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Arena Shooter Is What We Want


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#1 Hit the Deck

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Posted 05 November 2015 - 05:26 AM

The new voting system makes it clear that after all, we actually want a simple arena shooter game despite saying or thinking otherwise. The reasons are many but I guess it's basically because of the nature of PVP itself combined with the lack of computer controlled opponents and respawn.

They should've just set this game in Solaris VII and brought Duncan Fisher!

#2 Rhaythe

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Posted 05 November 2015 - 05:28 AM

Who's this "we" you're talking about?

Bring back closed beta!!

#3 Speedy Plysitkos

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Posted 05 November 2015 - 05:32 AM

no we. Just COD ADHD kids. Yes, they are majority if we look at voting. Or just people who uses laser-vomit toys. No matter what, voting one only same map over and over and over that is boring, is sick. More then sick.

#4 El Bandito

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Posted 05 November 2015 - 05:33 AM

If Assault and Conquest modes had actually rewarded objectives handsomely, I would consider playing it. As is, crushing the enemy mechs, and hearing the lamentations of their pilots in Skirmish mode gives me more C-Bills.

And CW turned out to be pretty darn pointless for all our hopes and hypes.

Too bad no one in PGI is intelligent enough to come up with a "Raid" mode.

Edited by El Bandito, 05 November 2015 - 05:36 AM.


#5 Speedy Plysitkos

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Posted 05 November 2015 - 05:47 AM

To the addition to my previous post here, i must admit this voting shows how bad "competition" could be on MWO. poeple misused the voting immediately. Sarlic, you were indeed right in that point (you mentioned that fact in PSR intro). Voting endless frozen c. is nice example, how bad people think, if you give them not limited options.

Some veteran said once, the playerbase is more mature. Oh boi, its not. Look voting now. Or its alrdy flawed with COD kids?

Edited by Titannium, 05 November 2015 - 05:48 AM.


#6 Shae Starfyre

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Posted 05 November 2015 - 05:48 AM

I thought Conquest had the most potential for earnings?

#7 Hit the Deck

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Posted 05 November 2015 - 05:56 AM

BT Mech weapons actually don't go that far.... If we want big and complex maps, we need computer controlled opponents that we can shoot at while we are are walking to "grab" the small but game changing objectives. These objectives should also be dynamic (Winter's post etc.) so you can't expect to use the same tactic over and over again and they set the stages for Mech combats. Still, the lack of respawn will continue to be a problem for long and complex games.

But maybe deep in our heart, we just want an arena shooter ¯\_(ツ)_/¯

Edited by Hit the Deck, 05 November 2015 - 05:58 AM.


#8 MechB Kotare

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Posted 05 November 2015 - 06:00 AM

Speak for yourself? Thank you.

#9 TWIAFU

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Posted 05 November 2015 - 06:00 AM

View PostHit the Deck, on 05 November 2015 - 05:26 AM, said:

The new voting system makes it clear that after all, we actually want a simple arena shooter game despite saying or thinking otherwise. The reasons are many but I guess it's basically because of the nature of PVP itself combined with the lack of computer controlled opponents and respawn.

They should've just set this game in Solaris VII and brought Duncan Fisher!



No, "we" don't.

CoD, LCD gamers, and lemmings want to spray and pray with endless respawns where everyone and every mech is a bland and vanilla copy of each other.

"We" do not want to be like every other dumb ass game out there.

#10 MeiSooHaityu

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Posted 05 November 2015 - 06:02 AM

This game has always been an arena shooter, voting on a map hasn't changed that. How was the game any more "complex" before by being dropped into random maps?

Anyway, CW was your "thinking man" mode with strategic taking and defending of worlds. Now CW is currently a trainwreck and probably will be for a bit, but at least that is still the core MWO experience (a long with l33t players and long lobby times).

As for the solo and group queue, it has always been an arena style quick drop match. This voting doesn't change much.



#11 Kjudoon

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Posted 05 November 2015 - 06:05 AM

View PostHit the Deck, on 05 November 2015 - 05:26 AM, said:

The new voting system makes it clear that after all, we actually want a simple arena shooter game despite saying or thinking otherwise. The reasons are many but I guess it's basically because of the nature of PVP itself combined with the lack of computer controlled opponents and respawn.

They should've just set this game in Solaris VII and brought Duncan Fisher!


No.

It is not what "WE" want. This is what a small, overly vocal minority want. Esport fans/players is an extremely small fraction of a game's population hardly deserving the influence they've had on PGI and have led this game down a primrose path to destruction.

Hawken failed and that was a mech arena shooter.

If that's what you want, there's your game, not MWO.

View PostMeiSooHaityu, on 05 November 2015 - 06:02 AM, said:

This game has always been an arena shooter, voting on a map hasn't changed that. How was the game any more "complex" before by being dropped into random maps?

Anyway, CW was your "thinking man" mode with strategic taking and defending of worlds. Now CW is currently a trainwreck and probably will be for a bit, but at least that is still the core MWO experience (a long with l33t players and long lobby times).

As for the solo and group queue, it has always been an arena style quick drop match. This voting doesn't change much.

It's too bad that all the maps designed out the thinking and made it into a 4 sector derpfest with choke points to REALLY drive the point home that PGI's vision is neither deep, or thinking let alone cutting down completely the 'game pillar' of role warfare.

#12 El Bandito

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Posted 05 November 2015 - 06:07 AM

View PostAphoticus, on 05 November 2015 - 05:48 AM, said:

I thought Conquest had the most potential for earnings?


Per match, it is possible. But by the time you finish two Conquest matches by capping to get the most rewards, I can finish three Skirmish matches.

Edited by El Bandito, 05 November 2015 - 06:09 AM.


#13 CyclonerM

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Posted 05 November 2015 - 06:12 AM

Well, it is true that no commander would let his mechwarriors vote for the system to jump in and the area of a planet to meet the enemies, but i used to consider CW to be the actual warfare mode anyway..

#14 Doman Hugin

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Posted 05 November 2015 - 06:17 AM

Ah! but it is "WE"

"We" the majority playing the game.
"We" those actualy playing the game and voting.
"We" the real comunity of this game.

Not "I":

"I" don't like this.
"I" don't want this.

With the near constant voting in of point and click game modes and laser / sniping maps, they can now say for certain that E-sports centric rather than Battle-tech centric players are in the majority.

Way to go PGI this is what you wanted.

#15 Mechwarrior Buddah

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Posted 05 November 2015 - 06:20 AM

no, I want the "thinking man's" mech sim I was lured in with

#16 MeiSooHaityu

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Posted 05 November 2015 - 06:23 AM

View PostKjudoon, on 05 November 2015 - 06:05 AM, said:

It's too bad that all the maps designed out the thinking and made it into a 4 sector derpfest with choke points to REALLY drive the point home that PGI's vision is neither deep, or thinking let alone cutting down completely the 'game pillar' of role warfare.


Yea, CW's maps aren't exactly the best, that is for sure. Still, at least a team's actions shape the map. It feels hollow right now and that is why people aren't as involved (along with long wait times and 12 man rofl stomps), but again it does technically have meaning.

My thing is the voting system changes nothing in the queues. Solo and group were never that deep and this changes nothing.

I mean, would CoD be more of a strategic tactical military simulator if they took map voting out? No. It would still be CoD. The voting system isn't that important.

Don't take all of this as I'm a big proponent of the voting system. I'm still on the fence about it honestly. I just find this bold claim about voting making MWO more of a CoD clone rather ridiculous.

Edited by MeiSooHaityu, 05 November 2015 - 06:25 AM.


#17 Mechwarrior Buddah

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Posted 05 November 2015 - 06:26 AM

View PostKjudoon, on 05 November 2015 - 06:05 AM, said:


It's too bad that all the maps designed out the thinking and made it into a 4 sector derpfest with choke points to REALLY drive the point home that PGI's vision is neither deep, or thinking let alone cutting down completely the 'game pillar' of role warfare.


Design pillars are made to be broken. THATS pgi's vision

#18 KHETTI

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Posted 05 November 2015 - 06:57 AM

Sry Folks but Russ has wanted E-sports for a long time, recent changes are a clear indication that MWO is moving to become a watered down e-sports arena shooter.
E-sports fans will be delighted, unfortunately it means Mechwarrior is dead for the rest of us, and will lead to the closure of MWO.

#19 DAYLEET

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Posted 05 November 2015 - 07:56 AM

View PostKHETTI, on 05 November 2015 - 06:57 AM, said:

Sry Folks but Russ has wanted E-sports for a long time, recent changes are a clear indication that MWO is moving to become a watered down e-sports arena shooter.
E-sports fans will be delighted, unfortunately it means Mechwarrior is dead for the rest of us, and will lead to the closure of MWO.


Let's look at the bright side, with Esport, we only need to buy the one dominating mech and never spend till the meta is changed a year later. If we still play that is.

#20 1Grimbane

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Posted 05 November 2015 - 08:13 AM

I'm extremely happy to finally see the majority having some type of say in regards to map voting... great maps are picked in favor of sh*tty maps like terra or bog.... maybe pgi will take heed TO WHAT THE MAJORITY MANTS IN TERMS OF MAP PLAY





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