The Ares Conventions impact on salvage and ragequitting.
#1
Posted 03 December 2011 - 04:27 PM
If you read http://www.sarna.net...res_Conventions specifically #3 and #4
You see the possibility of honorable surrender and withdrawal from combat. If you build this surrender mechanism into the game you could reduce the impact of both salvage and loss of mechs. Primarily tough it would increase player choice.
Combined with hard rules for salvage it would give the player option and reason not to fight to the death every single combat. Possibly promoting more tactical behavior from the players.
A company that find itself out-gunned have the option to surrender and loose income but avoid large costs or try to out-smart and out-fight the heavy opponents for a larger reward.
Paying ransom for your mechs after a surrender instead of you getting a copy and your opponent salvaging a copy makes it much easier to balance the in-game economy as well.
Of course both excessive surrendering and not giving quarter should impact how a company is viewed by the rest of the world. Things to base this on could be: Did the company engage/hit all enemy units ? Did any pilot engage/hit a surrendered mech more than a second after it had surrendered ?
Merc-contracts could be phrased like: 500k C-bills for engaging the enemy, plus 800k C-bills for the objective, 50% of salvaged ammo/spare parts and ransom for defeated enemies.
I am all for a rather small reward for a completed contract so that missions like guard/raid the warehouse/convoy should be important for the company's economy. High prices on ammunition and amour should help this as well.
And last but not least, you could treat all forms of disconnects the same way. Rage-quit wont work, you still have to pay ransom for your mech even if you did not technically surrender/get killed.
#2
Posted 03 December 2011 - 05:41 PM
One thing all Merc Commanders need to remember about contracts, salvage, and fighting is that you should complete your objectives with the least amount of fighting possible, if you have to fight at all you need to outfox, or in my case outwolf, your opponents, get better and more accurate hits on them, and take as little damage as possible. If there's going to be an economy in this game, for sure, and it includes salvage, and commanders are going to have to put the most tactical work into their gaming, to keeping their people alive while completing all objectives, then it's absolutely necessary for Merc Commanders to pay attention to this.
#3
Posted 03 December 2011 - 06:35 PM
base price
% salvage rights with chances for items and mechs
if you win you get your deposit money back plus the base pay. the % of salvage and some items to use/trade/sell
if you lose you get your deposit money back
if you get on planet and decide its a bad place to be and walk/run off a clearly marked border then you dont get your deposit back
if a player d/c's he'd just better hope its not in a fight as i'm really hoping theres a reconnect function for the game
rage quitters get punished if they run off the field thru the loss of the drop ship deposit. if they just yank the cord out of the wall they get punished cause odds are someone will find their mech and destroy them.
#4
Posted 03 December 2011 - 06:55 PM
Kay Wolf, on 03 December 2011 - 05:41 PM, said:
I think we have at least a little more than just a vague idea of how Russ and Jordan want salvage to be handled. If you have a look at the 2009 IGN interview, you will be able to pick up on so of the basic thoughts that they have.
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Also,
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I have to say that I REALLY like this approach. It's a fresh departure from the stale old, "go by canon" attitude, and it also keeps the game from getting TOO arcadey. Kind of a happy median.
To me, the more complex these aspects of the game get, the more convoluted it can become, and therefore less fun to play.
#5
Posted 03 December 2011 - 08:11 PM
Edited by mithril coyote, 03 December 2011 - 08:13 PM.
#6
Posted 03 December 2011 - 08:47 PM
Geist Null, on 03 December 2011 - 06:35 PM, said:
base price
% salvage rights with chances for items and mechs...
Red Beard, on 03 December 2011 - 06:55 PM, said:
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To me, the more complex these aspects of the game get, the more convoluted it can become, and therefore less fun to play.
#7
Posted 04 December 2011 - 01:30 AM
Svaje, on 03 December 2011 - 04:27 PM, said:
Considering the at times insane net connection I have, I'd rather not have that. "Dang, lost connection. There went my mech."
#8
Posted 04 December 2011 - 05:21 AM
You spheroids gave up on any pretense for honorable combat since Kerensky's children have returned.
#9
Posted 05 December 2011 - 11:31 PM
If I pay money to play this game only to find I've got to pay pixel-cash when my ISP has a problem then it's off to the next MMO for me. That's the attitude you have to cater to; not everyone is a hardcore fan... in fact not many people are at all.
#10
Posted 06 December 2011 - 06:30 AM
PGI does not HAVE to cater to anything, Sam, they need to make the game in the way they're going to make the game and, with or without you, players will come out of the wood work for something that is actually relatively true -and I already know it's not going to be, perhaps, even 95% true to canon, because it simply shouldn't be- to the game it's based on.
Now, rather than being a negative nancy -to coin a very old term- why don't you try to get with the larger portion of us, here, and speak with positive tones and decent words. Have a nice day, schnookums, hehe. (shakes head)
#11
Posted 06 December 2011 - 08:08 AM
#12
Posted 06 December 2011 - 09:27 AM
Kay Wolf, on 06 December 2011 - 06:30 AM, said:
PGI does not HAVE to cater to anything, Sam, they need to make the game in the way they're going to make the game and, with or without you, players will come out of the wood work for something that is actually relatively true -and I already know it's not going to be, perhaps, even 95% true to canon, because it simply shouldn't be- to the game it's based on.
Now, rather than being a negative nancy -to coin a very old term- why don't you try to get with the larger portion of us, here, and speak with positive tones and decent words. Have a nice day, schnookums, hehe. (shakes head)
Even so, you're making two huge assumptions. First off is that "everyone" agrees. We don't. Just look at the threads. Sure, most of us are "hard-core" veterans, but we can't even agree on the colour of the sky most of the time. Second, you seem to think that just because this forum has a certain demographic, when the game is released said demographic will "make the jump" into the game, thus not accounting for curious souis who pop in to see what this "MechWarrior thing" is and what it does.
With that out of the way, I repeat my earlier post. I would hate to see disconnecting from the game being "punished" by loss of salvage rights or whatever. If my ISP takes a dump on me, I suddenly have to suffer for that in a game? Thanks, but no thanks. I'd rather have the game not be F2P then.
#13
Posted 06 December 2011 - 09:36 AM
kargush, on 06 December 2011 - 09:27 AM, said:
It's spelled color and it's light blue with a hint of chartreuse......
(Sorry couldn't resist)
#14
Posted 06 December 2011 - 09:39 AM
kargush, on 06 December 2011 - 09:27 AM, said:
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You're absolutely right, there's not one of us, veteran or twitcher alike, who can agree on the color of the sky, but what many of us can agree on is that we want to play a fun approximation of BattleTech on-line, and our hosts have said as much that this is what they're trying to achieve. Their job is to NOT alienate anyone if they can help it, while my take is that if they build the game in a way that makes it as I just explained, a fun approximation of BattleTech on-line, then people will come out of the wood work. Alternately, if they cow-tow to the twitch community, the instant gratification kiddies who are used to getting their generally collective way, then yes they may have a decent enough revenue stream to pay off the game and, perhaps, get moving in yet another direction with their company, but that's as far as it will go; whereas, with the veterans, if the game is built to that fun approximation of BattleTech on-line, they will have paying customers for a decade or more to come. I said 'will'... that IS an assumption, and I think put in context with what I've said, will prove out to be a pretty accurate assumption by the time PGI is ready to close the servers for MWO.
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#16
Posted 06 December 2011 - 10:54 AM
Kyll Long, on 06 December 2011 - 09:36 AM, said:
It's spelled color and it's light blue with a hint of chartreuse......
(Sorry couldn't resist)
Whoa there...lets not go making assumptions about spelling...according to me and the OED it can also be, quite rightly and accurately spelled COLOUR.
The language may be English in this forum, but it's far from being an American board.
#17
Posted 06 December 2011 - 01:50 PM
Mchawkeye, on 06 December 2011 - 10:54 AM, said:
Whoa there...lets not go making assumptions about spelling...according to me and the OED it can also be, quite rightly and accurately spelled COLOUR.
The language may be English in this forum, but it's far from being an American board.
Don't ya mean the language should be Scottish? (in reality i for one am very happy to see so many players about from the mainland and from Eastern Europe/Asia. It gives us a lot of hope for the future that BT has such a diverse following.)
#18
Posted 06 December 2011 - 04:22 PM
Kyll Long, on 06 December 2011 - 01:50 PM, said:
Don't ya mean the language should be Scottish? (in reality i for one am very happy to see so many players about from the mainland and from Eastern Europe/Asia. It gives us a lot of hope for the future that BT has such a diverse following.)
Scottish? Aye, that'd be good, though this board would end up sounding like an Irvine Welsh novel...and the bad language filter would also create serious problems as most of the sentences would be obliterated....
#19
Posted 06 December 2011 - 05:43 PM
. Sam Slade for president.
C). This is a video game. Canon=gibberish.
Edited by Red Beard, 06 December 2011 - 05:45 PM.
#20
Posted 06 December 2011 - 05:46 PM
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