


Well That's A First....
#1
Posted 01 November 2015 - 09:40 PM

#2
Posted 01 November 2015 - 09:42 PM
I dun get it.
#3
Posted 01 November 2015 - 09:44 PM
#4
Posted 01 November 2015 - 09:45 PM
Dakota1000, on 01 November 2015 - 09:44 PM, said:
I was trying to get it up there...jumped the gun on the "post" button....my apologies.
#5
Posted 01 November 2015 - 09:48 PM
From what i gathered, some place between match score 200 and 250 is the = for a loss, not sure the threshold for a ^ on a loss. I might be off a bit though.
mostly, I don;t give a ****, it has been shown repeatedly you have a very hard time manipulating the tier you are in anyway, which is bad and good for different reasons. I am sure some epeen guys are determined to get to super l33t tier one, and maybe it matters more for the I guess.
#6
Posted 01 November 2015 - 09:50 PM
Makenzie71, on 01 November 2015 - 09:45 PM, said:
I was trying to get it up there...jumped the gun on the "post" button....my apologies.
Ah it seems people's personal biases towards the system have skewed its information and allowed for the dissemination of incorrect information.
To go up on a loss you need a score of 400 or more, to stay the same you need 250+, losing a match makes it harder to not also lose PSR rating, but not impossible. If you were carrying a match while losing you still might go up. If you weren't doing much or had a terrible match on a win you could stay at the same place in PSR, you won't go down however.
Someone might run in here with some charts later, but I don't have them on me.
#7
Posted 01 November 2015 - 10:07 PM
Decent Game + Win = PSR Up
Bad Game + Win = PSR stable
Great Game + Loss = PSR Up a bit
Decent Game + Loss = PSR stable
Bad Game + Loss = PSR Down
Edit: From the Command Chair post:
http://mwomercs.com/...-tiers-and-psr/

Edited by Troutmonkey, 01 November 2015 - 10:10 PM.
#8
Posted 01 November 2015 - 11:28 PM
#9
Posted 01 November 2015 - 11:44 PM
WazOfOz, on 01 November 2015 - 11:28 PM, said:
That's a bit misleading. The object of the game is to win, not get a good score. If score could indicate performance more accurately it would be a better indicator of player skill. In reality it only indicates damage. A person who neatly cuts the cockpits out of a dozen 'Mechs is going to score worse than one who rains LRMs on one 'Mech until it's dead.
#10
Posted 01 November 2015 - 11:51 PM
Osric Lancaster, on 01 November 2015 - 11:44 PM, said:
That's a bit misleading. The object of the game is to win, not get a good score. If score could indicate performance more accurately it would be a better indicator of player skill. In reality it only indicates damage. A person who neatly cuts the cockpits out of a dozen 'Mechs is going to score worse than one who rains LRMs on one 'Mech until it's dead.
It is, however, not a wrong statement. Many of the losses are caused by the dynamics of PUGlandia... so you are barely able to influence the match enough to not lose rating, even though you are a good player.
I also think, that the overall influence of win/loss to the player rating should be lessened. So that you gain less on a win, but you are also able to gain rating easier on a loss, when performing well.
The problem here is really a bit, that you can get hammered hard in PUGs because your team is total fail. Not much you can do then.
So a bit more complex and finetuned PSR would be nice.
Edited by Voras, 02 November 2015 - 12:29 AM.
#11
Posted 01 November 2015 - 11:51 PM
Osric Lancaster, on 01 November 2015 - 11:44 PM, said:
That's a bit misleading. The object of the game is to win, not get a good score. If score could indicate performance more accurately it would be a better indicator of player skill. In reality it only indicates damage. A person who neatly cuts the cockpits out of a dozen 'Mechs is going to score worse than one who rains LRMs on one 'Mech until it's dead.
Player's ability to lead a game to a win for his team is a better representative of his understanding of the game. Player's performance is evaluated to comprehend how much he contributed to the match's outcome. A player, who neglects teamplay for personal gain is not a skilled player in this game.
As for damage role in determining contribution, you should probably put that empty claim back where it came from.
#12
Posted 02 November 2015 - 01:31 AM
Its interesting to analyze a how each single person influences a PUG match. Just think how your last match on Terra Therma would have been if that first assault walking into the pit didn't stop.
#13
Posted 02 November 2015 - 02:02 AM
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