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There's A Reason Why I Hate It.


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#1 Sarlic

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Posted 05 November 2015 - 09:15 AM

That would be the minimal viable product.

So much wasted potential on the new map voting screen.

Wait. This whole game screams wasted potential.

I will just leave my mock-up here. You will figure it out why i have made it like this. You like it or not. But that's not the point. There could been done so much more.

Which by wasted potential i mean: basic improvements, basic economy stimulation just anything you can think of improving that screen..

I feel no immersion in this game. NOT A SINGLE MECHWARRIOR FEEL WITH OUR CURRENT U.I.

(And yes i know this is not possible with current que system, but i would love to see it a bit different. I would love to see a lobby. But hey i don't dream no longer.)

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Edited by Sarlic, 06 November 2015 - 01:24 AM.


#2 Mister Blastman

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Posted 05 November 2015 - 09:19 AM

At first I was gonna laugh... but then I saw the four mechs. Yes... four mechs... three re-spawns. Now I ask you one question...

Can these re-spawns be for...

a. Conquest mode
b. You pick the point to spawn at (must be owned by your team)
c. Conquest timer made way longer

If all of the above are yes... then... COUNT ME IN!

Edited by Mister Blastman, 05 November 2015 - 09:20 AM.


#3 Sarlic

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Posted 05 November 2015 - 09:24 AM

View PostMister Blastman, on 05 November 2015 - 09:19 AM, said:

At first I was gonna laugh... but then I saw the four mechs. Yes... four mechs... three re-spawns. Now I ask you one question...

Can these re-spawns be for...

a. Conquest mode
b. You pick the point to spawn at (must be owned by your team)
c. Conquest timer made way longer

If all of the above are yes... then... COUNT ME IN!

I admit: I'm batshit at math.

People can laugh away if they want. I don't care, the point is how much wasted potential i see.

I know, but it something i always wanted. But that was more personal. But i know something like this is not possible due limitation as you said like the spawns/que.

But if we could launch all four maps with you -having numbered your mechs- from 1-4 (In each weight class) in the solo que you will have to work 4 matches with the same team(s).

I hope you get what i mean. I really like your suggestions.. +1.

Edited by Sarlic, 05 November 2015 - 09:27 AM.


#4 Lugh

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Posted 05 November 2015 - 09:28 AM

That will either be super wonderful (for the teams that work well together) or the worst hour of your life (for the teams of mouth breathing cursing, its all your fault ID10Ts that careen in to the enemy team early and blame the team for their stupidity).

#5 l33tworks

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Posted 05 November 2015 - 09:30 AM

+30 MC simply for picking a map? HAHAHAHAHA

#6 Sarlic

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Posted 05 November 2015 - 09:32 AM

View PostLugh, on 05 November 2015 - 09:28 AM, said:

That will either be super wonderful (for the teams that work well together) or the worst hour of your life (for the teams of mouth breathing cursing, its all your fault ID10Ts that careen in to the enemy team early and blame the team for their stupidity).

Rewards is not one sided. Both get rewards. The losing team just gets smaller portion.

I find either way the rewards must add up for both teams. The only difference is that the winning team gets the full reward.

The random selected reward is for all partipicating pilots.

View Postl33tworks, on 05 November 2015 - 09:30 AM, said:

+30 MC simply for picking a map? HAHAHAHAHA

I hope you like it. I knew you would fell for it.

Or <Insert reward> end screen reward.

Unless you are happy with our current rewards/economy?

Edited by Sarlic, 05 November 2015 - 09:40 AM.


#7 Mister Blastman

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Posted 05 November 2015 - 09:45 AM

View PostLugh, on 05 November 2015 - 09:28 AM, said:

That will either be super wonderful (for the teams that work well together) or the worst hour of your life (for the teams of mouth breathing cursing, its all your fault ID10Ts that careen in to the enemy team early and blame the team for their stupidity).


What's funny is 4v4 reveals who the players really ware...

#8 MechWarrior5152251

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Posted 05 November 2015 - 09:46 AM

There is no map or game mode I wouldn't pick for 30mc....

#9 Sarlic

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Posted 05 November 2015 - 10:24 AM

View PostMechWarrior5152251, on 05 November 2015 - 09:46 AM, said:

There is no map or game mode I wouldn't pick for 30mc....

It's just a basic idea. Give it your own spin.

Its not every map has the same rewards... but it shouldnt be complete random either making all other maps unactractive to pick.

But i hope some of you get the idea and look through it.

(The actual issue that maps like Caustic Valley stinks -read: bad map design- just as Viridian Bog which havent been modified yet with all the crap on the floor. I dont like going around the system without getting the basic problem first. But in this case i think this should work with what we have got instead of a complete new re-work and thus make people play bad maps for reasonable rewards.)

Edited by Sarlic, 05 November 2015 - 10:28 AM.


#10 Kira Onime

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Posted 05 November 2015 - 10:30 AM

I...this actually looks really good.

#11 Paigan

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Posted 05 November 2015 - 10:54 AM

View PostSarlic, on 05 November 2015 - 09:15 AM, said:

That would be the minimal viable product.

So much wasted potential on the new map voting screen.

Wait. This whole game screams wasted potential.

I will just leave my mock-up here. You will figure it out why i have made it like this. You like it or not. But that's not the point. There could been done so much more.

Which by wasted potential i mean: basic improvements, basic economy stimulation just anything you can think of improving that screen..

I feel no immersion in this game. NOT A SINGLE MECHWARRIOR FEEL WITH OUR CURRENT U.I.

(And yes i know this is not possible with current que system, but i would love to see it a bit different. I would love to see a lobby. But hey i don't dream no longer.)


Posted Image
Posted Image


I'm calling myself dumb (no irony) because I don't understand your mock-up picture :(.
Could you elaborate...?

You want a teamwork reminder instead of map selection? Or afterwards? Or what has one to do with the other?
Sorry, I'm confused :(

#12 Revis Volek

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Posted 05 November 2015 - 11:56 AM

View Postl33tworks, on 05 November 2015 - 09:30 AM, said:

+30 MC simply for picking a map? HAHAHAHAHA



I dont see you proposing a better suggestion to keep rotations more even?

Whats funny about that? BTW, I guess trolls are happy with Paulconomy..

Edited by DarthRevis, 05 November 2015 - 11:59 AM.


#13 Alwrathandabout42ninjas

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Posted 05 November 2015 - 11:58 AM

View PostSarlic, on 05 November 2015 - 09:15 AM, said:

That would be the minimal viable product.

So much wasted potential on the new map voting screen.

Wait. This whole game screams wasted potential.

I will just leave my mock-up here. You will figure it out why i have made it like this. You like it or not. But that's not the point. There could been done so much more.

Which by wasted potential i mean: basic improvements, basic economy stimulation just anything you can think of improving that screen..

I feel no immersion in this game. NOT A SINGLE MECHWARRIOR FEEL WITH OUR CURRENT U.I.

(And yes i know this is not possible with current que system, but i would love to see it a bit different. I would love to see a lobby. But hey i don't dream no longer.)


Posted Image
Posted Image


Wow. Im impressed. You put alot of thought into this original idea, and showed PGI ways to improve the game. Kudos and I hope they pay attention to your post. Well done.

#14 Sarlic

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Posted 05 November 2015 - 01:05 PM

View PostPaigan, on 05 November 2015 - 10:54 AM, said:


I'm calling myself dumb (no irony) because I don't understand your mock-up picture :(.
Could you elaborate...?

You want a teamwork reminder instead of map selection? Or afterwards? Or what has one to do with the other?
Sorry, I'm confused :(

I have made some other suggestions not too long ago for example about the Mechlab because of Juadas his thread.

Well this (may) sound stupid as well.
My idea -sort of- was you get presented with 4 maps (currently on-going on the live servers) and you choose which map you want to play in what order. The majority picks a map from 1 to 4. Each map who gets the majority of the votes gets a number. When everybody have casted his/her vote on the maps they do the same on gamemodes.

Then you go back to mechlab.
You number your mech in each class and you get launched in one of first maps which the majority have chosen.

The second screen is just that you can choose and number your mechs. So you get 4 matches to play with the same team with only differs in weightclass. But you have a lobby to discuss with the team before the game launches. (Second picture: currently shows 2:59)

For example you numbered a Raven 1, Hunchback 2, Timberwolf 3 and Zeus 4.

1. You drop with your Raven on Canyon (as shown in the first example)
2. You drop with the Hunback on Caustic
3. You drop with the Timberwolf on Frozen
4 You drop with the Zeus on Crimson

Its basically 4 matches with 4 mechs and you get to play 4 times (with a same and or shuffled=possible on vote) team. So no PUG Is random anymore after match 2 and hopefully everyone wants to have a go on teamwork instead of the derp we face all the time.

If something what's its annoying is to encounter fully random 12 man after each match. Instead of full 12 random you go for 4 matches with the same guys before moving into the next one.

The downside is that your team can be a hell, and you can face losing streaks and TONNAGE problems
I am sure i missed something regarding numbers but this was my thoughts behind it.

It's just a bit of MY re-imagined solo que. Instead of each match getting solo you get 4x4 solo.

(Set joining a UNIT and or groupque aside for a moment which consists of PREMADE people)

I probaly sound stupid, but i hope i made a little sense. It's this kind of creativity i miss in this game.

There is a reason why people loved 4vs4 more then 12vs12 in PUG.

Because 4vs4=more personal.
And my idea is 4x4 solo run matches. Which means you get to know to the same folks for 4 matches with the chosen maps but maintaining the 12 players on your team.

Edited by Sarlic, 05 November 2015 - 01:22 PM.


#15 C E Dwyer

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Posted 05 November 2015 - 01:18 PM

this game not having respawn in arena fights is the only good thing left, that PGI haven't screwed up

#16 Alistair Winter

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Posted 05 November 2015 - 01:23 PM

Looks good. My major objection with this mock-up, just like with PGI's original, is that the bottom choice between game modes doesn't look very pretty at all. When I first saw the screen, I thought there was some kind of resolution error and I wasn't seeing the whole page. There needs to be more air around the bottom pictures. I like that you put 1,2,3,4 above the top options. I think there should be something similar above the game modes. Either 1,2, or A, B.

I like the border you put around the map pictures. I think the game mode pictures need similar fancy borders. Both in your version and in the PGI version, it just looks like the game modes were squeezed in at the bottom as an afterthought.

I also think PGI made a big mistake for how game modes are illustrated.
Conquest should only show the conquest bases / mining rigs.
Assault should only show the assault mobile base.
Skirmish should only show mech vs mech combat.

There's too much action in all 3 videos, makes it hard to identify them at a glance.

#17 AlphaToaster

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Posted 05 November 2015 - 01:37 PM

When there was the big lobby revamp, and we got private lobbies added, there was supposed to be some kind of "I like my team, please keep me with this group" feature we were supposed to have after a match, if we wanted to stay together.

Now I'm not sure if this was passed on in favor of LFG, but I originally thought it was some kind of option that the system would handle that part, and turn the pug into a group with all the people who opted to stay together. I don't know if this group then was put into the group queue, or if this group was simply left together, since they all queued solo, and just the remaining team members added, before they get dropped back in for another match.

I remember this was something discussed as something they were looking at, as part of the player lobby.

#18 BARBAR0SSA

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Posted 05 November 2015 - 01:42 PM

View PostCathy, on 05 November 2015 - 01:18 PM, said:

this game not having respawn in arena fights is the only good thing left, that PGI haven't screwed up

Elaborate on why having respawns is bad, NO ONE has been able to justify the sit there and watch a match mentality.

I have no idea why you're against;

best of 3 on same map vs same teams
king of the hill with respawn
base assault mode with limited respawns a la Unreal Tournament style with both sides taking a turn.

Same 24 people playing against eachother on different maps without disconnecting and having to go back through MM

It boggles the mind why the hardcore BT fans insist on making this game so boring, all it's done is lead to stupid decisions like focusing on releasing mechs only for the past 6 months with minor tweaks to gameplay. CW3 finally is getting some work but like wtf, people have left...Ooo a TBR C oh wait I own one, waste of time grinding it out, work 1 hour of OT and pay for a mech pack if I was desperate.

#19 Wing 0

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Posted 05 November 2015 - 01:49 PM

like this thought but knowing PGI and the recent bonehead decision, it wont work for them.

#20 KodiakGW

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Posted 05 November 2015 - 02:18 PM

View PostSarlic, on 05 November 2015 - 01:05 PM, said:

The downside is that your team can be a hell, and you can face losing streaks and TONNAGE problems
I am sure i missed something regarding numbers but this was my thoughts behind it.


The main reason why I would be against this. What happens if your team is terribad? I have 3 more drops with these guys??? Lots of wasted time if they continue doing the same (not playing well with the team). And what about the guys who disconnect after the first round, or decides to go AFK, or suicide rushs to not incur the disconnect penalty.

Basically your plan is similar to what was proposed before. Allow people to queue four mechs of the same weight class. Let people choose which one based on map and game type.

Both your idea and that one promotes owning multiple mechs. Should drive sales of MC or packs, which is good for the company....you would think.





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