We've heard alot of info about standing in water to to dissapate heat and the effect of how snow and ice slows the generation of heat. My question is has the possibilty of starting fires in areas where the enemy may be hiding (tree cover and buildings).
Hot vs Cold
Started by ArchRakshasa, Jul 08 2012 08:54 AM
10 replies to this topic
#1
Posted 08 July 2012 - 08:54 AM
#2
Posted 08 July 2012 - 09:05 AM
Sounds like a good idea if it works
#3
Posted 08 July 2012 - 09:05 AM
It would be a fun idea but if you're standing in one place for too long you're as good as dead anyway.
#4
Posted 08 July 2012 - 09:17 AM
Nah. You don't run that hot. That'd be like trying to set fire to grass using a pot that's still warm from boiling water for your ramen noodles. It'd cool off before the grass heats up enough to flame up.
Flamers, on the other hand, those are a different story.
Flamers, on the other hand, those are a different story.
#5
Posted 09 July 2012 - 05:10 PM
Between getting there heat up or getting a smoke screen for cover, I'm hoping both are being considered.
#6
Posted 09 July 2012 - 05:12 PM
There is a lot of cannon fiction of setting woods on fire just for that reason.
#7
Posted 09 July 2012 - 05:15 PM
The most notable example of heat causing issues is in deserts. Similar to how cold environments get rid of heat faster, deserts are relatively terrible at getting rid of heat, and energy weapons overheat much, much more commonly.
I could see a full-scale forest fire causing heating issues, but I don't think those will be common enough to really end up as a factor in the game (maybe much, much later, if we get a redwood-size tree forest where the forest fires are the fault of the battle itself, but I highly doubt it for any time near launch). Most of the time, even if you are able to light trees or buildings on fire, I don't see it doing much to heat levels.
I could see a full-scale forest fire causing heating issues, but I don't think those will be common enough to really end up as a factor in the game (maybe much, much later, if we get a redwood-size tree forest where the forest fires are the fault of the battle itself, but I highly doubt it for any time near launch). Most of the time, even if you are able to light trees or buildings on fire, I don't see it doing much to heat levels.
Edited by Tvae, 09 July 2012 - 05:17 PM.
#8
Posted 09 July 2012 - 05:17 PM
A small brush fire isn't going to be enough to heat up steel (or whatever is used for the mechs) especially considering the sheer magnitude of the mechs. The smoke created would be a nice cover as someone previously stated.
#9
Posted 09 July 2012 - 05:18 PM
Realy depends, you might wanna make a seperate loadout just for maps like this, also depends if water will slow you down in this game, and even ontop of that the location of the puddle of water (such as how much cower will you have in it, how obvious will you be, is it in the middle of a giant open field!)
#10
Posted 09 July 2012 - 05:20 PM
I wonder two things related to this topic:
1. will flamers be capable of doing heat damage to enemies, as is the case in the tabletop rules (it's at least an optional rule)?
2. will heatsinks in the legs function at double rate when in water, like in the tabletop rules?
1. will flamers be capable of doing heat damage to enemies, as is the case in the tabletop rules (it's at least an optional rule)?
2. will heatsinks in the legs function at double rate when in water, like in the tabletop rules?
#11
Posted 09 July 2012 - 05:54 PM
ArchRakshasa, on 08 July 2012 - 08:54 AM, said:
We've heard alot of info about standing in water to to dissapate heat and the effect of how snow and ice slows the generation of heat. My question is has the possibilty of starting fires in areas where the enemy may be hiding (tree cover and buildings).
IF you place HS in the legs and if they implement this yes.
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