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People Rage About Voting Now


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#1 Mazzyplz

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Posted 03 November 2015 - 07:15 PM

http://mwomercs.com/...map-horrifying/

but just a few days ago you let me get bullied into silence when i predicted and told you all EXACTLY what was going to happen

i am having a hard time understanding this community; why were people not vocal back then?
were they really this clueless??

do players of mwo as much as paul inoye have the capability of planning ahead of an amoeba?

http://mwomercs.com/...-selectis-dumb/

http://mwomercs.com/...25-vote-me-out/

http://mwomercs.com/...3-mapmode-vote/

http://mwomercs.com/...-for-game-type/

http://mwomercs.com/...-voting-system/

#2 oldradagast

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Posted 03 November 2015 - 07:18 PM

Not all of us were opposed to you, but EVERY time PGI makes a change that favors big units, dumbs down the game, and allows free wins, the mob supports it.

This applies to everything from the seal-clubbing lunacy of no match-making in CW, which killed that game mode, to this new idiocy of voting on game modes and maps.

The brutal truth is that a frightening number of "gamers" don't want a game. They want to simply 1-shot "bads" and "stupid noobs" while picking the map and game mode to their benefit and while cowering from equally skilled opponents. Then, they can brag about their "skillz" and how "everyone else is stupid and needs to git gud!" on the forums.

People bash PGI for failure to provide a "thinking man's shooter" and failure to create proper role warfare. And then the majority votes for simple, cold maps and the one game mode that lacks role warfare, while derping around in their laser vomit and dual Gauss "skill Wolves." It's a joke, but the game has became EXACTLY what too many really wanted it to be.

Edited by oldradagast, 03 November 2015 - 07:20 PM.


#3 TyphonCh

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Posted 03 November 2015 - 07:19 PM

I've noticed this as well. There are always people lurking in the shadows waiting to pounce on any thread they disagree with, then belittle and blungeon it to death.
Whine threads tend to get the most attention, because protecting ones ego is more important than improving the game play and expanding on good ideas
It's the same on every forum though. Whatever.

Edited by Team Chevy86, 03 November 2015 - 07:19 PM.


#4 Kilo 40

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Posted 03 November 2015 - 07:20 PM

View PostMazzyplz, on 03 November 2015 - 07:15 PM, said:

why were people not vocal back then?


because no one cares and this is not an issue.

#5 sycocys

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Posted 03 November 2015 - 07:20 PM

We knew people were going to rage about it. People rage about any change whether it be minor or something that is actually working towards improving the MM system.

It could have been - The UI got 2 pixesl added to the border of the menus. 700 rage posts.

#6 oldradagast

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Posted 03 November 2015 - 07:22 PM

View PostKilo 40, on 03 November 2015 - 07:20 PM, said:


because no one cares and this is not an issue.


Haven't been paying attention much, have you? Ah, well - how could I forget "my personal experiences matter more than anyone else's; if it didn't happen to me, it didn't happen." :rolleyes:

#7 xWiredx

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Posted 03 November 2015 - 07:24 PM

The only bad consequence from the new system that I've seen is that somehow matches are more balanced based on PSR but are clearly not actually balanced because these people I'm getting put with now... wow.

- Watching them try to play modes that are outside of their preferences is painful.
- More teams spread out too much too quickly.
- Or they cower behind cover and get picked off slowly by poking inefficiently.
- Seriously, I think the PSR system does not know what's up.
- The next few weeks while people adjust is going to be terrible.

#8 Kilo 40

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Posted 03 November 2015 - 07:24 PM

View Postoldradagast, on 03 November 2015 - 07:22 PM, said:


Haven't been paying attention much, have you?


I sure have.

#9 Kjudoon

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Posted 03 November 2015 - 07:27 PM

Quote

i am having a hard time understanding this community; why were people not vocal back then?
were they really this clueless??


1. I was vocal. Nobody wanted to hear.
2. Yes. They are that clueless because they don't understand causality.

#10 Thorqemada

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Posted 03 November 2015 - 07:30 PM

There is a saying that roughly goes so:
Freinds care for what friends need instead of what they want.

That describes the relation of Developers with their Playerbase very well!

Gave PGI their Playerbase what they needed or what they wanted?

Edited by Thorqemada, 03 November 2015 - 07:32 PM.


#11 oldradagast

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Posted 03 November 2015 - 07:31 PM

View PostThorqemada, on 03 November 2015 - 07:30 PM, said:

There is a saying that roughly goes so:
Freinds care for what friends need instead of what they want.

That describes the relation of Developers with their Playerbase very well!


Not sure the game needed a variety reduction - it wasn't that deep in the first place. Nor did lasers need a buff now that we only play on the coldest map available at the time.

#12 Trev Firestorm

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Posted 03 November 2015 - 07:32 PM

This change announcement slipped by my noticed ahead of time sadly... Much shame and irritation.

#13 Thorqemada

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Posted 03 November 2015 - 07:38 PM

View Postoldradagast, on 03 November 2015 - 07:31 PM, said:

Not sure the game needed a variety reduction - it wasn't that deep in the first place. Nor did lasers need a buff now that we only play on the coldest map available at the time.


Oh - i am against Voting and was vocal about that - PGI gave the a part of the Playerbase what they wanted and did throw all others under the Bus.

#14 Y E O N N E

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Posted 03 November 2015 - 07:42 PM

View Postoldradagast, on 03 November 2015 - 07:18 PM, said:

Not all of us were opposed to you, but EVERY time PGI makes a change that favors big units, dumbs down the game, and allows free wins, the mob supports it.

This applies to everything from the seal-clubbing lunacy of no match-making in CW, which killed that game mode, to this new idiocy of voting on game modes and maps.

The brutal truth is that a frightening number of "gamers" don't want a game. They want to simply 1-shot "bads" and "stupid noobs" while picking the map and game mode to their benefit and while cowering from equally skilled opponents. Then, they can brag about their "skillz" and how "everyone else is stupid and needs to git gud!" on the forums.

People bash PGI for failure to provide a "thinking man's shooter" and failure to create proper role warfare. And then the majority votes for simple, cold maps and the one game mode that lacks role warfare, while derping around in their laser vomit and dual Gauss "skill Wolves." It's a joke, but the game has became EXACTLY what too many really wanted it to be.


Don't forget the nerf-herders frothing for flatter, more open maps with "clear visibility." Heaven forbid their combat environment not be ideal for any sort of electronic sensory aids and require you to get close enough to use those Mark I eyeballs...

RIP Bog 1.0

#15 cSand

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Posted 03 November 2015 - 08:04 PM

View Postoldradagast, on 03 November 2015 - 07:18 PM, said:

Not all of us were opposed to you, but EVERY time PGI makes a change that favors big units, dumbs down the game, and allows free wins, the mob supports it.

This applies to everything from the seal-clubbing lunacy of no match-making in CW, which killed that game mode, to this new idiocy of voting on game modes and maps.

The brutal truth is that a frightening number of "gamers" don't want a game. They want to simply 1-shot "bads" and "stupid noobs" while picking the map and game mode to their benefit and while cowering from equally skilled opponents. Then, they can brag about their "skillz" and how "everyone else is stupid and needs to git gud!" on the forums.

People bash PGI for failure to provide a "thinking man's shooter" and failure to create proper role warfare. And then the majority votes for simple, cold maps and the one game mode that lacks role warfare, while derping around in their laser vomit and dual Gauss "skill Wolves." It's a joke, but the game has became EXACTLY what too many really wanted it to be.


post of the goddamn year


You sir just won MWO forums

#16 sycocys

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Posted 03 November 2015 - 08:12 PM

Honestly, there is also a tipping point where they were going to have to give in to new players/non-whales to some degree because their revenue streams from those of us that have been pouring money in for the last 3 years is drying up.

They only want to sell mechpacks from what it seems, so unless we either start working out other ways for them to incentive-ize us to continue funding or buy packs again realistically they have to try to entice the non-payers to pay up. Things like this will make many people mad, but will make the game more appealing to the broader range of players - especially going into steam for the few it will pick up there.

#17 Coolant

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Posted 03 November 2015 - 08:16 PM

View Postoldradagast, on 03 November 2015 - 07:31 PM, said:


Not sure the game needed a variety reduction - it wasn't that deep in the first place. Nor did lasers need a buff now that we only play on the coldest map available at the time.


Just played on Canyon Networks and Frozen City was available...theory went right out the window.

#18 Xetelian

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Posted 03 November 2015 - 08:19 PM

This change saddens me because I'll never see Terra Therma voted for by any group of players and I loved that map. People spent more time shut down than fighting and I took advantage of my ability to not always alpha every shot and time my heat.

Also I have not played any mode besides skirmish all night. I happen to like conquest and assault more than skirmish but that really doesn't bother me because they're all TDM in the end. My only complaint about skirmish is if one person decides to hide instead of fighting, you can't simply out cap that person to quicken the win.


There are ups and downs to this whole new voting thing and I guess they don't need to rework Terra Therma or Desert because no one picks hot maps.

Edited by Xetelian, 03 November 2015 - 08:20 PM.


#19 El Bandito

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Posted 03 November 2015 - 08:20 PM

View PostYeonne Greene, on 03 November 2015 - 07:42 PM, said:

Don't forget the nerf-herders frothing for flatter, more open maps with "clear visibility." Heaven forbid their combat environment not be ideal for any sort of electronic sensory aids and require you to get close enough to use those Mark I eyeballs...

RIP Bog 1.0


It is PGI's own damn fault for making Assaults get stuck on every single indestructible pebble and branch. As an Assault pilot I am ******* glad that I will never play Bog again, even though I have 1.45 WLR on it.

Edited by El Bandito, 03 November 2015 - 08:21 PM.


#20 Death Proof

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Posted 03 November 2015 - 08:23 PM

View PostMazzyplz, on 03 November 2015 - 07:15 PM, said:

http://mwomercs.com/...map-horrifying/

but just a few days ago you let me get bullied into silence when i predicted and told you all EXACTLY what was going to happen

i am having a hard time understanding this community; why were people not vocal back then?
were they really this clueless??

do players of mwo as much as paul inoye have the capability of planning ahead of an amoeba?

http://mwomercs.com/...-selectis-dumb/

http://mwomercs.com/...25-vote-me-out/

http://mwomercs.com/...3-mapmode-vote/

http://mwomercs.com/...-for-game-type/

http://mwomercs.com/...-voting-system/


The sky is still not falling, dude.

People always complain when there's any change. It's what people do. The game is pretty much exactly the way it was before if you kept each game mode checked when searching, except it's easier for MM to find matches.

For players that didn't keep everything checked, then yeah I can understand your frustration...but it's really not as big of a deal as you're making it out to be.





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