LCT-1E - now terrible
This has been the mainstay of the Locust family because it has the most hardpoints. It has been nerfed into the ground by the changes to the skill tree to the point where this variant is not viable, not fun to play, and can't be a Locust. It needs much stronger decel and accel quirks for it to remain playable (25% and 50% are not enough) - without them it is worthless to me as both a SPL boat and a ML boat because it simply can't change direction fast enough to dodge enemy fire.
LCT-3S - worse than before
As far as heat management, this seems to perform identically to the live server, despite the nerfs to the skill tree. I can't explain it. But, this variant is now also hindered by the mobility nerfs from the skill tree and is therefore nowhere near as viable or even enjoyable to play. It needs stronger decel and accel quirks and better missile heat gen quirks would make it decent. With the current quirk set, it is overshadowed by the LCT-1E and LCT-3M because the missiles are just way too hot, ammo-starved, and inaccurate to compete. Please do something to allow this variant to compete with the others.
LCT-3M - terrible
With fewer hardpoints and a weaker heat gen quirk than the -1E, it's always going to be second place. It has the energy cooldown quirk, but all that does it make it run hotter. Now with the nerf to the skill tree, this mech does not have the mobility to duck in and out of cover or dance around larger mechs to evade enemy fire. It's just trash again and it really needs accel + decel quirks to remain even remotely viable. It also needs something to differentiate it further from the -1E. I would suggest a better laser duration quirk (20% or more would be nice)
LCT-1M - bad
This variant is hardpoint starved and has no redeeming features. It's ammo dependent, hot, has a weak alpha, and lacks the mobility it once had. It needs a lot more.
LCT-1V - good, thank you!
This variant is also hardpoint starved and needed something crazy to make it worth playing. 50% energy cooldown and laser duration? That works. I'm not even convinced that this variant needs the mobility to compete with the others, it's fun to play.
LCT-3V - bad
The mobility quirks are not enough to make up for the losses from the skill tree. It's not agile enough, it doesn't have good weapon quirks compared to the 1V, and it doesn't have good hardpoints. This variant needs more.
LCT-PB - bad
Got nerfed into the ground by the skill tree mobility changes. This mech is no longer fun to play. Needs better mobility quirks.
Edited by Tarogato, 17 November 2015 - 11:59 PM.