

Life After Rebalance. Case Study: The Atlas
#21
Posted 31 October 2015 - 05:53 AM
#22
Posted 02 November 2015 - 07:00 AM
Yosharian, on 31 October 2015 - 05:44 AM, said:
I never said that we don't need further changes to fix dead chassis... If you read any of my posts on this forum you know I regularly advocate for balance changes to shore up dead chassis and bring down meta-kings.
It needs buffs, obviously. When did I say I wasn't in favour of buffing the Atlas?
That said, it's good advice. Nobody knows what mechs may turn out to be powerful after the next few iterations hit.
To reiterate, I'm simply saying that these specific changes referenced here have nothing to do with fixing specific underperforming chassis. I'm expecting other changes will do that.
I mostly agree. I'm not optimistic about certain changes either. I think the laser changes combined with the ECM change may produce good effects.
Appologies if thats not what you were meaning to say. To me it sounded like you thought it was intended that the Atlas should stay a dead chassis and you wanted it to remain that way and for the game to go in that direction.
#23
Posted 02 November 2015 - 07:12 AM
#24
Posted 02 November 2015 - 07:26 AM
I don't think it will lose all weapon quirks. It's my understanding they will be tuning down/eliminating the weapon quirks which were 30-50% cooldown types (Grid iron, Huginn, HBK-4J types). They will not be eliminating them altogether however.
I think as far as Info warfare applies to Atlas (disregarding wep/Armor/structure quirks for the moment), that the Atlas should take a hit on being acquired, but should have much higher rates for acquiring targets and paperdoll info, especially in close and mid ranges. I think there's room to specialize them a little as well. AS7-K is supposedly the most high-tech variant, so I'd like to see much better sensors here, especially at long ranges. I think the D-DC needs the least help, as it can still carry the ECM. The S variant is still very solid, and probably should be the most "vanilla" as far as seeming like an Assault for Info warfare. I think the D could benefit from having a good midrange sensor and very short Target info Gathering upclose.
I am totally on board with some Armor quirk buffs here, especially to the CT and STs. I don't think it will "fix" the chassis compared to the other 100t selections, but it can't really hurt either. I'd prefer Armor vs. structure.
Weapons quirks need some love as well, though in favor of Cooldown quirks, I'd love to see a little higher Heat reduction for SRMs on the S and DDC. I think the D variant getting the UAC jam quirks would be midly evil as well, though I don't actually own that variant.
#25
Posted 02 November 2015 - 07:32 AM
Titannium, on 02 November 2015 - 07:12 AM, said:
Its cute that you think all an Atlas needs is 140 CT armour instead of 115 or so so to be good. In Terms of roles, Atlas should play the role of the Tanky mech. 20-30%% more armour is nowhere near enough for it to be that. It needs at least + 70%. more.
#26
Posted 02 November 2015 - 07:37 AM
#27
Posted 02 November 2015 - 07:54 AM
Second thing that kills it is the stupid amount of heat these relatively light weapons produce...15 doubles on my founders should be enough to keep up with 1 ac20 4 mediums and 2 srm6es...but they cannot...and thats with a 350 engine and full engine sinks....it is stupid how hot that thing runs.
Edited by xXBagheeraXx, 02 November 2015 - 07:57 AM.
#28
Posted 02 November 2015 - 08:19 AM
Suggest to me that P.G.I have lost it, they are utterly clueless, the games in a worse state than it was when poptart was the meta..
All they have done is suck the fun out of playing, I see either zero growth of development, or the game closing next year.
I don't know if this is due to them making this crap up all by themselves, or whether they have been stupid enough to listen to Dumb and Dumber from N.G.N.G on the pay roll, or some other butt kissing idiot.
I have spent hundreds if not over a thousand dollars supporting this game, I've ranted and raged at times, also supported some of the less popular idea's, I honestly thought after I.G.P going things would get better.
They have become a lot worse, and every new thing they come up with to improve things makes it worse, I don't think even the thought of piloting a Warhammer is going to be enough for me to not give up, and cut my losses
Its a Sad day
#29
Posted 02 November 2015 - 08:24 AM
Now its tier 4 or 5 and is a GIANT hunchback, AC 20 and a couple lasers.
They need hard point inflation, a couple more laser points on everything except the boar's head which needs 1 more ballistic and 2 more missile spots.
#30
Posted 02 November 2015 - 08:45 AM
Make it universal energy or ballistic with enough slots for an ultra5 or so.
Ok, will shut up now.

#31
Posted 02 November 2015 - 02:16 PM
#32
Posted 02 November 2015 - 05:05 PM
- Reducing heat cap.
Neither adversly affects guass.
Target lock doesn't affect ACs or PPCs.
Heat Cap doesn't affect pop up snipers.
I predict that Gauss and pop up sniping will reign as king. PPCs will fall in line as 2nd best for sniping and replace large lasers on many builds that can't carry gauss. ACs will dominate the middle ranges. Lasers will be 2nd / third tier weapons systems. Small lasers, both IS and Clan, will be usefull only on lights that will have to lock a target and keep strafing it (they wont have the heat capacity to wast shots dishing minor damage to unlocked targets).
The Atlas needs stronger armor, and lots of it. Shrinking the size of the cockpit, or more heavily armoring it would help also (since EVERYONE has it fixed in their mind exactly where it is).
#33
Posted 02 November 2015 - 05:09 PM
l33tworks, on 31 October 2015 - 04:36 AM, said:
New changes needing Target lock in order to deal full damage with lasers (for now).
Having the worst sensor ranges, the Atlas is the biggest looser in this regard.
Your wrong on this. Its lights that are hit the worse for this. YOu have to multi task like a mofo when in the heat of the moment. Between maneuvering, JJ'ing, firing, looking for a way out, going 150 KPH lights do not usually target lock. This will hit them the hardest, not the assaults
#34
Posted 02 November 2015 - 05:34 PM
Mudhutwarrior, on 02 November 2015 - 08:45 AM, said:
Make it universal energy or ballistic with enough slots for an ultra5 or so.
Ok, will shut up now.

Ive always thought the S should have a head energy hardpoint...that eye even LOOKS like an energy hardpoint...
#35
Posted 02 November 2015 - 05:47 PM
Khobai, on 31 October 2015 - 04:46 AM, said:
This.
In my opinion, convergence should be limited to arm mounted weapons. It makes sense as arms can be moved and adjusted incrementally to achieve the convergence. With this mechanism in place, everyone will have to balance benefit vs. risk when putting their big bad cannons on the arms which are more vulnerable.
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