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Life After Rebalance. Case Study: The Atlas


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#21 adamts01

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Posted 31 October 2015 - 05:53 AM

Yeah. This locking for laser shots is a big mistake. It hurts the crap laser mechs just as much if not more than the ones that were the problem. And like has been said, it favors teamwork (groups). More than anything this game needs to become more 2 man friendly to help bring in new players. I love the ECM nerf though. That's years overdue.

#22 l33tworks

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Posted 02 November 2015 - 07:00 AM

View PostYosharian, on 31 October 2015 - 05:44 AM, said:

I agree. What about my post made you think otherwise? I'm simply stating that these changes aren't designed to fix the problems you're talking about.

I never said that we don't need further changes to fix dead chassis... If you read any of my posts on this forum you know I regularly advocate for balance changes to shore up dead chassis and bring down meta-kings.



It needs buffs, obviously. When did I say I wasn't in favour of buffing the Atlas?










That said, it's good advice. Nobody knows what mechs may turn out to be powerful after the next few iterations hit.

To reiterate, I'm simply saying that these specific changes referenced here have nothing to do with fixing specific underperforming chassis. I'm expecting other changes will do that.



I mostly agree. I'm not optimistic about certain changes either. I think the laser changes combined with the ECM change may produce good effects.



Appologies if thats not what you were meaning to say. To me it sounded like you thought it was intended that the Atlas should stay a dead chassis and you wanted it to remain that way and for the game to go in that direction.

#23 Speedy Plysitkos

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Posted 02 November 2015 - 07:12 AM

my god. just add atlas +20-30% armor. thats all he need.

#24 Boulangerie

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Posted 02 November 2015 - 07:26 AM

I do agree that it should have a large sensor profile. It's huge!

I don't think it will lose all weapon quirks. It's my understanding they will be tuning down/eliminating the weapon quirks which were 30-50% cooldown types (Grid iron, Huginn, HBK-4J types). They will not be eliminating them altogether however.

I think as far as Info warfare applies to Atlas (disregarding wep/Armor/structure quirks for the moment), that the Atlas should take a hit on being acquired, but should have much higher rates for acquiring targets and paperdoll info, especially in close and mid ranges. I think there's room to specialize them a little as well. AS7-K is supposedly the most high-tech variant, so I'd like to see much better sensors here, especially at long ranges. I think the D-DC needs the least help, as it can still carry the ECM. The S variant is still very solid, and probably should be the most "vanilla" as far as seeming like an Assault for Info warfare. I think the D could benefit from having a good midrange sensor and very short Target info Gathering upclose.

I am totally on board with some Armor quirk buffs here, especially to the CT and STs. I don't think it will "fix" the chassis compared to the other 100t selections, but it can't really hurt either. I'd prefer Armor vs. structure.

Weapons quirks need some love as well, though in favor of Cooldown quirks, I'd love to see a little higher Heat reduction for SRMs on the S and DDC. I think the D variant getting the UAC jam quirks would be midly evil as well, though I don't actually own that variant.

#25 l33tworks

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Posted 02 November 2015 - 07:32 AM

View PostTitannium, on 02 November 2015 - 07:12 AM, said:

my god. just add atlas +20-30% armor. thats all he need.


Its cute that you think all an Atlas needs is 140 CT armour instead of 115 or so so to be good. In Terms of roles, Atlas should play the role of the Tanky mech. 20-30%% more armour is nowhere near enough for it to be that. It needs at least + 70%. more.

#26 Summon3r

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Posted 02 November 2015 - 07:37 AM

think about much better the Atlas would be among many other assaults if there was no pinpoint convergence

#27 xXBagheeraXx

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Posted 02 November 2015 - 07:54 AM

You wanna know what REALLY killed the Atlas for me, a long time old hand atlas driver? I didn't realize it today till I started paying attention to some awesome shots my Ebon Jaguar was able to get from the top of a hill...I could nearly fire directly down at the bottom of a cliff face....It hit me like a ton of bricks why the Atlas blows so hard...You cant bloody point the guns down....Is tarted paying attention to the elevation/depresson valuses of all the mechs I frequent and noticed that the Atlas has some of the worse depression out there....and 90% of its hard hitters are freaking torso mounted...Getting in range is not ALWAYS an issue (but when it is, man your life sucks) and the lack of really good ranged alternatives (gauss is a no-no due to the unnecessary giganerfs and 90% explosion chance with 5 freaking HP) What kills it is your inability to put all your weapons on target at the same time...a slight hill can make the difference between a massive day wrecking alpha and ticking something with 2 medium lasers...The only time an atlas is honestly dangerous now is when I get ganked late game by someone that kept his mech fresh....THEN they can be an issue...but other than that they are a non threat to my whales/ebons/king crabs. IF the fight is short ranged, and IF, you have some cover handy to hide behind between shots and IF the fight is on flat level ground THEN you can do really well with this mech...where as i can hop in a crab or whale and go OH HAI HAVE SOME GAUSS RIFLES AND LASERS....much easier to aim since my weapons are scattered all over the mech, no dealing with the obligatory AC20's incredibly low velocity either.......

Second thing that kills it is the stupid amount of heat these relatively light weapons produce...15 doubles on my founders should be enough to keep up with 1 ac20 4 mediums and 2 srm6es...but they cannot...and thats with a 350 engine and full engine sinks....it is stupid how hot that thing runs.

Edited by xXBagheeraXx, 02 November 2015 - 07:57 AM.


#28 C E Dwyer

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Posted 02 November 2015 - 08:19 AM

All I read these last two months about current balance changes, .P.S.R. etc etc

Suggest to me that P.G.I have lost it, they are utterly clueless, the games in a worse state than it was when poptart was the meta..

All they have done is suck the fun out of playing, I see either zero growth of development, or the game closing next year.

I don't know if this is due to them making this crap up all by themselves, or whether they have been stupid enough to listen to Dumb and Dumber from N.G.N.G on the pay roll, or some other butt kissing idiot.

I have spent hundreds if not over a thousand dollars supporting this game, I've ranted and raged at times, also supported some of the less popular idea's, I honestly thought after I.G.P going things would get better.

They have become a lot worse, and every new thing they come up with to improve things makes it worse, I don't think even the thought of piloting a Warhammer is going to be enough for me to not give up, and cut my losses

Its a Sad day

#29 Xetelian

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Posted 02 November 2015 - 08:24 AM

AS7 is my favorite innersphere mech, it is the former grand champion until STK, DWF, and KGC.

Now its tier 4 or 5 and is a GIANT hunchback, AC 20 and a couple lasers.

They need hard point inflation, a couple more laser points on everything except the boar's head which needs 1 more ballistic and 2 more missile spots.

#30 Mudhutwarrior

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Posted 02 November 2015 - 08:45 AM

I had a very possibly stupid idea while driving my loyalty D. What if that empty cockpit with the monical became another hardpoint. They could just add it to the side of the mech loadout.

Make it universal energy or ballistic with enough slots for an ultra5 or so.

Ok, will shut up now. :)

#31 Davers

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Posted 02 November 2015 - 02:16 PM

The Atlas could be considered a Command mech and get the best sensor/target acquisition, getting the best of all assaults?

#32 Quaamik

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Posted 02 November 2015 - 05:05 PM

- Target lock required for lasers to have full range.
- Reducing heat cap.

Neither adversly affects guass.
Target lock doesn't affect ACs or PPCs.
Heat Cap doesn't affect pop up snipers.

I predict that Gauss and pop up sniping will reign as king. PPCs will fall in line as 2nd best for sniping and replace large lasers on many builds that can't carry gauss. ACs will dominate the middle ranges. Lasers will be 2nd / third tier weapons systems. Small lasers, both IS and Clan, will be usefull only on lights that will have to lock a target and keep strafing it (they wont have the heat capacity to wast shots dishing minor damage to unlocked targets).

The Atlas needs stronger armor, and lots of it. Shrinking the size of the cockpit, or more heavily armoring it would help also (since EVERYONE has it fixed in their mind exactly where it is).

#33 Darian DelFord

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Posted 02 November 2015 - 05:09 PM

View Postl33tworks, on 31 October 2015 - 04:36 AM, said:


New changes needing Target lock in order to deal full damage with lasers (for now).

Having the worst sensor ranges, the Atlas is the biggest looser in this regard.



Your wrong on this. Its lights that are hit the worse for this. YOu have to multi task like a mofo when in the heat of the moment. Between maneuvering, JJ'ing, firing, looking for a way out, going 150 KPH lights do not usually target lock. This will hit them the hardest, not the assaults

#34 xXBagheeraXx

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Posted 02 November 2015 - 05:34 PM

View PostMudhutwarrior, on 02 November 2015 - 08:45 AM, said:

I had a very possibly stupid idea while driving my loyalty D. What if that empty cockpit with the monical became another hardpoint. They could just add it to the side of the mech loadout.

Make it universal energy or ballistic with enough slots for an ultra5 or so.

Ok, will shut up now. :)


Ive always thought the S should have a head energy hardpoint...that eye even LOOKS like an energy hardpoint...

#35 Oni74

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Posted 02 November 2015 - 05:47 PM

View PostKhobai, on 31 October 2015 - 04:46 AM, said:

The problem isnt the heat cap. The problem is convergence. The reason the Atlas dies so quickly is because people can converge all their weapons into one location. It has nothing to do with heat cap. And lowering heat cap still doesnt stop convergence from being abused by dual gauss builds.


This.

In my opinion, convergence should be limited to arm mounted weapons. It makes sense as arms can be moved and adjusted incrementally to achieve the convergence. With this mechanism in place, everyone will have to balance benefit vs. risk when putting their big bad cannons on the arms which are more vulnerable.





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