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I Bet Players Would Vote For A Normal Firing Gauss Rifle Too

Weapons Gameplay

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#1 Lightfoot

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Posted 03 November 2015 - 08:55 PM

Just that. I bet if players could vote if they wanted normal firing Gauss Rifles or the charge-up Gauss they would always pick normal fire just like they usually pick Tourmaline and HPG. It's the absurdity and annoyance factor of the charge-up.

#2 Xetelian

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Posted 03 November 2015 - 09:00 PM

There is already a macro that can fire the exact second the charge reached max so some people already have almost instant firing Gauss.

I'd vote to remove the charge on gauss and just increase its cooldown to compensate and increase the cooldown a little bit more on the cGauss due to the weight savings.

Or something so that cGauss isn't just a direct advantage over innersphere Gauss.

#3 ColourfulConfetti

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Posted 03 November 2015 - 09:10 PM

Only bads would want to remove the charge time. God forbid a solid 15 damage slug with the fastest projectile speed in the game and 660 optimum range required some skill to use. Anybody advocating for this needs to learn to play. Balance this weapon to specifically fit my play style cause I'm a terrible entitled forum warrior!

Edited by PalmaRoma, 03 November 2015 - 09:12 PM.


#4 BigBenn

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Posted 03 November 2015 - 09:10 PM

Increasing the cause cool down to 4.5 seconds would be good enough to remove the charge up.

DOOOO EEEET!!!

#5 Mcgral18

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Posted 03 November 2015 - 09:13 PM

If you want that, you'll need a global cooldown between ALL Gauss Rifles mounted, otherwise you get your AC15-30-45-60 on a certain Whale.

Longer cooldown and instant fire, with a half second global cooldown (reasonable, less than laser durations, but still spread)



Gauss is already the best weapon in the game, longest range, fastest velocity, as well as the best Crit weapon in the game. It doesn't exactly need any other benefits.

View PostBigBenn, on 03 November 2015 - 09:10 PM, said:

Increasing the cause cool down to 4.5 seconds would be good enough to remove the charge up.

DOOOO EEEET!!!


...it already has a 4.75s Recycle+Charge, so you've buffed it in multiple ways.


Derp

#6 Khobai

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Posted 03 November 2015 - 09:16 PM

Quote

Only bads would want to remove the charge time.


the reality is charge time hasnt balanced gauss one bit. its used on virtually every clan mech and every bit as overpowered as clan lasers.

#7 Tarl Cabot

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Posted 03 November 2015 - 09:18 PM

I would actually vote for a double tap (double pull). First tap to charge, second tap to fire.

Edited by Tarl Cabot, 03 November 2015 - 09:18 PM.


#8 JediPanther

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Posted 03 November 2015 - 09:19 PM

When it had no charge mechanic it was the gun to go to for mechs that could mount it. You hardly ever saw any other bal type. The closest you can get to that now is the grid iron with max skills and mods.

#9 ColourfulConfetti

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Posted 03 November 2015 - 09:20 PM

View PostKhobai, on 03 November 2015 - 09:16 PM, said:


the reality is charge time hasnt balanced gauss one bit. its used on virtually every clan mech and every bit as overpowered as clan lasers.


Hence the increase in cooldown according to the new balance pass. The charge time is still a good addition however, indirectly the charge was a added cooldown and makes snapshotting nearly impossible which is huge. The new balance pass will serve to make the gauss a more balanced weapon imo.

Edited by PalmaRoma, 03 November 2015 - 09:24 PM.


#10 Monkey Lover

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Posted 03 November 2015 - 09:51 PM

I would support a normal fire gauss with 50-75% less damage and a charged up gauss with full damage.

#11 Madcap72

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Posted 03 November 2015 - 09:56 PM

Oh hell no, I like it as is so it takes a modicum of skill and timing.

#12 Atlasian

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Posted 03 November 2015 - 11:07 PM

Please let the Gauss be status quo with delay firing.

#13 Helsbane

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Posted 03 November 2015 - 11:18 PM

I believe it should be removed simply because it failed so spectacularly at its intended purpose, which was to separate them from PPCs and prevent high damage alpha strikes. The fact that it was a quick band-aid fix that didn't work means it can go the **** away.

#14 John1352

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Posted 03 November 2015 - 11:23 PM

The issue is that it produces no heat, letting you fire while shooting lasers and while you're cooling down. The charge up is fairly easily compensated for.

Set your gauss rifle(s) to all unused weapon groups to make it easier to see when it is charged. Start shooting lasers and charging gauss together, then release gauss once it is charged (you'll still be holding lasers on target)

#15 sceii

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Posted 03 November 2015 - 11:23 PM

Gauss rifle is a nobrainer weapon, you can brawl you can trade you can snipe, you can shoot it with lasers. I love this nerf, it will still be a very strong gun, just not that all around good like it is now.

#16 Mad Strike

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Posted 03 November 2015 - 11:26 PM

View PostLightfoot, on 03 November 2015 - 08:55 PM, said:

Just that. I bet if players could vote if they wanted normal firing Gauss Rifles or the charge-up Gauss they would always pick normal fire just like they usually pick Tourmaline and HPG. It's the absurdity and annoyance factor of the charge-up.

The reason why gauss gets mechanics that lower his DPS is because it is supposed to be a LONG RANGE USE weapon.

#17 -Vompo-

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Posted 03 November 2015 - 11:26 PM

Why on earth would the best ballistic weapon in the game need a buff? If anything we need the opposite.

#18 Pjwned

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Posted 03 November 2015 - 11:29 PM

I wouldn't, the charge up isn't a problem for me and it keeps gauss rifles balanced.

View PostKhobai, on 03 November 2015 - 09:16 PM, said:


the reality is charge time hasnt balanced gauss one bit. its used on virtually every clan mech and every bit as overpowered as clan lasers.


Just because it's a solid weapon that doesn't mean that the charge time hasn't done its job of balancing the weapon.

Edited by Pjwned, 03 November 2015 - 11:32 PM.


#19 Karl Streiger

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Posted 03 November 2015 - 11:30 PM

Gauss Charge is still a issue
I would vote to have a charge on any weapon :D

#20 Kaeb Odellas

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Posted 03 November 2015 - 11:34 PM

Remove charge up, but increase cooldown to 6 seconds.





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