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Mission Types with Unit Restriction?


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#1 Bearcut

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Posted 08 July 2012 - 06:36 PM

Anyone else think this would be a good idea?
Instead of a one size fits all 12v12 match over and over - have different match types that can result in different things. And yes, I know I am borrowing alot of these ideas.
like:



-Patrol/Scout 4v4 Lights/Mediums - No faction benefit, just a lance v lance match (low ranked players)

-Raid 4v4 Lights/mediums only - Can result in a small amount of resources gained if attacking faction succeeds

-Skirmish 8v8 Up to Heavies - Faction Influence

In addition to the normal 12v12 matches...

#2 wargonglok

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Posted 08 July 2012 - 06:38 PM

Why is light on light considered low rank?

Light on light requires most skill

#3 Sidra

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Posted 08 July 2012 - 06:39 PM

Scouting Lance, requirements, 4 Atlas

#4 Kagekun

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Posted 08 July 2012 - 06:41 PM

that's how Lyrans scout, not Davions

#5 Bloodshed Romance

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Posted 08 July 2012 - 06:41 PM

I say thats something that would be brought up with the Solaris idea..
weight class tournaments and stuff....

#6 Valas Hune

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Posted 08 July 2012 - 06:42 PM

Lyrans can scout with 4 Banshees too.

#7 Butane9000

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Posted 08 July 2012 - 06:44 PM

View PostSidra, on 08 July 2012 - 06:39 PM, said:

Scouting Lance, requirements, 4 Atlas


Coming from a Steiner this isn't really a surprise....

#8 Manthony Higgs

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Posted 08 July 2012 - 06:46 PM

View PostSidra, on 08 July 2012 - 06:39 PM, said:

Scouting Lance, requirements, 4 Atlas

BRILLIANT. THIS MAN SHOULD BE ARCHON.

#9 Bearcut

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Posted 08 July 2012 - 06:49 PM

View Postwargonglok, on 08 July 2012 - 06:38 PM, said:

Why is light on light considered low rank?

Light on light requires most skill


Was not trying to imply that its low skill - merely a way for players to break in.
Lights being used like they are meant to be used - as scouts/raiders.

#10 Sestos

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Posted 08 July 2012 - 06:50 PM

I like this idea of various types of matches. Can use the same maps but limit the size of the engagement or in time use other maps for smaller fights.

I am reminded of some of the fight sizes in Battletech 3025 that EA was beta testing years ago but then cancelled.

#11 Bearcut

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Posted 08 July 2012 - 07:01 PM

My idea is that it is tough to get an even 12v12 match when players have one life each... and you can be disabled without being killed as well.
We used to do it in MBT, but it takes balancing of more then just tonnage.

In a 12v12 one life only match, an organized 12 person team will dominate the other team made up of public players not communicating. However, an unorganized 4 person lance will at least have a chance against the organized one.

Thats just my thinking.

Also, I am really excited to get back to some balanced vehicle combat.

#12 Butane9000

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Posted 08 July 2012 - 07:14 PM

I could see a jack of all trades mode where it's 4v4 with each team being restricted to 1 Assault, 1 Heavy, 1 Medium and 1 Light.

#13 Oy of MidWorld

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Posted 08 July 2012 - 07:25 PM

I'd love a "the enemy dropship landed somewhere on the map, we don't know from where they'll attack" kind of mode. On a large map. Requires scouting and carefully shifting your defense line. Maybe the attackers team commander could even choose from a few different landing locations. Or it's random.

Plus, have varying weather and lighting conditions. Makes matches less repetetive.

*dream*

Edited by Oy of MidWorld, 08 July 2012 - 07:27 PM.


#14 Bearcut

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Posted 08 July 2012 - 07:27 PM

View PostOy of MidWorld, on 08 July 2012 - 07:25 PM, said:

I'd love a "the enemy dropship landed somewhere on the map, we don't know from where they'll attack" kind of mode. On a large map. Requires scouting and carefully shifting your defense line. Maybe the attackers team commander could even choose from a few different landing locations. Or it's random.

Plus, have varying weather and lighting conditions. Makes matches less repetetive.

*dream*


I like this.
You mean like have a defending team responsible for a couple of different locations and allowing the attacking team to choose their drop point?

That would be awesome. Awesome to the max.

#15 Xigunder Blue

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Posted 08 July 2012 - 10:59 PM

Solaris stadium matches would be so easy to implement that I would be surprised to find that they aren't in the game already, especially for the 'Lone Wolf' type of players. Most especially if it was a match of lance versus lance balanced by weight alone, with loadouts up to player. Most of us will have more than one mech in their garage, in fact it would encourage us to obtain (buy) several mechs (including me). Requirements for registering a stable would have at least one mech of each mech class available to play. A lance from each stable to fight on predetermind stadium (use canon) terrain. Both stables put up a purse and winner takes all. The stadium pays for repairs (their own mechshop) but winner takes home purse.

Stable must play in game to build up their funds for purses, fees for stadium use, registration etc..but not repairs. Various types of rewards can be configured such as an agreement to fight 'All or Nothing', which means the Stadium gives winner the purse and repairs plus the equivalent cost in C-bills of repairing the Losers mechs - Losers have to pay for their own repairs.

Additionally, the matches could be announced to all players in-game and they could opt to attend the match as observers using the same cockpit switching observation found in WOT. Most of the systems for this are already in game (remember - if you are killed in a match you can switch your view around to other mechs on your side while waiting) and I think additional coding would be straightforward and simple (comparatively). Bets could be made (gasp - gambling). Think of the Houses, Merc Corps and...Stables.

#16 Oy of MidWorld

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Posted 09 July 2012 - 07:01 PM

View PostBearcut, on 08 July 2012 - 07:27 PM, said:


I like this.
You mean like have a defending team responsible for a couple of different locations and allowing the attacking team to choose their drop point?

That would be awesome. Awesome to the max.


Exactly this. From my knowledge about mapmaking it would be fairly easy to achieve too. The map would just have to be big enough, with four or five suitable landing zones. Imagine this in a sandstorm or in fog. You'd have something like this on comms:

"Bravo Leader, this is Bravo Scout, approaching NAV Gamma. Seems to be all Clear... No Wait...................................FREEBIR *static*"

:D

#17 Basilisk51

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Posted 09 July 2012 - 07:07 PM

I think this is a great idea.





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