Map/mode Vote
#21
Posted 03 November 2015 - 04:51 PM
#22
Posted 03 November 2015 - 04:58 PM
Skirmish = 27 <- never vote for
Conquest = 6 <-me likes and allways votes for
Assault = 17 <- if no Conquest then Assault
Frozen City = 13
HPG = 10
Canyon = 8
Crimson = 6
Tourmaline = 5
Mining = 4
Alpine = 2
Bog = 1
River City = 1 (Loading Crash + DC Penalty + rejoined ~5 mins into the match)
Disconnect from Server Message = 2
(What does that mean?)
Got my first DC Penalty when i got stuck on loading and had to reboot bcs Task Manager inaccessible.
Cool Warriors!
Edited by Thorqemada, 04 November 2015 - 05:43 AM.
#23
Posted 03 November 2015 - 05:02 PM
#24
Posted 03 November 2015 - 05:04 PM
Edited by Mazzyplz, 03 November 2015 - 05:04 PM.
#25
Posted 03 November 2015 - 05:43 PM
pyrocomp, on 03 November 2015 - 04:26 PM, said:
Change, for instance, the probability of the map according to how often it was chosen. E.g. make the probability for the map to show up back proportional to its popularity (literally 1/(_times_played_+1) normalized on 1 over all maps). This can be done hourly or, if the players population is as high as it's claimed, each 15 or 5 minutes during peak hours.
This is a serverside option and does not require any server pause, virtually unseen by the players and so on. Still gives the players The Choice, but helps againt the abuse (and now you have info which maps are... well, unfavored for various reasons).
For modes selection process it's harder, but still is possible, would be better if there will be more game modes (might be a good idea to start thinking on that, the threads with this request are as old as this forum is).
Bump! This idea shows promise, I like it!
#26
Posted 03 November 2015 - 06:04 PM
#27
Posted 03 November 2015 - 06:13 PM
Remove this voting crap. It was much more fun when it was random, honestly.
It also FORCED players to strategize. It made you think about heat management.
Edited by Heuvadoches, 03 November 2015 - 06:14 PM.
#28
Posted 03 November 2015 - 06:40 PM
Without the random drop aspect, there's no reason for anyone to not boat lasers right now. It has single handedly sucked out all the strategy of Mechlabs.
If mapvote HAS to be the goal moving forward, then I propose the following changes:
- Players get three choices to choose from.
- Choice A: Randomly selected map and gamemode, revealed to the players.
- Choice B: Different randomly selected map and gamemode, revealed to the players.
- Random: Randomized map and gamemode, HIDDEN from the players until after voting window concludes.
- Random could be replaced with RE-ROLL, which would simply select two more maps/gamemodes to replace Choice A and B. Players would only be allowed one re-roll per match vote.
Also, I would like to add that I ACTUALLY REALLY MISS TERRA THERMA RIGHT NOW!!!
Edited by Repasy, 03 November 2015 - 06:47 PM.
#29
Posted 03 November 2015 - 06:49 PM
#30
Posted 03 November 2015 - 06:51 PM
#31
Posted 03 November 2015 - 07:06 PM
Mergatroid Skittle, on 03 November 2015 - 06:49 PM, said:
what's there to understand about map voting? it's a horrible concept and it makes the game worse
#32
Posted 03 November 2015 - 07:12 PM
BMR1580, on 03 November 2015 - 05:02 PM, said:
Good - laser boats need a buff... wait...
Maybe "ghost damage" will fix this?
Is anyone even awake at PGI anymore? Their decisions have grown increasingly random lately.
As for me, the only time I didn't see Skirmish today was when my mid-sized group was able to troll vote some other random combination to the top. But if we failed at that, it was nothing but Skirmish and the coldest map available. Simplistic idiocy; at least it's minimally viable!
#33
Posted 03 November 2015 - 07:13 PM
The is honestly a quit point for me. I was still squeezing the fun outta the game but this stops that. I love MW. Just make the other game modes FUN so people CHOOSE to run them.
P.S. There is no reason whatsoever to not have all 3 game modes in the vote other than to artificially increase the other game mode numbers. You make options your customers choose. This theory you can force choices on your consumers to make your life easier is the opposite of buisness 101. You make interest options they want or they dont buy your product.
Edited by AlphaStruck, 03 November 2015 - 07:25 PM.
#34
Posted 03 November 2015 - 07:41 PM
#35
Posted 03 November 2015 - 08:46 PM
I play Daishi most of my Matches, its my very most favorite Mech.
- New designed Maps are a Pain with 53.5 kph.
- No Turrets are bad for my Way of Playing
- No Assault-Mode only anymore for me
I dont say i will quit Playing from now on.
I already play 75% less than before. Simply a Fact and one Player less for you in the Matchmaker-Queue, PGI.
btw, Map-Choice looks nice to me, but i always prefered the Choice to deselect two personally most hated Maps for a Player in his Settings.
#36
Posted 03 November 2015 - 09:08 PM
Thanks a lot for forcing me to fight over the stupid I9 mountain on alpine all the time. If I have to do this constantly I will stop playing altogether.
#37
Posted 03 November 2015 - 09:15 PM
Edited by Wing 0, 03 November 2015 - 09:16 PM.
#38
Posted 03 November 2015 - 09:20 PM
Why couldn't that just be left alone? And why couldn't maps be similarly selected (or entirely avoided) by players? Or allow players to pre-rank maps so that their vote could be automatically decided from the available choices, with a "**** it, I'll play anything" option tacked on?
I hope PGI is at least collecting data on how often a map is selected or neglected.
#39
Posted 03 November 2015 - 10:24 PM
MODE selection = SUX get rid of it
im now forced to play a mode i totally hated ( SKIRMISH )
never had it selected cause it the most lameassed way of playuing this game ..now i have no choice ..
PGI are you brain dead ?
Edited by GutterBoy5, 03 November 2015 - 10:29 PM.
#40
Posted 03 November 2015 - 10:38 PM
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