Jump to content

Moar Cockpit Statues Pls


23 replies to this topic

#21 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 19 March 2016 - 08:37 AM

View PostGRiPSViGiL, on 19 March 2016 - 08:18 AM, said:

I am generalizing with that statement of course. However, requests like such just let PGI know it is okay to neglect the things that matter. I don't need to see your other 8000 posts to make that point.

You're certainly right about that last part. However, your actual point is totally invalid. You see, PGI has different departments doing different things. And sometimes, employees have periods where they're not involved in a major project. Maybe there's some delay on a 3D model that keeps the texture artist from getting started, for example. Well, in those periods, they have free time to take care of other issues that they don't normally have time for.

And making a cockpit model of an existing mech is probably the least time-consuming mini-task that anyone could conceive of. In the 5 minutes it probably takes a cockpit artist to make a cockpit statue, by copy-pasting a mech model and putting it in a certain pose, they couldn't actually have "improved actual gameplay".

#22 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 19 March 2016 - 09:29 AM

View PostGRiPSViGiL, on 19 March 2016 - 08:14 AM, said:

*le sigh*

This is what people ask for in MWO instead of improving actual gameplay or fixing the things that have been broke for YEARS on end is more things to clutter their cockpit with?

A robust features game play will never make it to MWO with this community. They seem to want every mech in Sarna and cosmetics. I never wonder why I barely play anymore that is for sure.

Don't worry it is what PGI skill set is best at so I am sure you will get it since it is pointless.

I agree, they should have made the game in wireframe because that would save a lot of resources for things that matter! Why no one ever thought of that.

SMH

#23 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 19 March 2016 - 11:15 AM

View PostHit the Deck, on 19 March 2016 - 09:29 AM, said:

I agree, they should have made the game in wireframe because that would save a lot of resources for things that matter! Why no one ever thought of that.

SMH

The point is so far over your head classifying you as a "little person" would be an insult to anyone under 4'3".

#24 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 19 March 2016 - 11:20 AM

View PostTristan Winter, on 19 March 2016 - 08:37 AM, said:

You're certainly right about that last part. However, your actual point is totally invalid. You see, PGI has different departments doing different things. And sometimes, employees have periods where they're not involved in a major project. Maybe there's some delay on a 3D model that keeps the texture artist from getting started, for example. Well, in those periods, they have free time to take care of other issues that they don't normally have time for.

And making a cockpit model of an existing mech is probably the least time-consuming mini-task that anyone could conceive of. In the 5 minutes it probably takes a cockpit artist to make a cockpit statue, by copy-pasting a mech model and putting it in a certain pose, they couldn't actually have "improved actual gameplay".

People try to pull the resource card making my point invalid yet it is exactly what makes my point valid. We know they have probably somewhere close to 3 times the amount of people working on art than code. Which puts blame squarely on PGI for not having their priorities aligned to get this game out of the Hamster wheel of Team death match in what is now supposed to be 4 different game modes 4 years after open beta began. Not to mention the debacle CW is. I got news for you....it isn't the art department holding those things back but the disproportionate number of artist's to people working on code that it.

Edited by GRiPSViGiL, 19 March 2016 - 11:22 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users