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Roadmap Horrifying


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#21 oldradagast

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Posted 31 October 2015 - 05:05 AM

View PostBush Hopper, on 31 October 2015 - 02:53 AM, said:


Plus: aiming in a shooter...nah, we can't have that (hitscan, lrms, ssrms etc)


Keep in mind even the aiming in this game is screwed up thanks to the pinpoint damage and the resulting meta it creates. Ironically, Streaks - for all their problems - are the only non-pinpoint weapon that ever sees real play.

As for the rest of the Roadmap, I'm just baffled. The penalty for disconnects is just mind-bogglingly stupid given the laughable lack of stability of this game. Map voting is tolerable, though obviously some maps will never be seen again, but voting for game mode is just idiotic. It will basically wipe Conquest out completely, and probably Assault as well, leaving Skirmish and "bigger mech is always better!" as the only surviving game mode.

In short, Lights are already played infrequently, so naturally voting for game modes will go against them and favor Skirmish... which will result in fewer people playing lights, and the cycle continues. Remember when you could just play Conquest to level up a Light mech? Yeah, won't be able to do that anymore.

Edited by oldradagast, 31 October 2015 - 05:09 AM.


#22 Jack Corban

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Posted 31 October 2015 - 05:20 AM

am i the only one that predicts 12 mans will vote their most favorable map of the four and can then dominate every other team even more like they do now.

Edited by Jack Corban, 31 October 2015 - 05:21 AM.


#23 Xione87

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Posted 31 October 2015 - 05:26 AM

I was hoping OP was joking... untill I read the roadmap.

Map voting? Sure, I guess I will give it a try. Although it does add another 30 seconds of unskippable timer before you are finally in a match...

But game mode voting? Hell no. Normally (if there is no event going on), I only play conquest because I think it is the only mode with any semblance of tactics in this game. With the new system about 1/3 of the matches on average cannot even be conquest matches.
Maybe I am being pessimistic and the rest of the community prefers conquest over murderball as well...

Oh well, Fallout 4 and Just Cause 3 are almost here :)

#24 oldradagast

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Posted 31 October 2015 - 05:32 AM

View PostJack Corban, on 31 October 2015 - 05:20 AM, said:

am i the only one that predicts 12 mans will vote their most favorable map of the four and can then dominate every other team even more like they do now.


Of course that's what will happen. Whatever corner case maps that didn't favor the latest generally dominate meta-build will never be seen again. The ultimate irony: PGI will use that data to redesign the "bad" maps so that they FIT the dominate meta - because that's clearly what the players want based on the voting results - resulting in even LESS game variety.

Same idea with game mode voting. Conquest will never be seen again. Heck, even in my own unit, which is generally not full of hyper competitive people, Conquest is typically turned off when somebody else is the drop leader. I always run with all 3 modes active because it is one of few ways to add SOMETHING resembling depth of play and complexity to this game other than "bring the best pinpoint alpha mech, click button, kill bad guy, derp."

Thanks for taking away my options and variety, PGI. Brilliant move. <_<

Edited by oldradagast, 31 October 2015 - 05:34 AM.


#25 BigJim

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Posted 31 October 2015 - 05:34 AM

View PostTordin, on 31 October 2015 - 04:04 AM, said:


Take the Viridian bog///. I swear they are gonna get sent into the voting oblivion,


One can but hope!

#26 Monkey Lover

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Posted 31 October 2015 - 06:45 AM

View PostJack Corban, on 31 October 2015 - 05:20 AM, said:

am i the only one that predicts 12 mans will vote their most favorable map of the four and can then dominate every other team even more like they do now.


Dominate? Lol its the 8mans who dominate now. 12 man teams are running medium mechs .

You know there is voip and chat now so teams can talk before the vote.

#27 stjobe

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Posted 31 October 2015 - 07:00 AM

View PostPaigan, on 31 October 2015 - 01:22 AM, said:

Did it ever occur to you that mechs would normally be fitted according to the terrain they're getting deployed to?

Clan 'mechs, possibly. But IS 'mechs? Nah. Remember, you did NOT rebuild your 'mech between battles as we do in MWO; that was practically, technically and financially, impossible (the BattleMech Construction Rules are not the same as the Field Repair Rules). Hence the mixed loadout of most stock 'mechs; you had what you had, and it had better be usable in as many situations as possible.

MWO has it all bass-ackwards; the Clans should be the ones with the easily modified OmniMechs, the IS are the ones that have to make do with what's fitted on their regular BattleMechs.

As for map voting; it's been asked for since closed beta, so let's see how it plays out before shooting the idea down. Anything that makes the match-maker's job easier is a good thing with the low population we have.

#28 Jack Corban

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Posted 31 October 2015 - 07:09 AM

View PostMonkey Lover, on 31 October 2015 - 06:45 AM, said:

Dominate? Lol its the 8mans who dominate now. 12 man teams are running medium mechs .

You know there is voip and chat now so teams can talk before the vote.


Sure and i live in the land where milk & honey flows. Have you played the game recently. This game is played by a metric **** ton of introverts that never use the VOIP even if prompted to.

Edited by Jack Corban, 31 October 2015 - 07:10 AM.


#29 Alwrathandabout42ninjas

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Posted 31 October 2015 - 07:10 AM

View Postoldradagast, on 31 October 2015 - 05:32 AM, said:


Thanks for taking away my options and variety, PGI. Brilliant move. <_<


I feel you man, but honestly this move is the best for the game. Wait times are awful and population is low atm, Russ explained all of the benefits in the Town Hall. It has to be done. I like conquest too but we can look forward to more game modes and more variety for the future of mwo. 4th game mode is on its way so hold tight bro. Plus we got Fallout 4 coming out lol.

#30 oldradagast

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Posted 31 October 2015 - 07:15 AM

View PostAlwrath, on 31 October 2015 - 07:10 AM, said:


I feel you man, but honestly this move is the best for the game. Wait times are awful and population is low atm, Russ explained all of the benefits in the Town Hall. It has to be done. I like conquest too but we can look forward to more game modes and more variety for the future of mwo. 4th game mode is on its way so hold tight bro. Plus we got Fallout 4 coming out lol.


Maybe because I play during peak NA hours I haven't been seeing the "awful" wait times. That being said, whatever benefit is gained from removing options will probably be balanced out by people quitting after they've had to play Skirmish 10 times in a row when that doesn't mesh with their play style.

Also, map voting has nothing to do with reduced queue times since we don't get to divide up the queue currently by map; that new feature is just going to encourage more meta dominance by voting down that one map that doesn't support one's dual Gauss "skill Wolf" or whatever the latest lame cheese may be.

As for a 4th game mode, who cares when Skirmish will be the only answer ever picked if available? People clamor for role-warfare and then whine when capping or doing anything other than bringing the biggest, dumbest pinpoint alpha mech is an option. It would be funny if it weren't so sad.

Edited by oldradagast, 31 October 2015 - 07:16 AM.


#31 Monkey Lover

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Posted 31 October 2015 - 07:18 AM

View PostJack Corban, on 31 October 2015 - 07:09 AM, said:


Sure and i live in the land where milk &amp; honey flows. Have you played the game recently. This game is played by a metric **** ton of introverts that never use the VOIP even if prompted to.


Only takes one person to say lets play " blah map".

Over all 12 man units will pick the same map they want. Mix 12 man teams will vote like everyone else. It's rare for a 12 man mix unit team to setup a drop deck
Both will still.be fighting in medium mechs ver 4+ assaults and 4+heavies on the other team haha

Edited by Monkey Lover, 31 October 2015 - 07:19 AM.


#32 Nightmare1

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Posted 31 October 2015 - 09:30 AM

@OP: Calm down, take deep breaths, and quit freaking out.

The Roadmap actually looks pretty nice! It's about time that SRMs and Streaks got a buff too!5

#33 Mystere

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Posted 31 October 2015 - 09:43 AM

View Poststjobe, on 31 October 2015 - 07:00 AM, said:

As for map voting; it's been asked for since closed beta, so let's see how it plays out before shooting the idea down. Anything that makes the match-maker's job easier is a good thing with the low population we have.


If making the matchmaker's job easier is the goal, then just make every selection random.

#34 Smotty

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Posted 31 October 2015 - 09:44 AM

At least wait for it to come out and give it a chance before complaining about it on the forums.

So much negativity about something we haven't had a chance to try. How about you try it first and form an opinion about it after that?

#35 AssaultPig

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Posted 31 October 2015 - 09:47 AM

they have to do it to alleviate wait times and improve MM performance; that's just all there is to it.

I'm pretty sad about it too though; previous experimentation with mode selection basically eliminated conquest, which is the only mode that's really fun imo

yeah, I'd prefer mode selection just be random if the alternative is voting

#36 AssaultPig

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Posted 31 October 2015 - 09:53 AM

also, the current slow speed of SRMs is a big part of the reason their registration sucks; the velocity buff will help

#37 MechaBattler

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Posted 31 October 2015 - 10:10 AM

I'm against voting for maps. People should have to adapt to the map. It's just another edge for meta gamers to ink out. In which case I'm only voting for Therma and Conquest.

As for the SRM speed buff. I think it's meant to make them easier to use. Lower skill required. Versus lasers which you can still get some damage out of, even if you're a bad shot. Combined with the nerf for lasers. It'll make them a bit better by comparison. Granted it would be great to have hit registration work on them, but clearly it's not an easy fix.

#38 Xetelian

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Posted 31 October 2015 - 10:21 AM

We'll never play on Caustic, Terra Therma or Desert again

#39 WarHippy

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Posted 31 October 2015 - 10:24 AM

View PostEl Bandito, on 31 October 2015 - 01:10 AM, said:


Let's see how it will play out first. I personally will be glad that I have a chance not to play the Bog ever again.

View PostRandomStatic, on 31 October 2015 - 01:46 AM, said:


Absolutely agree with that statement, I got caught on a root tonight....or a rock.....or some spacial matter that i somehow did not see and could not see after traversing......yeah, i dont like that map -_-

Besides, how many times has the same map been loaded 3-4x over before you see a switch? this is a good thing in my books but then we'll have to see how it plays out.
This is why it is a crap system and why they shouldn't do it. I happen to like Bog and Mordor, but like every other game that allows for any kind of map voting some maps will pretty much never be seen again. I don't need to see how it will play out to know how it is going to play out. Certain maps will pretty much never win the vote and that goes for game modes as well. I have zero desire to ever play skirmish, but I suspect that is what will win the vote more often than not. These changes are BS in my opinion as are a lot of the changes they have made recently and seem to be moving toward.

#40 Kyle Travis

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Posted 31 October 2015 - 10:40 AM

View PostPaigan, on 31 October 2015 - 01:22 AM, said:


There's people that are against ANYTHING, no matter how good it is.

Did it ever occur to you that mechs would normally be fitted according to the terrain they're getting deployed to?
Or in other words: if you have a certain loadout, you naturally select the map suitable for it.
That's not "gaming the system", that's REASON.

Which you obviously lack completely.

I would agree if the map was chosen before all players selected their Mechs but you now have the potential situtation that some players have the best Mechs for the map and the others the worst - which is not good.





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