Eldagore, on 27 October 2015 - 08:24 PM, said:
So, Russ talked some about giant alphas not being ideal, to put it briefly.
Here is what and how to put up a public test server test to try a significant change to heatscale(Russ/Paul plz read)
Two parts to this, and both are important and hinge on the other.
Item one: The actual cap, and dissipation.
The cap needs to be cut, and dissipation increased to allow sustained weapons fire. 50% is a rough start for the cap, however I did read one comment saying a lot of alphas don;t hit 50% now. If the item 2 doesnt take care of that, then the baseline cap might need to go down further. Only testing could tell!
So, as a start, 50% cap, double dissipation. Possibly lower cap and even more dissipation, based on......
Item two: heatsink changes.
Single heatsinks: obviously, standard dissipation. Single heat sinks allow the cap to be increased.
Double heatsinks: Double heatsinks changed to tru-dub. Additionally, DHS will no longer raise the heat cap.
Now we have a choice, a true choice: raise your heat cap with SHS, but get less dissipation benefit, OR get no cap increase but get much more dissipation benefit from DHS.
Changing how heat sinks affect the cap is crucial, to keep the scale under control for balance. if players can simply mount DHS, they will adjust the alphas so that they can stay under the cap, and will gain sustainability for those alphas through dissipation. by eliminating DHS cap increases, we put a ceiling on the alphas that players can not bypass without losing the dissipation bonus from DHS.
Final numbers would need a shake out on PTS. Which of course is the point of PTS. Heck, even if it all fails utterly, at least we will know.
combined:
no
also not a solution, Solution is actually simple:
PPC cannot be combined with anything else; Gauss cannot be combined with anything else.
half the dmg and heat of all IS ballistics and double the rate of fire and ammo per ton.
actually since the gauss is one of the worst offenders half damage and double rate of fire and ammo per ton too. get rid of that absurd loading mechanism too if you are at it.
Lasers are DOTs and as such not a problem since you can twist and move. Since Lasers are already massively discrimited in this game and are the only weapons that are really limited by heat no change is actually necessary.
If you stand still and fail to twist against laser fire, your own fault that you die with only a CT burned through (unless you drive a PGI fail designed mech, hello new jenner hit boxes... then you had really bad luck in buying a lemon)
and I cite Kjodoons Sig:
Kjudoon, on 27 October 2015 - 09:46 PM, said:
"and concerning Neccessary changes to MWO include PvE and:
3 Rearm and Repair with battlefield salvage and a dynamic economy
2 CW full scale logistics, units as in-game assets and community moderation
1 Cone of fire or dynamic convergence for all DF weapons"
3) we had it during closed beta was a complete failure
2) unlikely that it will work something like multiplayer battletech 3025 would be more likely to be successful.
1) nope convergence does not work since that would require miracle netcode that PGI and probably noone can provide. would only work if hit detection is being calculated on your PC. Since they have decided to make everything on the server its unlikely to work. COF in a halfway skillbased game, is a big nono many old timer die hard fans (you know the guys who pay for this fun) would simply say good bye and go soemwhere else. Neither the BT nor the MW fraction would ever accept this.