Bishop Steiner, on 29 October 2015 - 06:05 AM, said:
You win.
(woohoo!)
You barely play the game
You deny your teamamates the chance to play the game
You just spent more time LOOKING for match than playing in one
You screw everyone, yourself included out of a chance to win a grab bag
You screw everyone, yourself included, out of earnign any real cbills or xp (and of course this game is famous for it's lack of grind, so that cool, right?)
It's one thing to cap to win, after determining that is the only recourse (you know, after your team engages the enemy and it's going rather poorly), and something entirely different to do it in the first 2-3 minutes of the game when shots have barely been traded.
Folks need to stop being obtuse, when it's pretty obvious that is what is being referred to.
As for unchecking the game mode? Sorry, PGI has determined that those interested in the event need to get a matchscore of 250 or more 25x. Really hard to get that match score, or even have fun playing the game when little tossers are just running off to cap immediately.
So if you consider waiting 5+ plus minutes to get into a match, to have it capped out in under 2, with no combat, no rewards, no cbills and xp the right way to play the game, then sorry, we got issues.
Wait, what exactely is your point? Because I see two of them:
1.) People should value event-optimization over properly playing the game
2.) Base rushes are no fun
To the second, I can partially agree.
It's true that if one team rushes the base and pushes the bar down inside of 2 minutes without anything else happening, the game boils down to some stupid mech-driver animation.
On the other hand: Rushing the base is a way of flanking, breaking up enemy ranks, forcing them to play your game.
If the base really drops so fast, it just means the other team was really, really bad.
I've read comments ingame like "defend the base or die" and they were right:
You MUST be able to defend your base (e.g. know where the enemy is before you rush yourselves), otherwise the team just sucks and deserves to lose.
So all in all, base rushing is not so bad after all. It's a valid tactical move and it can be incredibly fun and thrilling for both sides if the defending team doesn't suck completely.
Maybe the turrets should come back, I didn't find them so bad.
As far as the first point is concearned: normal playing > greedy event-optimization.
Edited by Paigan, 29 October 2015 - 06:23 AM.