Flash Frame, on 06 November 2015 - 01:11 PM, said:
Kinda the reason behind it...
Simulator games, are often exactly that, slow and boring. But where they make up for that, is when things happen, things tend to get intense.
ever play DCS and end up in a dogfight? You spent 10 minutes prep time for the flight out, 10 minutes getting to the fight, then BOOM, things happen so damn fast your head spins, you get engaged in an awesome fight, then, things calm back down.
DayZ's the same way. You prep, you go out, gather your resources... Often even on a high population server, you may be all alone in a town, nothing but the infected and you for 30+ minutes... then, you hear a single shot, and a ping that lands near you. you're engaged, and you either have to fight or run. DayZ, in fact, is the only game I play, where I'll actually come away shaking after encounters with other players.
Some people LOVE that kind of gameplay. Hell if CW was more about getting out to the fight, I'd still play it. If there were garrison duty missions, I'd do them. Why? Because I LOVE simulation play.
The point is to be slow and boring (because that's not fun)? I thought the point was to be entertaining and I hardly find simulators entertaining. I guess you can call me simpleminded.
Yeah, I remember playing DCS. I was like, "Yeah, this is beautiful!" And after about an hour, I stopped and by the end of the week I uninstalled. I had ArmA snf Flashpoint, I played them religiously... until I hit 18 and enlisted. Won't touch any "ultra-realistic" or contemporary FPS with a stick. Hell, even me touching AW was a shocker to me, but it's arcade enough that I can enjoy it but simple yet deep enough to be engaging.
I guess you could call me instant gratification, but once you do combat arms in reality, suddenly the shininess of "ultra realism" goes out the window. You want enough realism for the game to be grounded, but not so much that suspension of disbelief is impossible.
And that's where hybrid shooter-sims are popular, like WoT, WT, and AW.