I like PGI's intention here, but I don't really like the approach. Namely, it is harder to use for non-colour-blind players, and it blends harmfully against explosions or other moving objects directly underneath the crosshair when damage actually occurs.
As an alternative to the new system, I would like to offer a different solution.
Instead of having any change appear on the crosshair itself, add a new icon to the HUD, offset from the center of the screen. I'm thinking something along the lines of a graphic that flashes a different colour on successful hit, offset both horizontally and vertically.
This should satisfy the needs of all audiences. Please note that this thread only attempts to improve the visuals of the on-hit confirmation and does not address whether or not the graphic should only register with locks or what-have-you.
TL;DR:
- We need a hit confirmation system that doesn't clutter the screen around the crosshair.
- Colour change is very good for most people.
- Separate geometry from the crosshair benefits colour-blind players.
By InsaneRotta:

My earlier mock-up:
Edited by Hornsby, 06 November 2015 - 12:47 PM.

















