Jump to content

Heat Sinks


No replies to this topic

#1 LORD ORION

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,070 posts

Posted 06 November 2015 - 08:48 AM

The direction is wrong because...

With high tonnage mechs, you can make SHS have better dissipation than a DHS mech by making them slow (because the engine sinks don't really matter much for SHS)
This is what will happen, new players and and bad players will be walking around in lumbering slow assault mechs stacked with SHS and will comnstantly get it up the butt eventually by fast wolfpacks.

This is also pretty dumb from an anthopolgical perspective.
Why would circa 3025 Inner Sphere vs Inner Sphere mechs not be designed around having massive amounts of SHS and even more terrible speed from the get go?

Making a player's new goto mechs slower and bigger to compete with DHS is not really a side upgrade choice nor does it make DHS a skill cap choice.

How is should work

The heat capacity gap between SHS and DHS should be smaller (or the same). A mech stacked with SHS should have more heat capacity before reaching shutdown.
The dissipation gap between SHS and DHS should be much larger. A mech with DHS might not have as big a heat capacity, but it will have much better dissipation for sustained firepower.

A couple of reasons why.
SHS mechs will have big front loaded damage potential. Think of it like WW1 Naval Battles where battleships stare at each other and open fire with massive volleys. (this is good for new and regular players)
DHS mechs will have sustained firepower; A faster mech with less alpha, but more DPS, who wins with manuverability, tactics and aim to get an SHS mech to critical heat and then devour it. (this is good for skilled players)

Those are choices...
Slow moving monsters with mixed weapons vs Agile Wolfpacks with more DPS that reaches a tipping point in performance once the SHS mech is heat critical.

How about a PTS with

IS SHS (engine and chasis) [not efficient technology, heat capacity can keep up with or exceed a DHS mech inefficiently, but dissipation for prolonged combat comes at a premium in weight]
Capacity 1.2
Dissipation .1

IS Engine DHS [heat capacity tech is evolved, but not dissipation tech because heatsinks require maintenance and cannot be permanetly sealed into the reactor]
Capacity 2
Dissipation .1

IS Chasis DHS [tech is fully evolved but not minituraized]
Capacity 1.3
Dissipation .17 (better than clan only because it inefficiently occupies 3 slots [.056 dissipation per slot])

Clan Engine DHS for Clan XL engines (Full evolution of heat sink technology by permanetly locking and sealing maintenance free heatsinks into the reactor) * See how I did that? Clan XL only, not IIC engines*
Capacity 2
Dissipation .15

Clan Chasis DHS [climax of heat sink technology for maximum weight/space/performance}
Capacity 1.3
Dissipation .15 [.075 dissipation per mech slot used]


Think about the implications of these changes by engine rating, mech tonnage and free space, especially IS SHS vs DHS.
An IS mech is able to beat a clan mech in heat sink performance by making various sacrifices.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users