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1V1 / 2V2 Modes


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#1 Bonger Bob

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Posted 05 November 2015 - 08:08 PM

so many issues due to low population brought about by PGI's ( aka - Russ ) total lack of customer service skills over many years having taken its toll.

so lets get 1v1 / 2v2 modes going. it could easily be done right now, as next to no conquest is played, leaving skirmish and assault ( aka skirmish for those who pretend to engage in strategy ).

1 - those dc's / random afk's / braindead players will help speed things along by allowing an auto win so you can re-que quicker.

2 - no need to worry about maps voting either, as im sure the few players who enjoy different maps will have a greater say in which map they land in.

3 - lazorvomit will slowly die off as players realize that there is no one to cover there ass when they lazorvomit and shutdown because they landed on a hot map voted for by a thinking player.

4 - Lurm boats would be a thing of the past, with no one to hold a lock for them, they would actually have to do a balanced loadout. They would have more tonnage to do so aswell due to not needing tons of ammo to compensate for smart players hiding behind cover.

5 - The assault v assault would be awsome !!!!!, just imagine a dire and fatlass going toe to toe in 1v1 !!!! ( my money would be on the dire ) all that action would be intense !!!!

6 - it could be 'tweeked" even further by making it clan v IS, with no balance issues to worry about and would help bring a feel of war v the other side into the gameplay.

7 - rounds could easily be paired by tonnage / weight class, as most are playing heavies / mediums, and the lights and assaults would get to pair with similarly minded players.

8 - extend it to CW, planets could be taken or lost very rapidly to help keep the rewards flowing for capturing, as well as solving the ROFL stomp problem of a premade hitting a pug. We would have to get rid of turrets too, or at least thin them down.

9 - we don't need to worry about story or "canon" as that left long ago.

10 - less coding for the devs would possibly allow them to make more maps easier, as they wouldn't need to all be massive.

11 - that 75 sec timer at the start of the match would go quicker in most cases, if you don't have a dc'd player your up against

12 - im sure iv'e left some other advantages out, so please add as you see fit.

so yeah, lets petition for 1v1 and 2v2 modes, more games, faster turn over, and would allow the game to feel like it still has a future as it would solve the low pop issues that bought about the latest changes to the secondary PTS.

are we all on the same page now ?? :P

Edited by Bonger Bob, 05 November 2015 - 08:20 PM.


#2 Scar Glamour

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Posted 05 November 2015 - 09:02 PM

Or we can make a player play against himself in a totally spectacular 0.5 vs 0.5 mode. Because less players somehow makes game more awesome and magically solves all balancing issues!

Yeah, right...

#3 Bonger Bob

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Posted 05 November 2015 - 09:10 PM

View PostWinterburn, on 05 November 2015 - 09:02 PM, said:

Or we can make a player play against himself in a totally spectacular 0.5 vs 0.5 mode. Because less players somehow makes game more awesome and magically solves all balancing issues!

Yeah, right...


the sarcasm of this was obviously lost on you, sorry :D

#4 Scar Glamour

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Posted 05 November 2015 - 09:38 PM

Poe's law. Nuff said.

#5 adamts01

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Posted 05 November 2015 - 10:08 PM

No. We don't need any more division of the few players left in this game. Fix CW and eliminate group que. Then we're only divided in to 2 groups. I play decent mechs and I work as part of a team. I'm so sick of getting Tier 3s in trial mechs throwing the match with their abundance of suck. It's not their fault, everyone starts somewhere. But F*** PGI for putting them with or against me. Sorry for the pissy mood. I just spectated a stock, full health Timby LRMing a wall from scross the map after an epic brawl.

#6 Bonger Bob

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Posted 05 November 2015 - 11:26 PM

View Postadamts01, on 05 November 2015 - 10:08 PM, said:

No. We don't need any more division of the few players left in this game. Fix CW and eliminate group que. Then we're only divided in to 2 groups. I play decent mechs and I work as part of a team. I'm so sick of getting Tier 3s in trial mechs throwing the match with their abundance of suck. It's not their fault, everyone starts somewhere. But F*** PGI for putting them with or against me. Sorry for the pissy mood. I just spectated a stock, full health Timby LRMing a wall from scross the map after an epic brawl.


no need to say sorry, i understand and feel your frustrations also.

btw, this was a take the piss thread regarding the recent changes and people now pushing for 4v4 modes.

#7 Gamuray

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Posted 06 November 2015 - 09:07 AM

Bob, I do agree with your sarcasm. Reducing team sizes won't solve everything, and especially doesn't solve the prefered "laser vomit/lrm boat" loadouts. However, from experience in the PTS, I will tell you the 4v4 is worth trying. The freedom to move does help to encourage a mobile and forgiving fight; A needed thing for newer players (the forgiving part). But you're correct that it won't solve most issues, it would only help to reduce a few issues (namely TTK, matchmaking, game stagnation. But it won't inherently SOLVE any of them, only help)

#8 Bonger Bob

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Posted 06 November 2015 - 05:21 PM

View PostGamuray, on 06 November 2015 - 09:07 AM, said:

Bob, I do agree with your sarcasm. Reducing team sizes won't solve everything, and especially doesn't solve the prefered "laser vomit/lrm boat" loadouts. However, from experience in the PTS, I will tell you the 4v4 is worth trying. The freedom to move does help to encourage a mobile and forgiving fight; A needed thing for newer players (the forgiving part). But you're correct that it won't solve most issues, it would only help to reduce a few issues (namely TTK, matchmaking, game stagnation. But it won't inherently SOLVE any of them, only help)


id personally not have an issue with 4v4 / 8v8 or whatever, it should be up to the players. Thats what i have issues with, if we go for 4v4, but it costs us other gameplay IE: modes selection or say 12v12 gets removed, its only helping Russ bandaid the bigger issue which is the closure of options to solve low population due to a failure to recognize what / where the bigger issues lie, squarely at Russ's feet for the repeated mismanagement of the game development, its customers and the IP.

Only with better gameplay and OPTIONS can the low population problem even hope to be resolved, yet Russ's short sighted goals of more macro transactions at any cost is just continuing the downward spiral.

we need to unite and campaign for keeping what we have and improving it further, rather than re-hashing everything constantly, and striping the game back even further.





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