I Bet Players Would Vote For A Normal Firing Gauss Rifle Too
#1
Posted 03 November 2015 - 08:55 PM
#2
Posted 03 November 2015 - 09:00 PM
I'd vote to remove the charge on gauss and just increase its cooldown to compensate and increase the cooldown a little bit more on the cGauss due to the weight savings.
Or something so that cGauss isn't just a direct advantage over innersphere Gauss.
#3
Posted 03 November 2015 - 09:10 PM
Edited by PalmaRoma, 03 November 2015 - 09:12 PM.
#4
Posted 03 November 2015 - 09:10 PM
DOOOO EEEET!!!
#5
Posted 03 November 2015 - 09:13 PM
Longer cooldown and instant fire, with a half second global cooldown (reasonable, less than laser durations, but still spread)
Gauss is already the best weapon in the game, longest range, fastest velocity, as well as the best Crit weapon in the game. It doesn't exactly need any other benefits.
BigBenn, on 03 November 2015 - 09:10 PM, said:
DOOOO EEEET!!!
...it already has a 4.75s Recycle+Charge, so you've buffed it in multiple ways.
Derp
#6
Posted 03 November 2015 - 09:16 PM
Quote
the reality is charge time hasnt balanced gauss one bit. its used on virtually every clan mech and every bit as overpowered as clan lasers.
#7
Posted 03 November 2015 - 09:18 PM
Edited by Tarl Cabot, 03 November 2015 - 09:18 PM.
#8
Posted 03 November 2015 - 09:19 PM
#9
Posted 03 November 2015 - 09:20 PM
Khobai, on 03 November 2015 - 09:16 PM, said:
the reality is charge time hasnt balanced gauss one bit. its used on virtually every clan mech and every bit as overpowered as clan lasers.
Hence the increase in cooldown according to the new balance pass. The charge time is still a good addition however, indirectly the charge was a added cooldown and makes snapshotting nearly impossible which is huge. The new balance pass will serve to make the gauss a more balanced weapon imo.
Edited by PalmaRoma, 03 November 2015 - 09:24 PM.
#10
Posted 03 November 2015 - 09:51 PM
#11
Posted 03 November 2015 - 09:56 PM
#12
Posted 03 November 2015 - 11:07 PM
#13
Posted 03 November 2015 - 11:18 PM
#14
Posted 03 November 2015 - 11:23 PM
Set your gauss rifle(s) to all unused weapon groups to make it easier to see when it is charged. Start shooting lasers and charging gauss together, then release gauss once it is charged (you'll still be holding lasers on target)
#15
Posted 03 November 2015 - 11:23 PM
#16
Posted 03 November 2015 - 11:26 PM
Lightfoot, on 03 November 2015 - 08:55 PM, said:
The reason why gauss gets mechanics that lower his DPS is because it is supposed to be a LONG RANGE USE weapon.
#17
Posted 03 November 2015 - 11:26 PM
#18
Posted 03 November 2015 - 11:29 PM
Khobai, on 03 November 2015 - 09:16 PM, said:
the reality is charge time hasnt balanced gauss one bit. its used on virtually every clan mech and every bit as overpowered as clan lasers.
Just because it's a solid weapon that doesn't mean that the charge time hasn't done its job of balancing the weapon.
Edited by Pjwned, 03 November 2015 - 11:32 PM.
#19
Posted 03 November 2015 - 11:30 PM
I would vote to have a charge on any weapon
#20
Posted 03 November 2015 - 11:34 PM
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