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Funny: 3 Years And We Are Still Doing Sweeping Balnace Changes


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#1 Darian DelFord

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Posted 04 November 2015 - 10:07 AM

You would think that PGI would learn. I am all for balance tweaks here and there. However 3 years later and we are still doing sweeping changes. When if they would have just listened to us in the beginning, the playres, (The ones who know how to play MWO) and not their own design teams (Who have not spent any considerable time playing) we would not be in this situation and maybe, just maybe not lost 80+% of the player base.

#2 MonkeyDCecil

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Posted 04 November 2015 - 10:32 AM

Balance and the lack there of, is the reason I quit playing and buying. I am fed up. And I don't think PGI will ever figure it out. The closes we ever came was right before the Clans. And you know what? PGI said that Clans where to powerful and they would do it different. But they didn't. And so they add quirks. Way to **** up PGI. This game will never be balanced.

Edited by MonkeyDCecil, 04 November 2015 - 10:32 AM.


#3 El Bandito

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Posted 04 November 2015 - 10:34 AM

Yeah, the inclusion of Clan tech made balancing jump in difficulty level.

#4 Darian DelFord

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Posted 04 November 2015 - 10:37 AM

I can honestly say that had MWO NOT brought the clans in as early as they did we would not be in this mess

What pisses me off any more is that was IGP's decision and not PGI's

What's even worse than that, is this game has never recovered from that downward spiral.

#5 Mister Blastman

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Posted 04 November 2015 - 10:42 AM

The reason we are still doing sweeping balance changes is PGI refuses to fix the core mechanical problems with the game like convergence.

#6 Mcgral18

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Posted 04 November 2015 - 10:42 AM

View PostDarian DelFord, on 04 November 2015 - 10:37 AM, said:

I can honestly say that had MWO NOT brought the clans in as early as they did we would not be in this mess


You know that's a lie.


Balance would be equally rubbish, with just a touch less power creep.

Flamers and MGs still worthless. PPCs largely not worth it.
AC2s, lol, screenshake op plz nerf

Small Lasers likely would never even be looked at; Clam Smalls were the only reason they got a pitiful look at, AND NOW THEY'RE NERFING THEM AGAIN
Dem 66M isSPL too stronk



But they're doing something, I guess.
Something can be better than nothing.
Or considerably worse...but SRM buffs...yay...12M CoFs for everyone.

Edited by Mcgral18, 04 November 2015 - 10:43 AM.


#7 Water Bear

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Posted 04 November 2015 - 10:47 AM

View PostDarian DelFord, on 04 November 2015 - 10:07 AM, said:

You would think that PGI would learn. I am all for balance tweaks here and there. However 3 years later and we are still doing sweeping changes. When if they would have just listened to us in the beginning, the playres, (The ones who know how to play MWO) and not their own design teams (Who have not spent any considerable time playing) we would not be in this situation and maybe, just maybe not lost 80+% of the player base.


Imagine the following:

A world where a game has fundamental imbalance. Where game pieces of type C are about twice as effective as pieces of type IS. Imagine it has been this way for more than 20 years (around 25+).

Now imagine you try to balance this game, 25 years later, given that the audience for this game generally demands that it remain as close to the original as possible. Imagine that balancing procedures which you know would work are forbidden because they change things too much.

You are actually just imagining this game, and most legacy games. Surprise!

#8 Khobai

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Posted 04 November 2015 - 10:51 AM

to be fair the game wasnt that unbalanced before clan mechs were added

so it hasnt been 3 years... more like 2 years :P

#9 Clownwarlord

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Posted 04 November 2015 - 10:59 AM

Below is how I feel each weapon system is after a major swing in the weapon systems when everyone is trying to find the new meta



Posted Image

#10 C E Dwyer

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Posted 04 November 2015 - 10:59 AM

The latest attempts, just show how really clueless they are.

#11 Darian DelFord

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Posted 04 November 2015 - 11:20 AM

View PostKhobai, on 04 November 2015 - 10:51 AM, said:

to be fair the game wasnt that unbalanced before clan mechs were added

so it hasnt been 3 years... more like 2 years :P



Very true it was not near as bad as it is now and you are correct 2 years... Oh well, minor tweaks were still needed prior to clans but not what we have now. But point taken ;pp

#12 GernMiester

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Posted 04 November 2015 - 12:00 PM

View PostMister Blastman, on 04 November 2015 - 10:42 AM, said:

The reason we are still doing sweeping balance changes is PGI refuses to fix the core mechanical problems with the game like convergence.


They don't know how that is why they can't fix it. They have no one who can deal with the code written by people who left PGI so they try and band aid fixes into the game with no idea what they are doing and never taking a second to think through what is being added.

I played all modes and all severs and now I have to deal with the moronparade picking the same modes and same maps over and over again. So I play even less and I am sure I am not alone.

Quirks and voting are some of the dumbest things I have ever seen added to any game. Quirks are the king of stupid ideas.

#13 W00DSTER

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Posted 04 November 2015 - 12:01 PM

it's beta

#14 Elizander

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Posted 04 November 2015 - 12:08 PM

I'm sure more established IPs like World of Warcraft were done with balancing years ago.

#15 Huoshini

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Posted 04 November 2015 - 12:24 PM

Some folks make every alteration to the game sound like some world tragedy. Folks, its ok. While the game is changing, think that PGI is actually trying as opposed to letting it die by stagnation. Instead of creating yet ANOTHER topic to do nothing but complain and whine, create ANOTHER topic with suggestions, ideas and any thoughts that may improve the game for you within a well formed essay, outline or paragraph. Make it readable.

No matter if PGI reads or responds to that post, the effort put in by EVERYONE to do the same thing will spur them into considering your submissions.

React with tact and a level head and things will take a better path to improvement.

#16 Revis Volek

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Posted 04 November 2015 - 12:33 PM

View PostDarian DelFord, on 04 November 2015 - 10:07 AM, said:

You would think that PGI would learn. I am all for balance tweaks here and there. However 3 years later and we are still doing sweeping changes. When if they would have just listened to us in the beginning, the playres, (The ones who know how to play MWO) and not their own design teams (Who have not spent any considerable time playing) we would not be in this situation and maybe, just maybe not lost 80+% of the player base.



Thats because 3 years down the road and they are STILL RELEASING NEW MECHS.

Know what happens when new mechs come out? You gotta balance them....

0/10 troll attempt.

Would troll the troll again.....


BUt like others said...Core changes would surely make balance a lot easier...but Pee Gee eye said NO! We do things our (the hard) way!

Edited by DarthRevis, 04 November 2015 - 12:35 PM.


#17 Helsbane

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Posted 04 November 2015 - 12:57 PM

Let go of Table Top. Just let go of the horrid, outdated, board-game mechanics and move forward. Replace those ridiculous values with new numbers and stop shackling the game to the confines of a 16" by 22" folding hex map.

"But then we don't have Battletech!"

News for you folks, we haven't had Battletech the entire time. What we HAVE is a Battletech flavored game, nothing more. The mechs are familiar, but the core game play is so far removed from Battletech that there is hardly anything left aside from robots we all know and love from years ago.

So, just let go of TT. Let those old, 'needs to fit on a gaming map', numbers slip into history, and move forward. Balance would be so easy after that. New weights for weapons that actually make sense, new ranges, ...... just build a new core system instead of clinging to outdated, flawed crap numbers.

Create role warfare by creating different skill trees for mechs that allow them to perform in different ways instead of keeping a death grip on the current skill tree. Role warfare would be incredibly easy to break down and implement if you just use the skill tree. Hells, I could do it inside of an evening (pay me and I will) and get this game moving forward instead of spiraling closer and closer to the drain.

#18 Mudhutwarrior

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Posted 04 November 2015 - 01:10 PM

It took me a long time to understand what the founders were saying here. I never got into the BT universe before until I was given MW4 while in recovery and rehab. Never was much of a gamer at all before that either.

After three years all I can do is agree with the OP. He is spot on. All the good suggestions and critiques were just passed over.

There is only one reason for it and that's management. It seems to be both an EGO problem and not willing to let go or delegate to those who could make this game work.

When I first started I saw this photo and they say a picture is worth a thousand words.... I think it sums up the problems here nicely if one looks deeper in to what the picture is telling us...

Posted Image

He doesn't give a **** about you. Its obvious.

#19 cSand

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Posted 04 November 2015 - 01:11 PM

View PostMonkeyDCecil, on 04 November 2015 - 10:32 AM, said:

The closes we ever came was right before the Clans.


That was the golden age TBH

They shoulda made this game take place in 3025 and just said no to Clams

#20 Blue Boutique

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Posted 04 November 2015 - 01:28 PM

Yeesh, how many AAA game titles (Total War, X-Com, Any EA game) are out there that got worked on for a half/full year until ditched to put the next fixes in a sequel/expansion pack or abandoned quickly?





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