All Atlas now come with +11 armor to all locations, and +14 structure to all locations.
Yes, this means that the head of the Atlas is surprisingly more well protected, and from what I can tell, both front and rear torso locations receive the +11 armor (so 22).
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Atlas Quirks
Started by Christof Romulus, Nov 05 2015 10:48 AM
6 replies to this topic
#1
Posted 05 November 2015 - 10:48 AM
#2
Posted 05 November 2015 - 04:57 PM
Well, that sounds like nothing to raise ruckus about.
I saw posts saying it is now Direwhale killer, lol.
I saw posts saying it is now Direwhale killer, lol.
#3
Posted 05 November 2015 - 07:57 PM
The one variant that comes stck with the gauss and lrm 20 IS the new king. +23 armor and +14 structure quirk?! Or something close.
#4
Posted 05 November 2015 - 08:36 PM
Lemming of the BDA, on 05 November 2015 - 07:57 PM, said:
The one variant that comes stck with the gauss and lrm 20 IS the new king. +23 armor and +14 structure quirk?! Or something close.
+27 armour and +37 Structure, to every location.
The head has ~97HP
Overall, it has over 1500 HP.
#5
Posted 16 November 2015 - 04:31 PM
Mcgral18, on 05 November 2015 - 08:36 PM, said:
+27 armour and +37 Structure, to every location.
The head has ~97HP
Overall, it has over 1500 HP.
Aaaaaaand REKT.
New PTS Quirk list, puts it back to being yet again, one of the least useful quirked Atlas models.
Edited by Unikron, 16 November 2015 - 04:43 PM.
#6
Posted 16 November 2015 - 09:25 PM
I found the atlas quite useless nowadays. It's inertness made him to a easy to kill target whereas other mechs could escape. even with +11 structure in torsos, it was useless. and a firestarter has +10 somewhere .. lol
Wish they make him really hard to kill. maybe push armor in arms +50 so that one needs skill to kill. and it can outskilled via using arms as shield.
just saying^^
Wish they make him really hard to kill. maybe push armor in arms +50 so that one needs skill to kill. and it can outskilled via using arms as shield.
just saying^^
#7
Posted 23 November 2015 - 03:10 PM
more armor/structure is a good idea - but on the head? seriosly? the head hitbox is so small already (left eye), rising it there is insane
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