Mwo Dev Vlog #16 With David Forsey On Mechwarrior Academy
#1
Posted 03 November 2015 - 03:55 PM
#2
Posted 03 November 2015 - 04:02 PM
#3
Posted 03 November 2015 - 04:07 PM
EDIT: Feedback . . .
1. Wait . . . WHAT?!? Eventually they want a firing range edition that shoots back and the obstacle course where the enemies are moving!? That'd be frigging awesome! I can't wait to see that.
2. Consumable tutorial events would be great. I don't know if they can do random maps and abstract conditions, but that'd be great to achieve. I know that a firing range specifically for shooting UAVs was already suggested, and I think that'd be a great addition.
3. The keyboard mapping and HUD "Field Manual" were great additions for new players to be able to access at any time. Hopefully they provide solid assistance for players, both new and old (it's surprising how much info is actually in the HUD that even veterans don't pay attention to or never noticed . . . or sometimes just need a reminder).
4. I'm presuming by now we know exactly what David is working on: CW Phase 3. However, hopefully new Academy stuff is a side project constantly running in the background, because any and all improvements will be excellent to have.
5. The first tastes of AI are good to see. If/when we get those newer editions of Academy events with more improvements to the AI, hopefully it'll mean we're not too far away from AI mechs to prevent "ghost drops" and major PvE content additions.
All-in-all a good Dev Vlog (even if it seems a little late in releasing). I look forward to seeing more in the future.
Edited by Sereglach, 03 November 2015 - 04:39 PM.
#4
Posted 03 November 2015 - 04:13 PM
#5
Posted 03 November 2015 - 04:16 PM
#7
Posted 03 November 2015 - 04:33 PM
#8
Posted 03 November 2015 - 04:41 PM
#9
Posted 03 November 2015 - 04:43 PM
Sword of Morning, on 03 November 2015 - 04:33 PM, said:
Probably not . . . the Thanatos isn't even released until 3061, and it uses more advanced IS tech in its variants (IS ER Mediums, Heavy PPCs, LBX/20, etc.). Let alone the fact that it's an IS Omnimech. However, it was a very popular mech, so don't be surprised if it eventually enters MWO . . . just don't expect it any time soon.
#10
Posted 03 November 2015 - 04:58 PM
Hey I would like to see you implement a 16 WEAPON ATLAS... Come on...give this 100 ton monster more guns to crush the enemy.
UNIT COFFER...it needs some work done...make it functional in the Game.
Lastly...my friend put a post of a Tuxedo Camo for mechs...I think it is a great idea...I would definitely spend money on that...
Also ...MeLee attacks.....shoot the arm off the enemy...and if your mech has HANDS...then pick up the destroyed component and beat down enemy mechs with it.
For example...i am in a 16 Weapon Atlas and i just took off the claw arm of a King Crab with my lasers....I then Pick up the Claw Arm...and then beat down the Enemy Crab with his own claw killing the mech. It would be EPIC!!!!
#11
Posted 03 November 2015 - 05:04 PM
#12
Posted 03 November 2015 - 05:37 PM
#13
Posted 03 November 2015 - 05:49 PM
Frost Lord, on 03 November 2015 - 05:04 PM, said:
you need to use the "arm lock" function ( the one that u have to keep the button pressed to unlock the arms), not the "toggle arm lock" function, then it should work. (or vice verso, not sure now ).
#14
Posted 03 November 2015 - 06:04 PM
Jet Warrior, on 03 November 2015 - 05:49 PM, said:
how do you do that?
never mind never new you could do that probably because its never been assigned a key.
Edited by Frost Lord, 03 November 2015 - 06:13 PM.
#16
Posted 03 November 2015 - 11:50 PM
#18
Posted 04 November 2015 - 08:25 AM
Sereglach, on 03 November 2015 - 04:43 PM, said:
It's not an.omni mech. Read sarna
Fenrisian Wolf, on 03 November 2015 - 04:41 PM, said:
You are not
#19
Posted 04 November 2015 - 08:59 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users