

Arena Shooter Is What We Want
#1
Posted 05 November 2015 - 05:26 AM
They should've just set this game in Solaris VII and brought Duncan Fisher!
#2
Posted 05 November 2015 - 05:28 AM
Bring back closed beta!!
#3
Posted 05 November 2015 - 05:32 AM
#4
Posted 05 November 2015 - 05:33 AM
And CW turned out to be pretty darn pointless for all our hopes and hypes.
Too bad no one in PGI is intelligent enough to come up with a "Raid" mode.
Edited by El Bandito, 05 November 2015 - 05:36 AM.
#5
Posted 05 November 2015 - 05:47 AM
Some veteran said once, the playerbase is more mature. Oh boi, its not. Look voting now. Or its alrdy flawed with COD kids?
Edited by Titannium, 05 November 2015 - 05:48 AM.
#6
Posted 05 November 2015 - 05:48 AM
#7
Posted 05 November 2015 - 05:56 AM
But maybe deep in our heart, we just want an arena shooter ¯\_(ツ)_/¯
Edited by Hit the Deck, 05 November 2015 - 05:58 AM.
#8
Posted 05 November 2015 - 06:00 AM
#9
Posted 05 November 2015 - 06:00 AM
Hit the Deck, on 05 November 2015 - 05:26 AM, said:
They should've just set this game in Solaris VII and brought Duncan Fisher!
No, "we" don't.
CoD, LCD gamers, and lemmings want to spray and pray with endless respawns where everyone and every mech is a bland and vanilla copy of each other.
"We" do not want to be like every other dumb ass game out there.
#10
Posted 05 November 2015 - 06:02 AM
Anyway, CW was your "thinking man" mode with strategic taking and defending of worlds. Now CW is currently a trainwreck and probably will be for a bit, but at least that is still the core MWO experience (a long with l33t players and long lobby times).
As for the solo and group queue, it has always been an arena style quick drop match. This voting doesn't change much.
#11
Posted 05 November 2015 - 06:05 AM
Hit the Deck, on 05 November 2015 - 05:26 AM, said:
They should've just set this game in Solaris VII and brought Duncan Fisher!
No.
It is not what "WE" want. This is what a small, overly vocal minority want. Esport fans/players is an extremely small fraction of a game's population hardly deserving the influence they've had on PGI and have led this game down a primrose path to destruction.
Hawken failed and that was a mech arena shooter.
If that's what you want, there's your game, not MWO.
MeiSooHaityu, on 05 November 2015 - 06:02 AM, said:
Anyway, CW was your "thinking man" mode with strategic taking and defending of worlds. Now CW is currently a trainwreck and probably will be for a bit, but at least that is still the core MWO experience (a long with l33t players and long lobby times).
As for the solo and group queue, it has always been an arena style quick drop match. This voting doesn't change much.
It's too bad that all the maps designed out the thinking and made it into a 4 sector derpfest with choke points to REALLY drive the point home that PGI's vision is neither deep, or thinking let alone cutting down completely the 'game pillar' of role warfare.
#12
Posted 05 November 2015 - 06:07 AM
Aphoticus, on 05 November 2015 - 05:48 AM, said:
Per match, it is possible. But by the time you finish two Conquest matches by capping to get the most rewards, I can finish three Skirmish matches.
Edited by El Bandito, 05 November 2015 - 06:09 AM.
#13
Posted 05 November 2015 - 06:12 AM
#14
Posted 05 November 2015 - 06:17 AM
"We" the majority playing the game.
"We" those actualy playing the game and voting.
"We" the real comunity of this game.
Not "I":
"I" don't like this.
"I" don't want this.
With the near constant voting in of point and click game modes and laser / sniping maps, they can now say for certain that E-sports centric rather than Battle-tech centric players are in the majority.
Way to go PGI this is what you wanted.
#15
Posted 05 November 2015 - 06:20 AM
#16
Posted 05 November 2015 - 06:23 AM
Kjudoon, on 05 November 2015 - 06:05 AM, said:
Yea, CW's maps aren't exactly the best, that is for sure. Still, at least a team's actions shape the map. It feels hollow right now and that is why people aren't as involved (along with long wait times and 12 man rofl stomps), but again it does technically have meaning.
My thing is the voting system changes nothing in the queues. Solo and group were never that deep and this changes nothing.
I mean, would CoD be more of a strategic tactical military simulator if they took map voting out? No. It would still be CoD. The voting system isn't that important.
Don't take all of this as I'm a big proponent of the voting system. I'm still on the fence about it honestly. I just find this bold claim about voting making MWO more of a CoD clone rather ridiculous.
Edited by MeiSooHaityu, 05 November 2015 - 06:25 AM.
#17
Posted 05 November 2015 - 06:26 AM
Kjudoon, on 05 November 2015 - 06:05 AM, said:
It's too bad that all the maps designed out the thinking and made it into a 4 sector derpfest with choke points to REALLY drive the point home that PGI's vision is neither deep, or thinking let alone cutting down completely the 'game pillar' of role warfare.
Design pillars are made to be broken. THATS pgi's vision
#18
Posted 05 November 2015 - 06:57 AM
E-sports fans will be delighted, unfortunately it means Mechwarrior is dead for the rest of us, and will lead to the closure of MWO.
#19
Posted 05 November 2015 - 07:56 AM
KHETTI, on 05 November 2015 - 06:57 AM, said:
E-sports fans will be delighted, unfortunately it means Mechwarrior is dead for the rest of us, and will lead to the closure of MWO.
Let's look at the bright side, with Esport, we only need to buy the one dominating mech and never spend till the meta is changed a year later. If we still play that is.
#20
Posted 05 November 2015 - 08:13 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users