A flamer post! My favorite! Anyway, on reading your post, I see you are suggesting flamer range boost by double, I am not exactly for that...BUT, here is what I am for:
-Flamers boosted to 150 max range (optimal unaffected), as 150m is the same range as in MW4, but still shorter than lore if I'm not mistaken.
-If one is really wanting long range heat weapons, then time to add new weapons which are WAAAYYYYY overdue. Try adding Plasma Cannon(Only for clans as in MW4) with about same cooldown as current gauss rifles, 23 damage and 600m, and high heat (both to enemy mech and you). But since adding another clan weapon would make inner sphere feel left out (and they really have very little to choose from), I recommend adding Inferno lrm20 (8 damage, same range, heat dealing), inferno AGL(Like a long tom that does only 1 damage, 8 tons, and TONNNS of heat!!!!), and possibly inferno heavy rocket launcher(1 damage, 2000m, high recycle, heat dealing).
Would help with those wanting more heat options and new weapons as well.
Also, to try to solve the ballistic gap problem on inner sphere side, here is a list of weapons that fit in between MG and AC2 that were in MW4:
-Light AC2 - bit less range and weight (-1 ton) than AC2, but same damage.
-Smoke AGL - Only 1 ton weapon that fire a smoke plume that did 1 damage similar trajectory to long tom. In this game, it might have some use if it were redesigned somewhat...2000m range
1. Not only area damages opponent, but causes instant target lock loss if the enemies are in the smoke, damage only happens on impact, but smoke persists for while, granting temporary ECM for your team if in smoke. Smoke would cover 90 m area.
-Heavy MG - Less range MG, but more damage and tonnage. Considered to have 150 m range at the most, 0.5 damage, and 3 tons.
I welcome feedback!!!
Edited by Independence MK2, 15 September 2016 - 10:38 AM.