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November Road Map: Map And Mode Voting: Discuss


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#1 Darian DelFord

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Posted 30 October 2015 - 06:45 PM

Quote


As I mentioned in the last town hall, MWO is getting a new game mode and map voting screen. Instead of dropping you into a match with the game mode and map already selected, you will instead be taken to a voting screen. You and the 23 other players in the match lobby will vote for one of 4 randomly selected maps, and for one of two randomly selected game modes. You have 30 seconds to cast your votes. Once the timer runs out the map and game mode which received the most votes begins to load.

If votes are evenly split, say with 12 players voting for Map A and 12 players voting for Map B, the map is selected randomly from those two maps – Map C and Map D would not be considered. Player names are not visible in this voting screen, so all voting is anonymous.
This new system provides two major benefits: the first, and most simple, is that it provides players with an opportunity to influence which map is played; the second and largest benefit is that the match maker no longer needs to account for the pool of player-selected game modes when finding the best possible match.

While it’s true that this new system will mean that players who have previously chosen to de-select a specific game mode will now sometimes need to play the game mode they would have otherwise never played, we feel that this change is the right choice going forward, as it should lead to improved wait times and PSR matching across the board while bringing another level of polish to the player experience.



Largest benefit is that the match maker no longer needs to account for the pool of player selected game modes

So now we are having our choice taken away. Because Player population has fallen so much it requires this action. I can not stand conquest, I can not really stand assault. I play skirmish. To me that is fun. To others the other modes are fun, to each their own no problem. It has been a STAPLE of this game since modes were introduced that we could pick and choose which mode we wanted to play.

The last time they did this it started WW 3 yet again on the forums. Just admit that the population has dropped to the point that folks are having to wait many minutes even in a light mech.

I do not see why the Game Modes have to be voted on. Yes the polulation of this game is probably less than 10% of what it was. And that is an educated guess but I feel its in the ball park.

WHY AM I BEING FORCED TO PLAY A MODE I DO NOT WISH TO?

Discuss

#2 El Bandito

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Posted 30 October 2015 - 09:30 PM

As you said, the low population had forced this. I too play only Skirmish mode, and aside from prime times, it takes me over 4 minutes to find a match, and when the match does finally start, the player levels are too varied to make it a balanced match. True balanced matches in T1 happened with frequency only during this event when everyone was out of the woods to compete for the prize. Each match was a challenge. Once the event is over, it is back to valve released matches we go. <_<

I'm fine with PGI's experimenting of MM to alleviate low pop, and hoping that they will manage to tweak it into something reasonable.

Edited by El Bandito, 30 October 2015 - 09:32 PM.


#3 Whatzituyah

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Posted 30 October 2015 - 09:33 PM

I kinda like this game it would be sad to see it go. But I guess that would also be a good thing since I can move on to different F2P like Hawken it was cool the way it was. As for choices some games do it why not this one? You dont see anyone complaining on GTA Online atleast I hope not. You cant possibly see anyone complaining on Mario Kart 8 because they cant really say anything to you.

Edited by Whatzituyah, 30 October 2015 - 09:35 PM.


#4 sycocys

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Posted 30 October 2015 - 09:35 PM

Personally I don't care what map or mode, just that I don't end up on Oceanic server with 300+ ping vs their 4 ping.

Also hopefully they are smart enough to put in either auto-vote (pre-selected) or a relatively quick timer because people are going to flip their lids if they have to wait 5 minutes for those idiots that hit launch and walk away to mow their lawn.

#5 JaxRiot

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Posted 30 October 2015 - 09:42 PM

Not a fan of these changes. I play Conquest almost exclusively. I dont like Assault, and I Hate Skirmish.

I always enjoyed having the freedom to choose even though my wait times were longer. Now wait times might be shorter but Im going to be stuck playing game modes I dislike most of the time.

#6 SkyHammyr

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Posted 30 October 2015 - 09:47 PM

This doesn't effect me- I have all modes selected, anyway, and I know how to play the maps.
But, if this change gives us more game modes (as was said in the Townhall)- then, I'm all in.

Edited by SkyHammr, 30 October 2015 - 09:49 PM.


#7 Mystere

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Posted 30 October 2015 - 09:49 PM

Great, instead of 0% Skirmish I'm now going to get 75%. :angry:

Fallout 4, here I come. :P

#8 MoonUnitBeta

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Posted 30 October 2015 - 09:49 PM

View PostDarian DelFord, on 30 October 2015 - 06:45 PM, said:

WHY AM I BEING FORCED TO PLAY A MODE I DO NOT WISH TO?

You answered your question before you even asked it. said you didn't understand why. then answered yourself again. and then asked why again.

...

Not much to discuss except that you might need to take a break.
You're not being FORCED to play a game mode you don't want to play.
Everyone has their equal chance to vote on the game mode you want to play.
Only want to play skirmish? Then vote on it. Didn't work out? Oh well, that's how democracy works.

#9 Mystere

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Posted 30 October 2015 - 09:52 PM

View PostMoonUnitBeta, on 30 October 2015 - 09:49 PM, said:

You answered your question before you even asked it. said you didn't understand why. then answered yourself again. and then asked why again.
...
Not much to discuss except that you might need to take a break.
You're not being FORCED to play a game mode you don't want to play.
Everyone has their equal chance to vote on the game mode you want to play.
Only want to play skirmish? Then vote on it. Didn't work out? Oh well, that's how democracy works.


This so-called "democracy" you speak of is just a facade. It's going to sound more like Tyranny of the Majority ... and Fallout 4 is coming.

#10 Naduk

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Posted 30 October 2015 - 09:55 PM

cannot wait for the map vote system, but i hope they change it to be a random selection based on what is voted for
so the votes are the weight
this would mean if only 1 person votes for a map, there is still a chance of getting that map

reason i think we need this is because the current vote system will give even more power to the big units
large groups will basically get the pick of maps and can just pick what ever suits their dropdeck

#11 MoonUnitBeta

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Posted 30 October 2015 - 10:00 PM

View PostMystere, on 30 October 2015 - 09:52 PM, said:

This so-called "democracy" you speak of is just a facade. It's going to sound more like Tyranny of the Majority ... and Fallout 4 is coming.
So, just because some people who know why this is happening, but just can't come to terms to accept it some how entitles them to get what they want? And they want to pass blame on everyone else, but themselves?

Posted Image

Sorry, but that's no ones problem but their own.
The "minority is the majority" culture is strong here.

Oh - but yes Fallout 4 is coming. I am excite :)

Edited by MoonUnitBeta, 30 October 2015 - 10:16 PM.


#12 AntleredCormorant

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Posted 30 October 2015 - 10:31 PM

View PostJaxRiot, on 30 October 2015 - 09:42 PM, said:

Not a fan of these changes. I play Conquest almost exclusively. I dont like Assault, and I Hate Skirmish.

I always enjoyed having the freedom to choose even though my wait times were longer. Now wait times might be shorter but Im going to be stuck playing game modes I dislike most of the time.



Yep, this exactly. I prefer Conquest mode myself & wish CW played out more like it does . It gives light mechs a definite purpose beyond keeping your group under tonnage limits.

As of now I don't play it very much because I've found that outside of peak times it takes forever to get a Conquest match. I deselect Skirmish because I don't like wasting 10 minutes searching every nook and cranny for that last powered-down mech. Every once in a great while I get dropped into a Conquest game but it's rare.

Now I'll no longer have the option to avoid any game mode? I don't understand this, nor do I understand this new trend that seems aimed at punishing 12-man groups. I'm not in one of these huge competitive units, either. I get on my faction TS even for other game modes and group up. Why would you not encourage people to form teams, like with a lobby for example, instead of threatening "more drastic action if deemed necessary".. WTF? Even the language is weirdly authoritarian. Maybe take a second to think about the fact that you're addressing your customers and not a group of unruly children.

IDK, maybe it's nothing but I'm a little put off by what seems like an effort to appease whoever whines the loudest.

Edited by AntleredCormorant, 30 October 2015 - 10:32 PM.


#13 Deathlike

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Posted 30 October 2015 - 10:36 PM

I don't care for the modes... since they are all the same in the grand scheme of things.

I kinda get why people hate certain modes, but PGI is honestly not up to the task of implementing quality gamemodes that require thinking and/or incentivizing the objectives.

TL;DR
So, while it doesn't bother me what's going on, you're trading game mode selection (which is probably slanted a certain way) for map selection (which is what people have been asking for).

It is what it is.

#14 AnimosityMonk

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Posted 31 October 2015 - 12:49 PM

View PostNaduk, on 30 October 2015 - 09:55 PM, said:

cannot wait for the map vote system, but i hope they change it to be a random selection based on what is voted for
so the votes are the weight
this would mean if only 1 person votes for a map, there is still a chance of getting that map

reason i think we need this is because the current vote system will give even more power to the big units
large groups will basically get the pick of maps and can just pick what ever suits their dropdeck

This will turn the group queue into the next CWesque wasteland. When the 12 man units start getting the maps that suit their dropdecks the smaller groups will pack it in and call it a day.

#15 Kyle Travis

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Posted 31 October 2015 - 01:26 PM

Agreed - Map slection will a bad idea.

#16 Kodyn

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Posted 31 October 2015 - 01:30 PM

I think it's all good, as long as they fix Assault so that it's not an utterly pointless mode that rewards less for capping than it does for losing.

Fix that one glaring issue, and I have zero issues with anything on that roadmap.

Now of course, half the playerbase is going to throw a ****-fit, whine, and rant, so either the game is going to suffer a large pop drop, or PGI is going to do the usual, cave, and we'll basically see everything on that roadmap hotfixed out shortly after implementation.

We can't have nice things in MWO, because if PGI doesn't f*** it up, we sure will.

#17 Darlith

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Posted 31 October 2015 - 01:52 PM

View Postsycocys, on 30 October 2015 - 09:35 PM, said:

Personally I don't care what map or mode, just that I don't end up on Oceanic server with 300+ ping vs their 4 ping.

Also hopefully they are smart enough to put in either auto-vote (pre-selected) or a relatively quick timer because people are going to flip their lids if they have to wait 5 minutes for those idiots that hit launch and walk away to mow their lawn.


I believe they said something about it tabulating the votes after 30seconds, so no 5 minute waits there certainly. Glad they made it fairly short too, there is always that one guy that takes over a minute to connect to a match.

#18 oldradagast

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Posted 31 October 2015 - 02:08 PM

View PostMoonUnitBeta, on 30 October 2015 - 10:00 PM, said:

So, just because some people who know why this is happening, but just can't come to terms to accept it some how entitles them to get what they want? And they want to pass blame on everyone else, but themselves?

Sorry, but that's no ones problem but their own.
The "minority is the majority" culture is strong here.

Oh - but yes Fallout 4 is coming. I am excite :)


No idea what nonsense you're saying, but the simple reality is this: when you're having problems retaining players, taking away options from them, which is EXACTLY what this is doing, is a dumb idea.

Similarly, when you have a relatively shallow game, reducing the effective number of maps and game modes that see play is also a dumb idea.

As for drivel about people failing to blame themselves or whatever, these decisions are being made by PGI, not by the players, so we're not to blame.

#19 OznerpaG

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Posted 31 October 2015 - 03:00 PM

i can live with the voting IF i can select the mech i want to use after the choice is made (which i know won't happen)

i only play assault currently, but i refuse to play assault with a light since it severely hinders my ability to properly contribute to a team win (the point of assault is to kill). i can stomach skirmish, but same rules apply - if the point of skirmish is to kill i'm taking firepower and armour over speed and maneuverability

i like conquest, but i only play conquest with lights or fast mediums because playing anything else severely hinders my ability to properly contribute to a team win (cap first, kill second)

#20 AntleredCormorant

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Posted 31 October 2015 - 05:57 PM

View PostJagdFlanker, on 31 October 2015 - 03:00 PM, said:

i only play assault currently, but i refuse to play assault with a light since it severely hinders my ability to properly contribute to a team win (the point of assault is to kill).


Actually the point of Assault mode is to capture the enemy base. I know that's not how most people play it, and the blame for that is squarely on a scoring system that penalizes you for playing it as intended.





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