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If You Incentivise Cw With Mcs And Cash, People Will Game It Ofc.


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#41 Alistair Winter

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Posted 28 October 2015 - 07:06 AM

View PostDAYLEET, on 28 October 2015 - 06:57 AM, said:

They are not so different and that's not even the point so why are you avoiding it. Using monetary reward to be more popular is wrong in many ways.

Nope, it's a good thing, as seen in other games. I've been asking for this since I saw it work in Star Conflict.

I'm not avoiding any points, so much as failing to see them.

View PostDAYLEET, on 28 October 2015 - 06:57 AM, said:

First it shows that your game mode sucks balls and need fixing.

I'm not going to argue against the fact that Invasion mode sucks balls. But that's a separate issue. Even if Invasion mode was fantastic and all the CW maps were fantastic, I'd still want MC rewards.

View PostDAYLEET, on 28 October 2015 - 06:57 AM, said:

Second we already saw what happens when a ridiculously low amount of mc given in events do to people. Imagine how that will degrade CW.

C-bill rewards have the same effect. Give people a 5-million C-bill reward or a free Seismic Sensor as a challenge reward and they'll trample the burning corpses of their teammates to get it. It doesn't really matter if it it's 100 MC or a huge C-bill reward.

People gonna people.

View PostDAYLEET, on 28 October 2015 - 06:57 AM, said:

CW needs a lot more content first. It's going in that direction slowly but it is going there. CW isnt the main game mode, you don't need to try and get everyone in it but when no one plays it and ***** in the forum then you need to fix it not give candy. So, how is mc going to improve CW again? More people wont make it any better.

Hey, I'm never playing 12v12 Invasion mode again. And I do agree they need to fix it, but it doesn't sound like Russ wants to. Fortunately, there are some people who actually enjoy CW as it is, though I cannot really comprehend why.

However, I do expect that 4v4 could be a lot of fun, unless they completely screw up the game mode for that too. If 4v4 is fun, I'm going to play it a lot. And whether people prefer 12v12 or 4v4 in CW, I think MC rewards will be a benefit. Especially for people who have played this game for 3 years, have 500 million C-bills in the bank and 150 mechs in their mechbays. There's not a lot left for them to work towards, except custom titles, cockpit items, etc.

#42 DAYLEET

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Posted 28 October 2015 - 07:20 AM

View PostAlistair Winter, on 28 October 2015 - 07:06 AM, said:

Nope, it's a good thing, as seen in other games. I've been asking for this since I saw it work in Star Conflict.

I'm not avoiding any points, so much as failing to see them.


I'm not going to argue against the fact that Invasion mode sucks balls. But that's a separate issue. Even if Invasion mode was fantastic and all the CW maps were fantastic, I'd still want MC rewards.


C-bill rewards have the same effect. Give people a 5-million C-bill reward or a free Seismic Sensor as a challenge reward and they'll trample the burning corpses of their teammates to get it. It doesn't really matter if it it's 100 MC or a huge C-bill reward.

People gonna people.


Hey, I'm never playing 12v12 Invasion mode again. And I do agree they need to fix it, but it doesn't sound like Russ wants to. Fortunately, there are some people who actually enjoy CW as it is, though I cannot really comprehend why.

However, I do expect that 4v4 could be a lot of fun, unless they completely screw up the game mode for that too. If 4v4 is fun, I'm going to play it a lot. And whether people prefer 12v12 or 4v4 in CW, I think MC rewards will be a benefit. Especially for people who have played this game for 3 years, have 500 million C-bills in the bank and 150 mechs in their mechbays. There's not a lot left for them to work towards, except custom titles, cockpit items, etc.

You make it clear you like MC as reward, you dont tell us how it would improve CW. So you like MC, guess what i like mc too, Everyone elikes MC, but not as an incentive, not even close. Would not help CW in the slightest. And the "people are going to be bad so lets not improve" dont fly with me, they, PGI, need to work harder.

#43 Lazor Sharp

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Posted 28 October 2015 - 09:13 AM

Maybe breaking up big units (200+) is not a bad idea, so that there are more larger 5+ groups for the match maker to chose from.

But the one thing that Russ or the audience did not talk about that would be a big help, is giving every incentive possible for solo's / puggies to join larger units and play as a TEAM, in a Team Based Game, so that they don't get stomped as much, and give the match maker more larger groups to chose from, vs having to Tetras 2-3 mans together..

See, Solo's wanted and needed the solo Que, and whined till they got it... and they claim that CW is for Large unit/groups.... But they also want to play CW, so they whine about large units some more.......

Then the Puggies in group Que, whine about Large unit/groups. and want a 4 man limit.... and they claim that CW is for Large unit/groups.... But they also want to play CW. so they whine about large units/group some more......

But never once, did they think that joining a larger completely causal unit, or even a tryhard unit, and playing with more experienced players as a 8+ man TEAM, that they might not get stomped over and over......

Part of the problem why we are stuck with this solo/rambo/ puggie mentality with 80% pop:
It's like someone else said, PGI-IGP have treated Units like Red Headed Stepchildren from day 1, and have Never given players a good incentive to join a larger unit, and play this game as a 12 MAN TEAM, in a Team Based Game. Or until recently, the tools to promote larger Units and 12 man Team play.....

I think that Every New Player should be given every Incentive Possible to join a medium to large size unit, and learn how to play as 8-12 man TEAMS first thing out of the Tutorial.... Never, EVER turn them out into Solo / or 2-3 friends group Que hell first rattle out of the box, so that they NEVER EVER develop the solo/rambo/ ultra casual cant be bothered to play with anyone but my 2 friends mentality.....Then they won't get stomped over, and over, and over, until they leave in disgust.......

With more 6+ man group's playing, the match maker will not have such a hard time making matches...........

PS....
Forum Mod's:
I really hate the forums, when i spend 20 min typing up a post, and i get logged out during that time, and then when i try to post, i lose everything i just wrote.........AAAAAAUUUUUGGGGGGG........ :angry: stop logging me out while i am typing....!!!!!!!!! :angry:

Edited by Lazor Sharp, 28 October 2015 - 09:24 AM.


#44 GRiPSViGiL

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Posted 28 October 2015 - 09:21 AM

I don't care for roleplaying but if you change that term to something meaning CW purpose or the core reason that effects unit operation while having economic implications. Or for lack of a better term something that gives people a reason to actually play this game then I agree it shouldn't be rewarded to the point people do it to simply game it for the rewards. The other problem with that is most people have been collecting mechs for so long that the need for more mechs and rewards is pointless. We need things to spend CB and Mech XP on. Add those things to CW and you have my attention. Repair and rearm could be a wonderful feature for CW. You know I better stop while I am being halfway civil on this subject before I go on a hate filled tirade on how CW is the complete failure it is and PGI has failed all of us with its development or lack there of.

#45 CDLord HHGD

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Posted 28 October 2015 - 09:24 AM

No amount of CBills or MC rewards will "incentivize" me to be rofl-stomped by the L33Ts on a consistent basis.

It'd be much like CW now.

"I should try CW again. Yup, same L33T BS. Back to the casual queue."

#46 DAYLEET

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Posted 28 October 2015 - 09:29 AM

View PostGRiPSViGiL, on 28 October 2015 - 09:21 AM, said:

I don't care for roleplaying but if you change that term to something meaning CW purpose or the core reason that effects unit operation while having economic implications. Or for lack of a better term something that gives people a reason to actually play this game then I agree it shouldn't be rewarded to the point people do it to simply game it for the rewards. The other problem with that is most people have been collecting mechs for so long that the need for more mechs and rewards is pointless. We need things to spend CB and Mech XP on. Add those things to CW and you have my attention. Repair and rearm could be a wonderful feature for CW. You know I better stop while I am being halfway civil on this subject before I go on a hate filled tirade on how CW is the complete failure it is and PGI has failed all of us with its development or lack there of.


I call it roleplaying but the word meaningful would be better. Right now it's nothing, but eventualy it could be considered as roleplaying.

I edited my first post with

Quote

<Edit> Incentive with content and fun factor. People only complain about lack of people in CW when they first try it(i did). then if they persevere(i did) they realise the lack of people isnt the problem with CW, it's the effect not the cause. Been there/Done that.


#47 sycocys

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Posted 28 October 2015 - 09:57 AM

I doubt breaking up units would really have much of the desired effect, even if you limited how many max units could be in a faction.

They'd just break up into MS, MS1, MS2, MS3, MS4, MS50 in sizes small enough to all fit wherever they wanted to go. You could even get rid of units in the game entirely and they would do the same thing.

On the other hand, you could just disregard them and make the mode interesting to play so people actually joined CW, because when that happens the off chance you run into any 12 mans (and much less chance you ever run into the good 12 mans) is pretty well negated.





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