Paigan, on 05 November 2015 - 10:54 AM, said:
I'm calling myself dumb (no irony) because I don't understand your mock-up picture

.
Could you elaborate...?
You want a teamwork reminder instead of map selection? Or afterwards? Or what has one to do with the other?
Sorry, I'm confused

I have made some other suggestions not too long ago for example about the Mechlab because of Juadas his thread.
Well this (may) sound stupid as well.
My idea -sort of- was you get presented with 4 maps (currently on-going on the live servers) and you choose which map you want to play in what order. The majority picks a map from 1 to 4. Each map who gets the majority of the votes gets a number. When everybody have casted his/her vote on the maps they do the same on gamemodes.
Then you go back to mechlab.
You number your mech in each class and you get launched in one of first maps which the majority have chosen.
The second screen is just that you can choose and number your mechs. So you get 4 matches to play with the same team with only differs in weightclass.
But you have a lobby to discuss with the team before the game launches. (Second picture: currently shows 2:59)
For example you numbered a Raven 1, Hunchback 2, Timberwolf 3 and Zeus 4.
1. You drop with your Raven on Canyon (as shown in the first example)
2. You drop with the Hunback on Caustic
3. You drop with the Timberwolf on Frozen
4 You drop with the Zeus on Crimson
Its basically 4 matches with 4 mechs and you get to play 4 times (with a same and or shuffled=possible on vote) team. So no PUG Is random anymore after match 2 and hopefully everyone wants to have a go on teamwork instead of the derp we face all the time.
If something what's its annoying is to encounter fully random 12 man after each match. Instead of full 12 random you go for 4 matches with the same guys before moving into the next one.
The downside is that your team can be a hell, and you can face losing streaks and
TONNAGE problems
I am sure i missed something regarding numbers but this was my thoughts behind it.
It's just a bit of
MY re-imagined solo que. Instead of each match getting solo you get 4x4 solo.
(Set joining a UNIT and or groupque aside for a moment which consists of PREMADE people)
I probaly sound stupid, but i hope i made a little sense. It's this kind of creativity i miss in this game.
There is a reason why people loved 4vs4 more then 12vs12 in PUG.
Because 4vs4=more personal.
And my idea is 4x4 solo run matches. Which means you get to know to the same folks for 4 matches with the chosen maps but maintaining the 12 players on your team.
Edited by Sarlic, 05 November 2015 - 01:22 PM.