The Wait Times Are Not Acceptable
#1
Posted 29 October 2015 - 04:55 AM
19:10 GMT yesterday, supposed prime time EU. Grabbing a mech that is lowest in the queue, having two servers selected, all modes selected - wait time over four minutes.
When the search time is almost the same amount as a match I don't think it is anywhere acceptable levels. I'm here to play, not stare at the search wheel.
#2
Posted 29 October 2015 - 04:58 AM
Just don't complain when you play the same mode and map over and over.
#3
Posted 29 October 2015 - 05:00 AM
#5
Posted 29 October 2015 - 05:02 AM
Monkey Lover, on 29 October 2015 - 04:58 AM, said:
Just don't complain when you play the same mode and map over and over.
I think the game gives you 4 options to choose from determined by the server (likely randomly selected).
So basically you can only vote on what is presented to you. That would make it pretty unlikely you could play the same map and mode over and over again.
#6
Posted 29 October 2015 - 05:03 AM
The MM has to "reduce" its bonds when there are not enough players available - right from the start
instead of waiting for 23 other T1 players the MM should have the data how many T1 players are online - based on "experience" the server should recognize that there are not enough players in pool and increase the parameter towards T2 - right from the start not after 90sec waiting.
And even if T1 and T2 are not enough it should include T3 - and so on (even including T5 when necessary)
You are right its unacceptable to loose the bonds while players are waiting
- same for the Groups Queue
MM - should prefer to match 2x6;7+5;8+4;9+3 teams - the data how many guys are in a group should be available too- it could last some seconds until the hit launch but as soon as a group is created the server should know about and add a flag (these flags could be made visible - relative because numbers are a secret)
Edited by Karl Streiger, 29 October 2015 - 05:06 AM.
#7
Posted 29 October 2015 - 05:07 AM
Monkey Lover, on 29 October 2015 - 04:58 AM, said:
Just don't complain when you play the same mode and map over and over.
You jest.
They are just going to give us what we ask for so we can complain about it later. Been going on for years and not going to stop now....
#8
Posted 29 October 2015 - 05:11 AM
ugrakarma, on 29 October 2015 - 05:00 AM, said:
A four-minute wait for solo queue is TERRIBLE. I don't know how you could possibly think it's not that bad. It means that over 50% of your time playing MWO is actually waiting in queue, waiting for the map to load, waiting for everybody else's map to load... it's truly terrible. Group queue is quite literally ten-times worse. 40-minute matchmaking times are not unheard off (I've been in more than one), especially during the APAC TZ. It didn't used to be like this - only since PSR was introduced.
#9
Posted 29 October 2015 - 05:21 AM
#10
Posted 29 October 2015 - 05:22 AM
#11
Posted 29 October 2015 - 05:26 AM
- 99% solo queue
- Usually GMT evenings and weekends
- all game modes
- US and EU servers selected
- mostly assault or medium
My wait times: 10 seconds to ~2 minutes.
I don't know what I'm doing wrong or different, but wait times are completely acceptable for me...
Edited by Paigan, 29 October 2015 - 05:27 AM.
#12
Posted 29 October 2015 - 05:29 AM
#13
Posted 29 October 2015 - 05:29 AM
Here I am, Arizona Time, playing at 2-6am, on WEEKDAYS, and I'm not seeing queue times even close to this "4+" minutes you all claim.
Hell the only time I end up with bad queue times is when I try to group up.
#14
Posted 29 October 2015 - 05:37 AM
#15
Posted 29 October 2015 - 05:37 AM
Flash Frame, on 29 October 2015 - 05:29 AM, said:
Here I am, Arizona Time, playing at 2-6am, on WEEKDAYS, and I'm not seeing queue times even close to this "4+" minutes you all claim.
Hell the only time I end up with bad queue times is when I try to group up.
I'm glad you're having matches.
I know you people think we "claim" to be having those poor search times. That's why I posted the video because it is no longer a claim, it's a FACT.
#16
Posted 29 October 2015 - 05:38 AM
#17
Posted 29 October 2015 - 05:38 AM
Monkey Lover, on 29 October 2015 - 05:37 AM, said:
And same people trolling the forums year after year blind to the issues that are so obvious.
#18
Posted 29 October 2015 - 05:38 AM
MeiSooHaityu, on 29 October 2015 - 05:02 AM, said:
I think the game gives you 4 options to choose from determined by the server (likely randomly selected).
So basically you can only vote on what is presented to you. That would make it pretty unlikely you could play the same map and mode over and over again.
You will play the same 4 over and over again ha-ha.
#19
Posted 29 October 2015 - 05:40 AM
Dragonet Xian, on 29 October 2015 - 05:29 AM, said:
of course it is - PGI had choosen the PSR values that the logged games since january 2015 create a nice Gaussian Curve.
And this means there are not enough T1 players
That means those T1 have to wait automatically time x - simple because the MM need this time to remove the barriers - and in the end those T1 are still dropping vs T3 - so simple question why not simple remove the barrier before the player hit launch?
#20
Posted 29 October 2015 - 05:40 AM
ugrakarma, on 29 October 2015 - 05:38 AM, said:
They always did something about it cant you wait 1 week?
How many people do you think plays this game anyway. Even in peak times I see the same people over and over. The population isn't here to make your 5 second match making times.
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