

Funny: 3 Years And We Are Still Doing Sweeping Balnace Changes
#1
Posted 04 November 2015 - 10:07 AM
#2
Posted 04 November 2015 - 10:32 AM
Edited by MonkeyDCecil, 04 November 2015 - 10:32 AM.
#3
Posted 04 November 2015 - 10:34 AM
#4
Posted 04 November 2015 - 10:37 AM
What pisses me off any more is that was IGP's decision and not PGI's
What's even worse than that, is this game has never recovered from that downward spiral.
#5
Posted 04 November 2015 - 10:42 AM
#6
Posted 04 November 2015 - 10:42 AM
Darian DelFord, on 04 November 2015 - 10:37 AM, said:
You know that's a lie.
Balance would be equally rubbish, with just a touch less power creep.
Flamers and MGs still worthless. PPCs largely not worth it.
AC2s, lol, screenshake op plz nerf
Small Lasers likely would never even be looked at; Clam Smalls were the only reason they got a pitiful look at, AND NOW THEY'RE NERFING THEM AGAIN
Dem 66M isSPL too stronk
But they're doing something, I guess.
Something can be better than nothing.
Or considerably worse...but SRM buffs...yay...12M CoFs for everyone.
Edited by Mcgral18, 04 November 2015 - 10:43 AM.
#7
Posted 04 November 2015 - 10:47 AM
Darian DelFord, on 04 November 2015 - 10:07 AM, said:
Imagine the following:
A world where a game has fundamental imbalance. Where game pieces of type C are about twice as effective as pieces of type IS. Imagine it has been this way for more than 20 years (around 25+).
Now imagine you try to balance this game, 25 years later, given that the audience for this game generally demands that it remain as close to the original as possible. Imagine that balancing procedures which you know would work are forbidden because they change things too much.
You are actually just imagining this game, and most legacy games. Surprise!
#8
Posted 04 November 2015 - 10:51 AM
so it hasnt been 3 years... more like 2 years

#9
Posted 04 November 2015 - 10:59 AM

#10
Posted 04 November 2015 - 10:59 AM
#11
Posted 04 November 2015 - 11:20 AM
Khobai, on 04 November 2015 - 10:51 AM, said:
so it hasnt been 3 years... more like 2 years

Very true it was not near as bad as it is now and you are correct 2 years... Oh well, minor tweaks were still needed prior to clans but not what we have now. But point taken ;pp
#12
Posted 04 November 2015 - 12:00 PM
Mister Blastman, on 04 November 2015 - 10:42 AM, said:
They don't know how that is why they can't fix it. They have no one who can deal with the code written by people who left PGI so they try and band aid fixes into the game with no idea what they are doing and never taking a second to think through what is being added.
I played all modes and all severs and now I have to deal with the moronparade picking the same modes and same maps over and over again. So I play even less and I am sure I am not alone.
Quirks and voting are some of the dumbest things I have ever seen added to any game. Quirks are the king of stupid ideas.
#13
Posted 04 November 2015 - 12:01 PM
#14
Posted 04 November 2015 - 12:08 PM
#15
Posted 04 November 2015 - 12:24 PM
No matter if PGI reads or responds to that post, the effort put in by EVERYONE to do the same thing will spur them into considering your submissions.
React with tact and a level head and things will take a better path to improvement.
#16
Posted 04 November 2015 - 12:33 PM
Darian DelFord, on 04 November 2015 - 10:07 AM, said:
Thats because 3 years down the road and they are STILL RELEASING NEW MECHS.
Know what happens when new mechs come out? You gotta balance them....
0/10 troll attempt.
Would troll the troll again.....
BUt like others said...Core changes would surely make balance a lot easier...but Pee Gee eye said NO! We do things our (the hard) way!
Edited by DarthRevis, 04 November 2015 - 12:35 PM.
#17
Posted 04 November 2015 - 12:57 PM
"But then we don't have Battletech!"
News for you folks, we haven't had Battletech the entire time. What we HAVE is a Battletech flavored game, nothing more. The mechs are familiar, but the core game play is so far removed from Battletech that there is hardly anything left aside from robots we all know and love from years ago.
So, just let go of TT. Let those old, 'needs to fit on a gaming map', numbers slip into history, and move forward. Balance would be so easy after that. New weights for weapons that actually make sense, new ranges, ...... just build a new core system instead of clinging to outdated, flawed crap numbers.
Create role warfare by creating different skill trees for mechs that allow them to perform in different ways instead of keeping a death grip on the current skill tree. Role warfare would be incredibly easy to break down and implement if you just use the skill tree. Hells, I could do it inside of an evening (pay me and I will) and get this game moving forward instead of spiraling closer and closer to the drain.
#18
Posted 04 November 2015 - 01:10 PM
After three years all I can do is agree with the OP. He is spot on. All the good suggestions and critiques were just passed over.
There is only one reason for it and that's management. It seems to be both an EGO problem and not willing to let go or delegate to those who could make this game work.
When I first started I saw this photo and they say a picture is worth a thousand words.... I think it sums up the problems here nicely if one looks deeper in to what the picture is telling us...

He doesn't give a **** about you. Its obvious.
#20
Posted 04 November 2015 - 01:28 PM
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