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Is It Possible To Go Back?


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#1 Clownwarlord

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Posted 27 October 2015 - 04:56 PM

OK with the current wait time issues and less close games day by day, is it possible to go back to how it was balanced by PSR with out using Tiers? That way people get faster matches but are also hopefully more competitive. Currently most of my matches are 4 - 12 or 3 - 12 or even worse. Rarely do I get a match 11 - 12 and 10 - 12 and this has been how it has since the new tier system.

#2 Kiiyor

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Posted 27 October 2015 - 05:26 PM

View Postclownwarlord, on 27 October 2015 - 04:56 PM, said:

OK with the current wait time issues and less close games day by day, is it possible to go back to how it was balanced by PSR with out using Tiers? That way people get faster matches but are also hopefully more competitive. Currently most of my matches are 4 - 12 or 3 - 12 or even worse. Rarely do I get a match 11 - 12 and 10 - 12 and this has been how it has since the new tier system.


I'm not sure what you're asking - do you want PSR without tiers?

Anyhoo, even if we went back to ELO or something similar, i'm not sure it would really solve anything except perhaps wait times for upper tier players. TBH, the outcome of matches is only loosely based on skill imbalance - in my experience anyway.

I've got a different theorem; that most fights are decided in the first minute of first contact, where the team with more mechs point at fewer enemies generally gets the upper hand and retains it to the end. Once a weakness is opened in an enemy team, even if it's one damaged mech that stops contributing to get to cover, it's near impossible to regain momentum.

The fights that aren't decided this way are usually settled before the match even starts - in the mechlab. One team will have a couple of sub-standard builds, or someone will be experimenting, or the team will be made up of builds that simply don't compliment each other.

OR... tonnage. Generally, the team that out-tonnes the enemy (especially Clan tonnes, which weigh about 1.2 IS tonnes) will have a large advantage.

Even with well balanced teams (i've had bajillions of matches with recognizably skilled players on both sides) the planets have to align to get truly nailbiting matches. For me though, things are better under PSR; my average match result went from 12-3, to 12-5. So, anecdotally, my matches are much closer. Odd.

In my humble opinion, it's near impossible to ensure a truly fair match up, as there's no way the MM can force the tier 3 players in a match to fight the T3's, or the T1's in their metaboats to face off against each other. I see lots of people complain about the MM, but there really is only so much it can do to guarantee a close match. I think it is one of the lesser factors influencing the outcome of a fight.

Those wait times though... they are less than ideal. With everything ticked, I can still wait for 10 minutes before I get into a fight. Hopefully PGI can do something on the backend to smooth that out a little.

#3 CMDR Sunset Shimmer

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Posted 27 October 2015 - 05:52 PM

Since PSR, I've seen many, many more close games, close being 7+ - 12. [I'd grant 6+, I only ever GG if the game is 6-12 or better.]

I've had a few stomps, but frankly, stomps seem much, much more toned down since PSR and tiers... which I'm glad for, I've had many, many more enjoyable games...

I've also been insanely frustrated with my tier when watching other players... that seem to be constantly zoomed in to max, licking their windshield while trying to brawl a light mech in an assault with LRM's...

So, I guess I'll take the good over the bad.

#4 SgtMagor

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Posted 27 October 2015 - 06:06 PM

the wait vs play time is severely skewed. I'm actually waiting more than getting play time in my matches. with the Nascar base rush sometimes, I've seen drops that only lasted for 2 or 3 minutes which seems to be adding to the problem, when your waiting for 5 -10 minutes to drop heh!

#5 Mystere

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Posted 27 October 2015 - 06:12 PM

Yes, let's go back ... to random matchmaking. I doubt the match ups will be much worse. But, the wait times will be the best possible.

#6 SgtMagor

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Posted 27 October 2015 - 06:20 PM

View PostMystere, on 27 October 2015 - 06:12 PM, said:

Yes, let's go back ... to random matchmaking. I doubt the match ups will be much worse. But, the wait times will be the best possible.



even using match making, I've never seen so many slobber knocker of matches with 12-0 which is happening way to often now at least for me.

#7 Gamuray

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Posted 27 October 2015 - 06:53 PM

You know what also drops wait times? More matches! Sounds odd right? Well it's easy... 8v8 BAM! More matches, faster gathering of max player count, more possible matches to be in, less firepower going about -> less punishment for a mistake, so potentially longer matches too!

:D Do I win now?

#8 Soy

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Posted 27 October 2015 - 07:13 PM

Without an Einstein-Rosen bridge, we can't really go back, sadly. Well, other ways possibly exist.

#9 Lostdragon

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Posted 27 October 2015 - 07:24 PM

I think people expecting to see lots of matches that end 12-7+ have unrealistic expectations based on the game we have. I don'the think there is anything you can do matchmaker wise that will cut down on stomps or yield more close matches simply because so many other factors are against that sort of outcome.

#10 Whatzituyah

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Posted 27 October 2015 - 07:25 PM

View PostSoy, on 27 October 2015 - 07:13 PM, said:

Without an Einstein-Rosen bridge, we can't really go back, sadly. Well, other ways possibly exist.


Since its still that year and month what about without a Dolorean Time Machine? Thats if were refering to going back in time when it was great.

#11 Malagant

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Posted 27 October 2015 - 07:26 PM

View PostGamuray, on 27 October 2015 - 06:53 PM, said:

You know what also drops wait times? More matches! Sounds odd right? Well it's easy... 8v8 BAM! More matches, faster gathering of max player count, more possible matches to be in, less firepower going about -> less punishment for a mistake, so potentially longer matches too!

:D Do I win now?


While we are at it, why not 4v4? Then we can have tier vs tier instead of tier +/- 2 which is absolutely aweful. Plus matches would be more tactical engagements rather than deathball stomps. So long as matches stay within tier, they should be relatively balanced.





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