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Heat Distribution


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#1 zagibu

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Posted 12 November 2015 - 01:49 AM

So what if PGI added local heat, so that when you fire your 4 LLs in that side torso, this part is heated up the most (taking damage from heat first), and the neighboring parts a bit less, and so on? Then also make it that heatsinks only dissipate heat created in the respective section they are installed, and voilà, you have not only created a much deeper mech construction metagame, but you have also nerfed those mechs who concentrate all their firepower in one or two mech sections and maybe even made single heatsinks viable for some builds again.

Of course, heat would still have to travel from the hotter parts to the cooler parts, and maybe the reactor should always heat up proportionally to the hottest section, and I'm sure there are many more tweaks that would have to be done, but what do you think about the system in general?

#2 Daelen Rottiger

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Posted 12 November 2015 - 01:57 AM

In general I think this is a very interesting idea.

Heatsink tweak is needed though. Might kill some omnipods of clans, not sure about that.

#3 His Holiness Pope Buster

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Posted 12 November 2015 - 04:18 AM

I think it's a good idea.

View PostDaelen Rottiger, on 12 November 2015 - 01:57 AM, said:

In general I think this is a very interesting idea.

Heatsink tweak is needed though. Might kill some omnipods of clans, not sure about that.


Damage to internals would only start when the mech overheats which would make heat management even more important. Anything that further emphasizes skill is good to distinguish this game from others.

#4 adamts01

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Posted 12 November 2015 - 04:21 AM

It's interesting, but no. My OP cheese timber has completely distributed weapons. It needs to be nerfed and my 2mpl Mist Lynx doesn't.

#5 Voras

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Posted 12 November 2015 - 04:28 AM

Seemingly, this only shifts the "meta" ... so mechs with nicely spread out weapon mounts are getting stronger, while mechs with clustered weapon mounts get nerfed.

And how do engine-mounted heat sinks work then? Still generally? So mechs like the TBR with 15 DHS in the engine are still profiting the most?

I do not see, how this solves anything, except shifting the problem to other mechs.

Edited by Voras, 12 November 2015 - 04:29 AM.


#6 MeiSooHaityu

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Posted 12 November 2015 - 04:33 AM

Aren't we talking about taking damage to internals during an overheating condition? The idea is to not overheat to begin with and when you do, damage just applies to random locations.

This just idea seems like it adds a bit of detail to the overheat mechanic and a little bit of reason to where internal damage occurs. I think it is a good idea.

And since this occurs under overheat conditions (the only time internals are damaged due to heat), I wouldn't let it have any effect on my loadout what-so-ever.

#7 Voras

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Posted 12 November 2015 - 04:50 AM

View PostMeiSooHaityu, on 12 November 2015 - 04:33 AM, said:

Aren't we talking about taking damage to internals during an overheating condition? The idea is to not overheat to begin with and when you do, damage just applies to random locations.

He also suggested, that heat sinks should only work in the location they are placed in. This is quite bad, if you want to place sinks in a weaponless side torso for example... these heat sinks would then be useless.

#8 MeiSooHaityu

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Posted 12 November 2015 - 04:58 AM

View PostVoras, on 12 November 2015 - 04:50 AM, said:

He also suggested, that heat sinks should only work in the location they are placed in. This is quite bad, if you want to place sinks in a weaponless side torso for example... these heat sinks would then be useless.


I missed that part.

Yea, that isn't a good idea. I don't mind hitboxes taking internal damage from an overheat condition where the offending weapons are fired from, but tieing it to heatsink placement just nerfs IS mechs vs Clan more than anything. It's easier to make sure a hitbox is cooled with a heatsink on a clan machine when it takes up 33% less room. Unless IS only wants to run SHS :/

Yea, that part isn't good.

#9 l33tworks

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Posted 12 November 2015 - 05:18 AM

Great. At least I wont blow my head anymore.

#10 His Holiness Pope Buster

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Posted 12 November 2015 - 06:06 AM

View PostMeiSooHaityu, on 12 November 2015 - 04:33 AM, said:

Aren't we talking about taking damage to internals during an overheating condition? The idea is to not overheat to begin with and when you do, damage just applies to random locations.


Yes. This is exactly it.

If during the internal damage during overheating there was a increased chance of criting out one of the weapons then this could be a gentle tool to slightly alleviate high energy alphas.

As for mechs with distributed weapons, maybe we could slightly 'deconverge' weapons not mounted on the same component.

#11 Mechteric

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Posted 12 November 2015 - 06:49 AM

It could be neat, but would certainly be too complex to convey in-game.

#12 zagibu

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Posted 12 November 2015 - 10:15 AM

View PostVoras, on 12 November 2015 - 04:50 AM, said:

He also suggested, that heat sinks should only work in the location they are placed in. This is quite bad, if you want to place sinks in a weaponless side torso for example... these heat sinks would then be useless.

No, they wouldn't be useless, because heat would still spread from the originating place to the weaponless side torso, but not instantaneous.

One of the reasons why I'd like to nerf concentrated weapon grouping is because we could combine it with a removal of all non-arm based weapon convergence. Then you would have a choice of hotter, concentrated weapons and cooler, distributed weapons.

#13 FrontGuard

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Posted 12 November 2015 - 10:19 AM

heat can be conducted from one place to another using copper pipes...
so, no.

#14 Felicitatem Parco

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Posted 12 November 2015 - 10:22 AM

View Postadamts01, on 12 November 2015 - 04:21 AM, said:

It's interesting, but no. My OP cheese timber has completely distributed weapons. It needs to be nerfed and my 2mpl Mist Lynx doesn't.


Meta unaffected...

#15 Clownwarlord

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Posted 12 November 2015 - 10:32 AM

The problem is you would allow high pin point alphas to continue and in actuality their ability to continue firing would be increased if the heat was to be spread out because weapons are spread out.

The concept of a mech though and where it gets it's heat from actually isn't the weapons them selves when it comes to energy weapons but the draw on a nuclear engine. the more power you draw the more heat it cranks out because it is a by product of the draw.

So draw more power by shooting more more heat from the engine direct. Not to say that each weapon though wouldn't have heat because they would. The more energy put across a weapon the more it breaks down due to fatigue caused by heat or friction or what ever might depend on based on the weapon.





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