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Finally Got Around To Dropping In A Warhawk....


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#1 sycocys

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Posted 30 October 2015 - 08:33 AM

Why does my mech have 5 non-functional monitors - 3 of which are right in my viewing area?

#2 FupDup

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Posted 30 October 2015 - 08:34 AM

Because LosTech™.

#3 sycocys

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Posted 30 October 2015 - 08:41 AM

How hard would it be to at least change the "No target" to a MWo logo or something? At least it wouldn't look entirely broken.

#4 DAYLEET

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Posted 30 October 2015 - 08:46 AM

View Postsycocys, on 30 October 2015 - 08:41 AM, said:

How hard would it be to at least change the "No target" to a MWo logo or something? At least it wouldn't look entirely broken.


Because i would hate that? Like the snowglobe with the mwo logo on it, im freakin playing that game don't also shove it into my face.

Monitor could do ultra basic stuff like flash "heat" when close top over heat and "ammo at 25%" warning. Nothing fancy and it would do.

When you target an enemy you could get a dummy/fake paperdoll appear on a monitor, it wouldnt help but it would look better and it would be more immersive.

Edited by DAYLEET, 30 October 2015 - 08:48 AM.


#5 eWrecked Pianist

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Posted 30 October 2015 - 08:47 AM

View Postsycocys, on 30 October 2015 - 08:33 AM, said:

Why does my mech have 5 non-functional monitors - 3 of which are right in my viewing area?


you can order cheap hdmi cables at monoprice to hook them up

mech factory was out of stock on hdmi cables

#6 Gamuray

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Posted 30 October 2015 - 08:53 AM

They should make it so when you turn off the in-game HUD, the monitors pop up with all the information that was there. That way we can play without crosshairs, but with information still there. Would be good for videos I believe =D

#7 Tatula

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Posted 30 October 2015 - 08:54 AM

Because the battle computer shuts down your YouTube streams during combat.

#8 Alistair Winter

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Posted 30 October 2015 - 09:00 AM

Yeah...

I'm not so annoyed by the fact that PGI has given up on the cockpit monitors. I understand that they're a relatively small company (50 employees) and they bit off more than they can chew. They simply dont have the right expertise.

However!

Why do they keep adding extra cockpit monitors on new mechs? Even in the Wave 3 mechs, you see extra cockpit monitors attached to the canopy. They add absolutely nothing to the aesthetic of the cockpit, and everyone at PGI knows that they'll never work properly.

As much as I respect the work of PGI's cockpit designer (I forget her name), the extra cockpit monitors are a continuous, stinky brainfart that has gone on for years now. I cannot comprehend why they haven't removed them by now.

#9 stjobe

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Posted 30 October 2015 - 09:00 AM

View Postsycocys, on 30 October 2015 - 08:33 AM, said:

Why does my mech have 5 non-functional monitors - 3 of which are right in my viewing area?

Because PGI isn't even trying any more?

Seriously though, I don't know why they bother to put the monitors in the new 'mechs; they've stated on several occasions that they can't get them working, so why put them in? It's like they want to display their incompetence in the most in-your-face way possible.

Or is it just that "[Autodetect] No Signal" is the unofficial motto of MWO?

#10 Appogee

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Posted 30 October 2015 - 09:00 AM

Because PGI stands for "Product Generally Improvised".

It should be a source of embarrassment. Instead, those monitors just sit there as a permanent reminder in every game of "near enough" being considered "good enough".

If MWO was my product, I'd put in a few hours gratis each evening to remove the stain from my workmanship. How hard could it be to at least change the graphic to something less immersion breaking?

Edited by Appogee, 30 October 2015 - 09:04 AM.


#11 sycocys

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Posted 30 October 2015 - 09:05 AM

I would just as soon not have them in there, but why can't they manage to target something to the display? Older mechs have non-working ammo and heatsink charts. Do that, I don't care so much if they actually work (would be nicer, don't think they will ever manage it) - but its just foolish that they are still autodetect and they keep shoving them into the middle of your screen.

#12 Ryokens leap

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Posted 30 October 2015 - 10:04 AM

The same reason ur cockpit has toggle switches and ***** instead of touchscreens.

#13 Khorender

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Posted 30 October 2015 - 10:08 AM

Yet another thread that complains to just complain.

#14 CygnusX7

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Posted 30 October 2015 - 10:27 AM

Doesn't the Jaeger mech have a functional ammo location screen?

#15 SkyHammyr

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Posted 30 October 2015 - 10:54 AM

View Postsycocys, on 30 October 2015 - 08:33 AM, said:

Why does my mech have 5 non-functional monitors - 3 of which are right in my viewing area?



... Of all the things to complain about in this game.

#16 Kdogg788

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Posted 30 October 2015 - 11:08 AM

View PostGamuray, on 30 October 2015 - 08:53 AM, said:

They should make it so when you turn off the in-game HUD, the monitors pop up with all the information that was there. That way we can play without crosshairs, but with information still there. Would be good for videos I believe =D



One of the best ideas we've seen in some time, and none of you guys comment on this? Really now.

-k

#17 sycocys

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Posted 30 October 2015 - 11:09 AM

View PostCygnusX7, on 30 October 2015 - 10:27 AM, said:

Doesn't the Jaeger mech have a functional ammo location screen?

There's one that says ammo, doesn't actually work.
One that says heat sinks, "might" work but I doubt it.

View PostSkyHammr, on 30 October 2015 - 10:54 AM, said:



... Of all the things to complain about in this game.

I've got lots of other things to complain about, but being that I paid a pretty decent sum of money for the clan packs this is the one I want to complain about currently.

#18 CygnusX7

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Posted 30 October 2015 - 11:18 AM

View Postsycocys, on 30 October 2015 - 11:09 AM, said:

There's one that says ammo, doesn't actually work.
One that says heat sinks, "might" work but I doubt it.

I've got lots of other things to complain about, but being that I paid a pretty decent sum of money for the clan packs this is the one I want to complain about currently.


Could have sworn the screen blinked the locations where there was still ammo left.
Been meaning to look into it but forgot.

#19 sycocys

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Posted 30 October 2015 - 11:20 AM

It doesn't ever pick up ammo in the legs, I can tell you that much.

#20 VortexD

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Posted 30 October 2015 - 11:21 AM

As a noob this does bug me...Bought a mech and i have these black screens taking up view able space. I am curious why it would be so had to implement....Every single flight sim manages this without issues???





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