Rebalance wave 3 is up for testing in the PTS. I haven't tried it out yet. Anyone get to drop in the PTS? If so, what are your thoughts?
0
Anyone Jump On The Pts Yet?
Started by DjPush, Nov 04 2015 07:52 PM
7 replies to this topic
#1
Posted 04 November 2015 - 07:52 PM
#2
Posted 04 November 2015 - 07:59 PM
I hear they have 4v4 in solo queue
#4
Posted 04 November 2015 - 08:10 PM
It's fantastic. 4v4, although always skirmish essentially, is the most fun I've had in this game yet. The reduction of firepower on the field makes the battle move around constantly instead of stagnating, since poking your head out won't get you cored instantly, in most cases.
It's really a lot of fun, and beware the Atlas, those people piloting them are scary... they just don't die and won't stop walking slowly towards you with each shot taking a quarter of your mech D= ... RIP my Nova...
It's really a lot of fun, and beware the Atlas, those people piloting them are scary... they just don't die and won't stop walking slowly towards you with each shot taking a quarter of your mech D= ... RIP my Nova...
#5
Posted 04 November 2015 - 08:32 PM
Gamuray, on 04 November 2015 - 08:10 PM, said:
It's really a lot of fun, and beware the Atlas, those people piloting them are scary... they just don't die and won't stop walking slowly towards you with each shot taking a quarter of your mech D= ... RIP my Nova...
Definatly have to zone them now. Going for legs is actually something that might be a good idea to slow those guys down.
#6
Posted 04 November 2015 - 08:38 PM
Has some good points but they still retained the terrible mechanics from PTS2, AKA: Unecessary reticle change and ghost damage.
#7
Posted 04 November 2015 - 10:27 PM
Just deleted the PTS server after i saw the 4v4 change.
#8
Posted 04 November 2015 - 10:40 PM
After patching for hours I jumped on, waited 20 minutes for a game, and then the client crashed. Maybe I'll try later...
I did have a look at quirks first. I can't work out what's going on with sensor ranges / strength. Apparently most lights are getting sensor nerfs of -200 something, but one (not all) of the Urbies gets a +200 bonus? I don't follow the logic here
I did have a look at quirks first. I can't work out what's going on with sensor ranges / strength. Apparently most lights are getting sensor nerfs of -200 something, but one (not all) of the Urbies gets a +200 bonus? I don't follow the logic here
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users