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Lights Vs Everything Else And C-Bills


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#41 Clit Beastwood

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Posted 03 November 2015 - 08:43 AM

View PostDarthHias, on 01 November 2015 - 11:27 PM, said:


The Mech in my stable that has cost me the most C-Bills is my Locust 1E. After Engine Upgrades and Modules it sits way above 30 million C-Bills.


So fun though. It's like a jet ski with guns :D

#42 Clit Beastwood

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Posted 03 November 2015 - 08:55 AM

View PostDarian DelFord, on 02 November 2015 - 04:54 PM, said:

I love how folks come into to these threads and their response is L2P.


Well remember, just because you can't do something doesn't mean it's impossible. Many of us are earning just fine in lights - and that's fine! If you're stressing to earn in lights it might not be the weight class for you - you might be happier in zoomy mediums :)

If you're really, truly proficient in a chassis then earning in them is an afterthought. You like Jenners - that's cool! They're a great, fun chassis - but just because you *like* something doesn't mean you're *good* at it. I know some trolls are trying to be jerks, but I think some people are trying to give you a bit of a reality check. You post semi frequently about what *you* can't do in lights or over generalizing the state of them in the game, and try to apply it to the community as a whole - I think that's what some of us really resent. You don't speak for the community, you don't speak for me... you speak for you. So you can't earn in lights. That's the fact that you are reporting. It's your *opinion* that lights in general can't earn. You're entitled to an opinion, but don't present it as fact or people are going to lash out. If you posted a thread asking for tips on earning in lights, you'd get productive responses. If you posted a thread querying the community to see how their earnings in lights are, you'd get productive responses. When you post a whine, you're not going to get serious responses. Just play to have fun, ignore the earnings, and you'll wind up with a fat pile of cbills at the tail end of a fun evening. Fixate on the earnings and they'll go down because you won't be focused on driving.

Edited by Fierostetz, 03 November 2015 - 09:17 AM.


#43 nehebkau

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Posted 09 November 2015 - 03:33 PM

View PostInspectorG, on 02 November 2015 - 05:35 PM, said:


Caveat: MWO=/=BT

But as a reference point, 1 turn in BT was 10 seconds and many Assaults needed most of their movement just to about-face.

7-10 seconds to turn around in response to threat. Think about the skill demand with that for piloting heavies/assaults?

Would likey boost Mediums/lights, and mediums may be the go-to for newbs...kinda like hw they were the 'workhorse' of most armies.


That would make it super important to not leave your fatties behind.

#44 MechWarrior3671771

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Posted 09 November 2015 - 04:02 PM

"I have long maintained that there needs to be score, skill and reward balancing based on mech weight."

Seems like an easy fix - they already have code in place to buff earnings by 30% (hero) and 50% (premium).

Just spin up rewards based on weight class, something like:

Heavy +10%
Medium +20%
Light +30%

and adjust as necessary.


And sorry, but I wish people would stop using crutch lights (ACH & FS) as examples of how everything is okay.
You enjoy playing them, fine. But they are not the standard light and are still out of balance

Edited by Fenrisulvyn, 09 November 2015 - 04:09 PM.


#45 yrkhul

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Posted 09 November 2015 - 04:26 PM

How much do you earn with a non-light mech ?
Most of the time i play light and earn 1 million in 6-7 games... i don't know if it s good or bad but it's not too slow

Edited by yrkhul, 09 November 2015 - 04:36 PM.


#46 Novakaine

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Posted 09 November 2015 - 04:38 PM

View PostXetelian, on 01 November 2015 - 08:45 PM, said:

Lights are the underdogs in this game. 5%-10% queue all the time and deadly only to the absolute lowest of assaults.

Yeeeeeeeah right.

#47 MechWarrior3671771

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Posted 09 November 2015 - 04:45 PM

"How much do you earn with a non-light mech?"

I average 100k per match without premie time. Before the 40k UAV tax that all light scouts are expected to pay.

I feel like I make more than that, but my scouts often don't survive first Movement to Contact. So I'm forgetting many games where earnings are subpar.

Edited by Fenrisulvyn, 09 November 2015 - 07:31 PM.


#48 Kristian Radoulov

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Posted 09 November 2015 - 06:12 PM

So much bad information in this thread. SMH

#49 Darian DelFord

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Posted 09 November 2015 - 06:16 PM

View PostFierostetz, on 03 November 2015 - 08:55 AM, said:


Well remember, just because you can't do something doesn't mean it's impossible. Many of us are earning just fine in lights - and that's fine! If you're stressing to earn in lights it might not be the weight class for you - you might be happier in zoomy mediums :)

If you're really, truly proficient in a chassis then earning in them is an afterthought. You like Jenners - that's cool! They're a great, fun chassis - but just because you *like* something doesn't mean you're *good* at it. I know some trolls are trying to be jerks, but I think some people are trying to give you a bit of a reality check. You post semi frequently about what *you* can't do in lights or over generalizing the state of them in the game, and try to apply it to the community as a whole - I think that's what some of us really resent. You don't speak for the community, you don't speak for me... you speak for you. So you can't earn in lights. That's the fact that you are reporting. It's your *opinion* that lights in general can't earn. You're entitled to an opinion, but don't present it as fact or people are going to lash out. If you posted a thread asking for tips on earning in lights, you'd get productive responses. If you posted a thread querying the community to see how their earnings in lights are, you'd get productive responses. When you post a whine, you're not going to get serious responses. Just play to have fun, ignore the earnings, and you'll wind up with a fat pile of cbills at the tail end of a fun evening. Fixate on the earnings and they'll go down because you won't be focused on driving.


You will have to excuse me here, but I have been playing Jenners since they were introduced to beta. Back when they were stuck with a STD engine and single heat sinks. I am not talking about the addition of Premium or Hero bonus either. I am talking flat rate. You have to earn your pay check as a light. This is not the case for a heavy or an assault. The ability to gain far more C-bills in the heavier chassis is really un-disputed. Try it. Every class should be able to earn equalish rewards for their part. The simple fact is this does not happen

Everyone knows or should know. Lights take the most skill to play. There is simply to much we are responsible for on the field especially in competitive play. And yes I am a comp player. I am currently sitting on over 500 million C-Bills. I could really care less about the money, however to the newer players it is an issue. That is the point of my thread. I have no problems going head to head with anyone to "prove my skill" in the Jenners. Skill on skill 1 light dies the other is all but dead, sometimes it me, sometimes it's them. I am not over generalizing anything, there is a huge pay discrepancy between class'es. I understand that MWO is not BT. However EVERY class should have the same potential. Currently you do not. With the exception of the ACH and the FS and to lesser extend the Wolfhound lights earn FAR less for their efforts. Part of this is due to UAV bonuses vs cost. The fact that you can not get the bonus after you have died just amazes me but who knows.

While this is my "opinion" it is also fact. Take a Locust then take a Timberwolf and tell me which one earns you more C-Bills in play. This is not an opinion there is fact. The problem is the game is weighted WAY to much towards the heavier chassis. Even on the PTS which I spent a butt ton of time on, this was not addressed. In fact I took about a 50k c-bill cut per match because of ghost damage. Now that this will be removed we will see what happens.

When I post, I post, when I rant I rant, you will know the difference. I am a light player always have been and always will be. I have seen lights beat down patch after patch after patch. Frankly they have taken a fun class and all but destroyed it. With the exception of the holy trinity of lights noted above, the other lights are left in the dust.



View Postyrkhul, on 09 November 2015 - 04:26 PM, said:

How much do you earn with a non-light mech ?
Most of the time i play light and earn 1 million in 6-7 games... i don't know if it s good or bad but it's not too slow


Are you talking with premium time and hero time or straight. If you are earning a million straight c-bills in a light 7 matches you are doing very well.

Edited by Darian DelFord, 09 November 2015 - 06:23 PM.


#50 InspectorG

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Posted 09 November 2015 - 07:02 PM

View Postnehebkau, on 09 November 2015 - 03:33 PM, said:


That would make it super important to not leave your fatties behind.


Indeed.

But Pugs never learn...

#51 Metus regem

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Posted 09 November 2015 - 07:14 PM

I'd like to see some synergy between lights and other chassis. For example, if I'm spotting for a LRM boat, I think it would be fair to be rewarded for 49% of the damage delt from LRM's. I'm not saying I take 49% of the LRM boat's damage score and rewards, he still gets full reward, just the spotter gets something for doing some of the work.

That I think would help move towards a role warfare that keeps being talked about.

#52 Darian DelFord

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Posted 09 November 2015 - 07:26 PM

View PostMetus regem, on 09 November 2015 - 07:14 PM, said:

I'd like to see some synergy between lights and other chassis. For example, if I'm spotting for a LRM boat, I think it would be fair to be rewarded for 49% of the damage delt from LRM's. I'm not saying I take 49% of the LRM boat's damage score and rewards, he still gets full reward, just the spotter gets something for doing some of the work.

That I think would help move towards a role warfare that keeps being talked about.



With the new acquisition times on the PTS, this might be feasible. But would need to be tested. Even with a delayed dorito chip there are still many issues for NON ECM lights and spotting.

#53 L A V A

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Posted 10 November 2015 - 06:27 AM

View PostDarian DelFord, on 09 November 2015 - 06:16 PM, said:

Every class should be able to earn equalish rewards for their part. The simple fact is this does not happen


Indeed.

And that is why the scaling of rewards is the only way to do this, as I wrote on page 2.

So, for example, and just pulling this out of my butt... the following would all earn the same amount of C-Bills, EXP and Match Score:

Light - 1 kill, 3 assists, 200 damage
Medium - 1 kill, 4 assists, 300 damage
Heavy - 2 kills, 5 assists, 400 damage
Assault - 2 kills, 6 assists, 500 damage

And I say this not because I like lights but because it will encourage new folks and even more experienced players to play other chassis.

It's gotten to the point where playing Heavies is easy mode (especially for challenges). And that means the game is severely unbalanced across the board.

#54 CDLord HHGD

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Posted 10 November 2015 - 07:22 AM

Damage needs to play a much smaller role in the reward system.

#55 Darian DelFord

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Posted 10 November 2015 - 07:37 AM

View Postcdlord, on 10 November 2015 - 07:22 AM, said:

Damage needs to play a much smaller role in the reward system.


I agree with this to an extent. I honestly think if its lowered it does not need to be by much. Its the other bonuses that need to be upped. Such as UAV's. Its pitiful the bonuses you get for dropping a UAV. A light goes to great length and danger to get a good UAV up. Its 40k C-bills lost with approximately 5k C-Bills gained and if you die even if you just put one up, you do not get any more bonuses. Its issues like this that are simple fixes that can go so long. Also making UAV's only equitable by lights and mediums. Just like Arties for heavies and assaults (Example only) This is just one of many ways to even out the C-Bill and XP difference.

#56 L A V A

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Posted 10 November 2015 - 08:10 AM

The problem is all these bonuses, whether it is scouting or UAVs, can be earned by ANY mech... and it just maintains the linear thought process and rewards system in a game which is scaled by mech type. So even if ALL the misc. bonuses were upped to enhance the light "role", if fact, the heavier mechs reap the same bonus. Advantage to everyone, not just to lights and thus, no compensation.

Now if these bonuses were applied only to certain mechs or if they were scaled in reward by mech type, then we can chat, but since they aren't they are just an illusion and bread crumbs scattered on the floor for the larger mech pilots to say to the lights... you are not playing the game right.

#57 Darian DelFord

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Posted 10 November 2015 - 09:09 AM

Yeah it absolutely grinds my gears when I have an Atlas Missile boat tell me I need to drop a UAV so he can have targets.

#58 yrkhul

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Posted 10 November 2015 - 09:09 AM

View PostDarian DelFord, on 09 November 2015 - 06:16 PM, said:

Are you talking with premium time and hero time or straight. If you are earning a million straight c-bills in a light 7 matches you are doing very well.


No premium, no hero...but i don't buy UAV
I scout when i play ECM and lock for LRM Boat, but most of the time i play Locust or Jenner and i try to do a lot of damage.
Anyway, i don't feel to doing well, because i became a lonewolf...tired to be damaged by mate. People doesn't care about light mech ingame...but most of the time, lights carries them :D

#59 Nacho Cat

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Posted 10 November 2015 - 10:24 AM

View PostxLAVAx, on 10 November 2015 - 08:10 AM, said:

The problem is all these bonuses, whether it is scouting or UAVs, can be earned by ANY mech...



I like this statement as it got me thinking. Not only can scouting be accomplished by any mech, but there is a finite number of times that scouting can occur in any one match. Currently, once Alpha through Lima have been identified, that's it, the bonuses for scouting cease (i think it's the spotting bonus?).

To address this, what if you could continue scouting the same mech throughout the game. For example, I spot Alpha at the beginning of the match but he uses cover to break line of sight and he's gone. 45 seconds after losing the target I manage (or someone else manages) to scout him out again on the other side of the map. Would it be possible to get to get the scouting bonus a second time on the same enemy mech if a set amount of time has elapsed between locking/losing and reacquiring the target? So if no one spots Alpha for a period of 30 seconds the next one to spot him will get the scouting bonus again?

Hope that made sense, post-lunch drowsiness is hitting hard today.

#60 InspectorG

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Posted 10 November 2015 - 03:43 PM

View PostDarian DelFord, on 10 November 2015 - 09:09 AM, said:

Yeah it absolutely grinds my gears when I have an Atlas Missile boat tell me I need to drop a UAV so he can have targets.


Had someone beg for locks today. I told him/her to bring a TAG.

He complained like he shouldnt have to.

These Pugs are killing me...





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