

What are your main concerns about this game?
#21
Posted 09 July 2012 - 09:48 PM
1) Variety of maps and their environments (e.g. weather): This stems from reading an interview with Russ stating that maps take months to create before being ready for testing. Even if there are a bunch of different game modes and mechs to choose from, playing the same maps or environments regularly would wear on me after a while.
2) In-game team communication: I hope that voice and non-voice in-game team communication is effective while carrying out a mission or skirmish. I'd rather not be stuck wearing a headset with a microphone in order to adequately give, receive, or coordinate orders. Depending on what this is really like, I'll THINK about getting a headset, but then I would be spending money on a headset instead of money I would spend on MWO. Besides, a 50 inch plasma TV and surround sound is enough immersion for me.
As for what's on the list, I am concerned about the Atlas being a newbie death trap merely because of how newbs will handle it - Not because of how PG implements the Atlas.
#22
Posted 09 July 2012 - 09:57 PM
#23
Posted 09 July 2012 - 10:01 PM
Damascas, on 09 July 2012 - 09:57 PM, said:
That's quite indomitable of you. Maybe you'd like to give real examples and be a little less offensive before you post, otherwise you'll just make yourself not very likable
#24
Posted 09 July 2012 - 10:01 PM
A secondary concern would be community interaction/feedback and taking into account said feedback.... but they seem to be active on that front as well.
Edited by Necrodemus, 09 July 2012 - 10:05 PM.
#25
Posted 09 July 2012 - 10:04 PM
RenegadeMaster, on 09 July 2012 - 09:48 PM, said:
1) Variety of maps and their environments (e.g. weather): This stems from reading an interview with Russ stating that maps take months to create before being ready for testing. Even if there are a bunch of different game modes and mechs to choose from, playing the same maps or environments regularly would wear on me after a while.
This is true, I hope there is a good variety of maps. A good NUMBER too, even if they're varied, only a half-dozen or so would get dull fast.
Quote
I'm pretty sure its been said that the game will NOT have voice communication at launch.
Adm Awesome, on 09 July 2012 - 10:01 PM, said:
That's quite indomitable of you. Maybe you'd like to give real examples and be a little less offensive before you post, otherwise you'll just make yourself not very likable
Dare I say that his own post is an excellent example of what he is griping about?

#26
Posted 09 July 2012 - 10:04 PM
Adm Awesome, on 09 July 2012 - 10:01 PM, said:
That's quite indomitable of you. Maybe you'd like to give real examples and be a little less offensive before you post, otherwise you'll just make yourself not very likable
Like ability goes out the window after reading thread after thread where all you want to do is berate many of the people in it, I know it is a vocal minority but on a forum a vocal minority goes a long way.
#27
Posted 09 July 2012 - 10:09 PM
#28
Posted 09 July 2012 - 10:17 PM
The community on the other makes me "face palm" on a regular basis. And it is all parts of the community that cause this. From the most hardcore BT Fans with their distain for anyone who doesn't have the same level of knowledge of canon, to the BT newbies who seem to insist on ignoring BT canon and just want their uber death machine.
Now there are some people on here who seem to truly try to help other members. If thats you, Thank you! However a lot members on here seem to think trolling or nerd raging is their sole purpose in life and espically when they are on any forum. To these people I ask, calm down, grow up a little, it is a lot more fun to have an intelligent conversation with someone, than to get into flame wars that do absolutley nothing constructive.
Oh, really? another thread on how you know how to make this game better, yet you have never played it yet and your most common novel "idea" is to ensure the game is not pay to win, well what a coincidence that the Devs have stated multiple times that they will not put PTW aspects into the game. To these people I ask, "Please, Please could you read the information that the devs have given us, and use the search function before you post the same thing for the thousandth time."
"I want my Timber Wolf, Uziel, Bushwacker, and Summoner!" And I want a Audi R8, however it doesnt fit into the current point in time of my life. Use the search function, go to sarna, read the dev blogs, etc. Creating the 5681796th post on why you want that certain clan mech from the 3060's era, does not accomplish anything other than display your ignorance of canon, inabilty to read the existing information on the forums and enrage other forum users who have been paying attention to the stuff the devs say.
To sum it up, We, the community, for the most part, needs to start reading more before posting. We also need to calm down, despite however great the urge to bash the heck outta the guy who just posted a "double face palm" comment or question. And lastly to the people with their "suggestions" for the game, how about we let the game actually get released, especially since we haven't played the game yet, before we start trying to tell the Devs how to make the game they've been working on for a long time and have shown great dedication to.
#29
Posted 09 July 2012 - 10:34 PM
Ganking: Higher level ganking newbies. not fun at all for the new player.
My biggest concern is:
Goals
Goals is what keeps me playing MMO's. Just straight up killing gets boring. I got severely burned out on that with FPS type games. 5 minutes of Call of Duty and i'm done.
To keep MWO going some sort of goal system is needed. something for players to achieve. maybe unlocking new mechs, maps, equipment, pilot skills, just something to keep a player going after he's done his 1000th kill.
I love the BT universe, love the BT tabletop game and i'm excited about MWO, but without something to keep me going, I may be just a occasional player. Heck, thats why everquest became so hugely popular and still around 13yrs later while others have closed their doors.
#30
Posted 09 July 2012 - 10:57 PM
Let me just say I really hope the idiots playing that game don't come over here or we might just all need to cry now. I can't tell you how many games have come down to retards on both teams and you literally want to hurt yourself trying to watch them fail.
There's nothing worse than having a good game ruined by a handful of idiots who have no concept of strategy or teamplay. Wait... I just thought of something worse. There will be idiots running around with completely worthless builds with no concept of strategy or teamplay.
****
#31
Posted 09 July 2012 - 11:14 PM
Glythe, on 09 July 2012 - 10:57 PM, said:
Let me just say I really hope the idiots playing that game don't come over here or we might just all need to cry now. I can't tell you how many games have come down to retards on both teams and you literally want to hurt yourself trying to watch them fail.
There's nothing worse than having a good game ruined by a handful of idiots who have no concept of strategy or teamplay. Wait... I just thought of something worse. There will be idiots running around with completely worthless builds with no concept of strategy or teamplay.
****
If you come to any multiplayer game looking for competence you will be sorely disapointed. Of course it always seems as if everyone on the losing team only lost because of their teammates. Funny how that works out.
#32
Posted 09 July 2012 - 11:15 PM
marcus elgin, on 09 July 2012 - 08:05 PM, said:
As much as some of the older hands around here might not like it, this game is going to bring in a large number of players who have little to no knowledge of Battletech. The past has taught us when a Mechwarrior game is done well the wide series reaps the reward. How many were, like myself, brought into the world of Battletech by Mechwarrior 2 and only later moved on to playing on the table top? The past decade has also taught us, among other things, the dangers of losing the attention of possible new players.
This is always a concern in this situation on both sides of the coin. I am a long time Arma player and there were similar concerns raised in the official forums after the popularity of DayZ.
The established community will just need to make the new blood welcome. There will be the odd bad apple, but this is just a part of online gaming.
I am a relative newcomer to the franchise. As an old git and former role player I used to play the board game (in the early/mid eighties I think), but we moved on the the one with spaceships (apologies, but I forget the name) before slinking back into the world of Rolemaster. So, consequently my knowledge of the Lore is scant and I certainly cannot comment on how the game stays true to it. When I eventually get access, my aim is to initially climb aboard and shoot stuff. If the experience is fun then I will probably stick around.
Like many online games, if griefers become prolific then private servers and clan based gaming will become more popular (again much like with Arma).
#33
Posted 10 July 2012 - 12:32 AM
Battle Value limits per team... Drop Weight... something needs to be in there to tell 'Mr Only Plays Atlas' that sometimes a Trebuchet & a Hunchback make a better team than a solitary Atlas that only plays with itself.
Not hating on an Atlas that's enamored with itself of course. More power to 'em.
I didn't even mean it that way, but now I do, cause it's funny.
#34
Posted 10 July 2012 - 12:59 AM
Also I am concerned about the fact that in any of the videos there has not been a feeling that the pilot would be in a battlemech, since the cockpit movement is wrong. And the walk/run cycles.
But maybe it will all be polished. I would have bought legendary, if basic animations had been even close to MW4, but now I must wait and see.
Can't help it, they should move like battlemechs. Otherwise it is just another 1st person shooter.
#35
Posted 10 July 2012 - 01:13 AM
I'm glad I grew up with Doom, the original Mechs and all those other great games with bad animation.
#36
Posted 10 July 2012 - 07:46 AM
For you specifically, Adm Awesome, I want to say that perhaps your warning was the result of a language barrier? We had a similar incident recently in a House Liao forum thread ( http://mwomercs.com/...he-innerpshere/ ). Basically, a cool dude named CementBlade posted some light smack-talking that was fairly hard to understand, and some great posters turned it into poetry. I wrote a few reviews of that poetry, others added more CementBlade-based poetry, and I know for a confirmed fact that all - including CementBlade - enjoyed the fun. It was an oddly expressive thread, where things such as literary criticism in a post-Internet society could eventually be discussed, while still staying within the confines of the topic. How often does that happen?
Unfortunately, it was closed by a moderator who I believe was not able to really understand what was going on, and the spirit in which we were posting. Our posting-spirit was not a malign one, but one of expression, creativity and most importantly: Fun! The thread was closed in such a haphazard way that I really felt robbed of something I had worked hard for. There was no real attempt at communication with the players, only a statement that the moderator did not (personally?) like the thread, and that it would be closed later that day. Why it was not closed immediately, if it was so bad, is one question. Why it was closed at all, after players explained exactly what was going on, and that no one was being mocked or had their feelings hurt, is perhaps the most important second question. If a moderation team doesn't take its community into consideration at all, except as sheep to be herded, then we're in for a dead and dying official forum, that grows increasingly painful to read.
Ah well, we can only hope that some of these issues are resolved. I, for one, am still excited about this game, and may still be convinced to play it. I will not, however, spend any money on the game, unless I feel certain that I won't suddenly get banned with no appeal, for posting an inoffensive joke, or simply disagreeing with a moderator on how the lore should be interpreted. Or as is the case with Adm Awesome, for trying to explain that he was being compared to someone with a mental disability, regardless of unlucky use of a potentially hurtful (but not censored automatically) word. Such mistakes are okay in isolation, but there's been a spree of moderation mistakes lately, and frankly I find that worrying.
Just to head off any complaints about my concern over language barriers, let me say this in the plainest way possible: Don't go there. My basic assertion is this: Moderators should ONLY moderate forums that are in their primary language. Attempting to moderate a secondary language is a recipe for disaster, simply because language is so much more than simply vocabulary and grammar. It is also all the cultural factors, all the sayings, all the exceptions and all the alternate uses of words. To put it differently, if one does not have a rather good grasp of the context of a given thread or post, then one cannot reasonably be assumed to understand its content well enough to moderate it.
Just my 2 billion.
#37
Posted 10 July 2012 - 09:20 AM
#38
Posted 10 July 2012 - 09:22 AM
marcus elgin, on 09 July 2012 - 11:14 PM, said:
If you come to any multiplayer game looking for competence you will be sorely disapointed. Of course it always seems as if everyone on the losing team only lost because of their teammates. Funny how that works out.
That makes for a nice quote but go look me up in WoT (same name). I have played 14,500 battles with a 58% win rate and a 48% survival rate across a wide range of vehicles (before the last tank patch I had played 90% of everything in the game). Unlike a number of people I DO play stock vehicles because you learn the weaknesses of enemy armor better that way. Even my draw rate is far above average because I have often turned a certain loss into a tie many times over. I'm not trying to brag; I just want to point out that I am not some noob who loses and blames the team.
Most random assortment of players (they don't deserve to be called teams most of the time) will not listen to you no matter what. They do what they want and go where they want. People often learn one part of a map and go there every time even if their vehicle isn't suited to fighting there (say because they are in a medium now instead of a heavy).
Edited by Glythe, 10 July 2012 - 09:23 AM.
#39
Posted 10 July 2012 - 09:23 AM
Adm Awesome, on 09 July 2012 - 09:22 PM, said:
MuffinTop, on 09 July 2012 - 09:23 PM, said:
Damn dood thats retarded!
Discussing Disciplinary Actions

This category includes:
- Creating posts or threads to discuss disciplinary actions taken against a player, including chat logs and email correspondence between a player and a Game Master (GM)
- Creating posts or threads to discuss disciplinary actions taken against a character or account on the forums
If a player is found to have participated in such actions, he/she will:
- Be given a temporary ban from the forums, depending upon severity
I wonder what should be done now?
To the OP, as veiled as you tried to make this poll, it is quite transparent as to what you're trying to do and it will fail. Piranha will stand behind it's decisions and support our moderating team with full confidence.
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