.

A Firestarter is a heavy economy car, using stanadard economy car engines meant for 30 Tonners. It's overweight from the standard.

The Cicada has a superior Power/Weight ratio. So it gets better performance overall.

Better?

#38 wanderer

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Posted 27 October 2015 - 08:42 PM

Paul's hosed jump jets hideously as-is.

Not only is there no reason to nerf the -3L, jumpers in general need to be reverted in terms of mobility. The problem was poptarting, not being able to frickin' go airborne....but in typical Paul fashion, the solution was destroying jumping in general.

#39 Cyborne Elemental

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Posted 27 October 2015 - 10:29 PM

Assault JJ's got a tiny tiny un-nerf.
Heavy JJ's got un-nerfed slightly.
Medium JJ's got almost completely un-nerfed back to where they were originally
and Light JJ's never got un-nerfed.

#40 Kmieciu

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Posted 28 October 2015 - 12:44 AM

CLASS IV and V JUMP JETS have identical weight, yet somehow class V is 50% weaker than class IV.
CLASS IV has vertical boost = 37 while Class V has vertical boost = 75.

After piloting the new Cicada-3FL I'm positive that all light mechs should have similar jump capabilities.
Just increase the vertical boost of CLASS V JUMP JETS to 75 and make the game fun for light pilots again!

Death to hooverjets!





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