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Mwo Dev Vlog #16 With David Forsey On Mechwarrior Academy


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#1 InnerSphereNews

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Posted 03 November 2015 - 03:55 PM



#2 Wintersdark

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Posted 03 November 2015 - 04:02 PM

Interesting! Maybe a little excessively delayed, though, as we've had the academy for a couple months now though :)

#3 Sereglach

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Posted 03 November 2015 - 04:07 PM

Sweet! I wasn't expecting this so soon. I look forward to seeing what is in store. Maybe the future of the academy and new features that are planned? Will edit this post with feedback once I get a chance to watch and digest the contents.

EDIT: Feedback . . .

1. Wait . . . WHAT?!? Eventually they want a firing range edition that shoots back and the obstacle course where the enemies are moving!? That'd be frigging awesome! I can't wait to see that.

2. Consumable tutorial events would be great. I don't know if they can do random maps and abstract conditions, but that'd be great to achieve. I know that a firing range specifically for shooting UAVs was already suggested, and I think that'd be a great addition.

3. The keyboard mapping and HUD "Field Manual" were great additions for new players to be able to access at any time. Hopefully they provide solid assistance for players, both new and old (it's surprising how much info is actually in the HUD that even veterans don't pay attention to or never noticed . . . or sometimes just need a reminder).

4. I'm presuming by now we know exactly what David is working on: CW Phase 3. However, hopefully new Academy stuff is a side project constantly running in the background, because any and all improvements will be excellent to have.

5. The first tastes of AI are good to see. If/when we get those newer editions of Academy events with more improvements to the AI, hopefully it'll mean we're not too far away from AI mechs to prevent "ghost drops" and major PvE content additions.

All-in-all a good Dev Vlog (even if it seems a little late in releasing). I look forward to seeing more in the future.

Edited by Sereglach, 03 November 2015 - 04:39 PM.


#4 The Trumpet of Gabriel

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Posted 03 November 2015 - 04:13 PM

What was that mech model next to the Centurion on the table?

#5 Tennex

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Posted 03 November 2015 - 04:16 PM

any sneak peaks in this one ?

#6 Mr Wulf

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Posted 03 November 2015 - 04:18 PM

View PostSword of Morning, on 03 November 2015 - 04:13 PM, said:

What was that mech model next to the Centurion on the table?

It's Thanatos

Edited by Alex Wulf, 03 November 2015 - 04:19 PM.


#7 The Trumpet of Gabriel

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Posted 03 November 2015 - 04:33 PM

I wonder if that is a hint of what mech might be coming next...

#8 Fenrisian Wolf

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Posted 03 November 2015 - 04:41 PM

Am I the only one that watches the Vlog just to see Tina?

#9 Sereglach

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Posted 03 November 2015 - 04:43 PM

View PostSword of Morning, on 03 November 2015 - 04:33 PM, said:

I wonder if that is a hint of what mech might be coming next...

Probably not . . . the Thanatos isn't even released until 3061, and it uses more advanced IS tech in its variants (IS ER Mediums, Heavy PPCs, LBX/20, etc.). Let alone the fact that it's an IS Omnimech. However, it was a very popular mech, so don't be surprised if it eventually enters MWO . . . just don't expect it any time soon.

#10 Cranky Puppy

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Posted 03 November 2015 - 04:58 PM

Finally ...the Senior Designer...
Hey I would like to see you implement a 16 WEAPON ATLAS... Come on...give this 100 ton monster more guns to crush the enemy.

UNIT COFFER...it needs some work done...make it functional in the Game.

Lastly...my friend put a post of a Tuxedo Camo for mechs...I think it is a great idea...I would definitely spend money on that...

Also ...MeLee attacks.....shoot the arm off the enemy...and if your mech has HANDS...then pick up the destroyed component and beat down enemy mechs with it.
For example...i am in a 16 Weapon Atlas and i just took off the claw arm of a King Crab with my lasers....I then Pick up the Claw Arm...and then beat down the Enemy Crab with his own claw killing the mech. It would be EPIC!!!!

#11 Frost Lord

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Posted 03 November 2015 - 05:04 PM

now they just need to fix the part ware I unlock and fire my arms but it doesn't register and i cant advance in the tutorial.

#12 Levi Porphyrogenitus

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Posted 03 November 2015 - 05:37 PM

The cinematic voice-over still has bad pacing. "You as a child of this conflict, ..." is wrong. "You, as a child of this conflict, ..." is how it should be. Please, PGI, get this fixed. It just sounds sooooooooooooooooo bad.

#13 Jet Warrior

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Posted 03 November 2015 - 05:49 PM

View PostFrost Lord, on 03 November 2015 - 05:04 PM, said:

now they just need to fix the part ware I unlock and fire my arms but it doesn't register and i cant advance in the tutorial.

you need to use the "arm lock" function ( the one that u have to keep the button pressed to unlock the arms), not the "toggle arm lock" function, then it should work. (or vice verso, not sure now :P ).

#14 Frost Lord

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Posted 03 November 2015 - 06:04 PM

View PostJet Warrior, on 03 November 2015 - 05:49 PM, said:

you need to use the "arm lock" function ( the one that u have to keep the button pressed to unlock the arms), not the "toggle arm lock" function, then it should work. (or vice verso, not sure now :P ).

how do you do that?

never mind never new you could do that probably because its never been assigned a key.

Edited by Frost Lord, 03 November 2015 - 06:13 PM.


#15 Agent Cooper

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Posted 03 November 2015 - 09:01 PM

View PostSword of Morning, on 03 November 2015 - 04:33 PM, said:

I wonder if that is a hint of what mech might be coming next...

sorry no thats just a model i made and sold to Alex Isglesias.

Edited by Agent Cooper, 03 November 2015 - 09:01 PM.


#16 light487

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Posted 03 November 2015 - 11:50 PM

I'd like to see some Academy mode for commanders, so just basics on giving commands and that kind of thing.

#17 Jhebbal Sag

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Posted 04 November 2015 - 12:28 AM

View PostFenrisian Wolf, on 03 November 2015 - 04:41 PM, said:

Am I the only one that watches the Vlog just to see Tina?

Me too

#18 Sparkymarkyp

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Posted 04 November 2015 - 08:25 AM

View PostSereglach, on 03 November 2015 - 04:43 PM, said:

Probably not . . . the Thanatos isn't even released until 3061, and it uses more advanced IS tech in its variants (IS ER Mediums, Heavy PPCs, LBX/20, etc.). Let alone the fact that it's an IS Omnimech. However, it was a very popular mech, so don't be surprised if it eventually enters MWO . . . just don't expect it any time soon.


It's not an.omni mech. Read sarna

View PostFenrisian Wolf, on 03 November 2015 - 04:41 PM, said:

Am I the only one that watches the Vlog just to see Tina?

You are not

#19 Desintegrator

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Posted 04 November 2015 - 08:59 AM

A little late to explain the Tutorial, but who cares...

#20 Dawnstealer

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Posted 04 November 2015 - 09:02 AM

View PostTennex, on 03 November 2015 - 04:16 PM, said:

any sneak peaks in this one ?

I just like the fact your sig has me in it. :D





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