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#1 Makenzie71

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Posted 01 November 2015 - 09:40 PM

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#2 Kira Onime

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Posted 01 November 2015 - 09:42 PM

First time PSR went up?



I dun get it.

#3 Champion of Khorne Lord of Blood

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Posted 01 November 2015 - 09:44 PM

PSR went up on a loss. Is that what you are referring to? Come on, at least write the answer upside down on the bottom of the post like they do on cereal boxes.

#4 Makenzie71

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Posted 01 November 2015 - 09:45 PM

According to my last post concerning the tier system your ranking is based on win/loss as oppose to actual performance...but I managed to lose while going up in rating. Just thought that was interesting. I would love to know what kind of mechanic we're working with here. How much does your in-score count toward your rating and how heavily is it skewed by wins/loss?

View PostDakota1000, on 01 November 2015 - 09:44 PM, said:

PSR went up on a loss. Is that what you are referring to? Come on, at least write the answer upside down on the bottom of the post like they do on cereal boxes.


I was trying to get it up there...jumped the gun on the "post" button....my apologies.

#5 Zordicron

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Posted 01 November 2015 - 09:48 PM

This is hardly news.

From what i gathered, some place between match score 200 and 250 is the = for a loss, not sure the threshold for a ^ on a loss. I might be off a bit though.

mostly, I don;t give a ****, it has been shown repeatedly you have a very hard time manipulating the tier you are in anyway, which is bad and good for different reasons. I am sure some epeen guys are determined to get to super l33t tier one, and maybe it matters more for the I guess.

#6 Champion of Khorne Lord of Blood

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Posted 01 November 2015 - 09:50 PM

View PostMakenzie71, on 01 November 2015 - 09:45 PM, said:

According to my last post concerning the tier system your ranking is based on win/loss as oppose to actual performance...but I managed to lose while going up in rating. Just thought that was interesting. I would love to know what kind of mechanic we're working with here. How much does your in-score count toward your rating and how heavily is it skewed by wins/loss?



I was trying to get it up there...jumped the gun on the "post" button....my apologies.


Ah it seems people's personal biases towards the system have skewed its information and allowed for the dissemination of incorrect information.

To go up on a loss you need a score of 400 or more, to stay the same you need 250+, losing a match makes it harder to not also lose PSR rating, but not impossible. If you were carrying a match while losing you still might go up. If you weren't doing much or had a terrible match on a win you could stay at the same place in PSR, you won't go down however.

Someone might run in here with some charts later, but I don't have them on me.

#7 Troutmonkey

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Posted 01 November 2015 - 10:07 PM

Great Game + Win = PSR Up a lot
Decent Game + Win = PSR Up
Bad Game + Win = PSR stable

Great Game + Loss = PSR Up a bit
Decent Game + Loss = PSR stable
Bad Game + Loss = PSR Down

Edit: From the Command Chair post:

http://mwomercs.com/...-tiers-and-psr/
Posted Image

Edited by Troutmonkey, 01 November 2015 - 10:10 PM.


#8 WazOfOz

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Posted 01 November 2015 - 11:28 PM

too much importance put on the win or loss of a game. it is player skill rating not team skill rating.

#9 Osric Lancaster

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Posted 01 November 2015 - 11:44 PM

View PostWazOfOz, on 01 November 2015 - 11:28 PM, said:

too much importance put on the win or loss of a game. it is player skill rating not team skill rating.


That's a bit misleading. The object of the game is to win, not get a good score. If score could indicate performance more accurately it would be a better indicator of player skill. In reality it only indicates damage. A person who neatly cuts the cockpits out of a dozen 'Mechs is going to score worse than one who rains LRMs on one 'Mech until it's dead.

#10 Voras

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Posted 01 November 2015 - 11:51 PM

View PostOsric Lancaster, on 01 November 2015 - 11:44 PM, said:


That's a bit misleading. The object of the game is to win, not get a good score. If score could indicate performance more accurately it would be a better indicator of player skill. In reality it only indicates damage. A person who neatly cuts the cockpits out of a dozen 'Mechs is going to score worse than one who rains LRMs on one 'Mech until it's dead.

It is, however, not a wrong statement. Many of the losses are caused by the dynamics of PUGlandia... so you are barely able to influence the match enough to not lose rating, even though you are a good player.
I also think, that the overall influence of win/loss to the player rating should be lessened. So that you gain less on a win, but you are also able to gain rating easier on a loss, when performing well.
The problem here is really a bit, that you can get hammered hard in PUGs because your team is total fail. Not much you can do then.
So a bit more complex and finetuned PSR would be nice.

Edited by Voras, 02 November 2015 - 12:29 AM.


#11 DivineEvil

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Posted 01 November 2015 - 11:51 PM

View PostOsric Lancaster, on 01 November 2015 - 11:44 PM, said:


That's a bit misleading. The object of the game is to win, not get a good score. If score could indicate performance more accurately it would be a better indicator of player skill. In reality it only indicates damage. A person who neatly cuts the cockpits out of a dozen 'Mechs is going to score worse than one who rains LRMs on one 'Mech until it's dead.

Player's ability to lead a game to a win for his team is a better representative of his understanding of the game. Player's performance is evaluated to comprehend how much he contributed to the match's outcome. A player, who neglects teamplay for personal gain is not a skilled player in this game.

As for damage role in determining contribution, you should probably put that empty claim back where it came from.

#12 Champion of Khorne Lord of Blood

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Posted 02 November 2015 - 01:31 AM

Sometimes you can influence a win for your team without even dealing out a bit of damage either by commanding or manipulating a match through suppression, movement, and spotting. Look at how many matches have been decided by a squirrel, and we can see how much an LRM rain can keep a team in cover, or how a few AC2s can make an enemy feel they are taking much more damage than they really are.

Its interesting to analyze a how each single person influences a PUG match. Just think how your last match on Terra Therma would have been if that first assault walking into the pit didn't stop.

#13 Speedy Plysitkos

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Posted 02 November 2015 - 02:02 AM

250/400 borders. Thats all in PSR. very very very often on bad matches i got 237 234 242 241.... like it rly.





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