Each engine crit reduces heat dissipation by -0.5/sec
Which means that a clan 'mech losing a side torso has to deal with a full 1.0/sec less heat dissipation than normal (the equivalent of losing seven Double Heat Sinks).
Really, all we need is NORMAL tabletop critical hit effects beyond weapon destruction, and the game will balance a lot better.
The full list would look something like:
-Engine - lose 0.5/sec heat dissipation
-Gyro - lose 50% torso twist speed, lose 25% acceleration, deceleration, and turn speed.
-Hip - lose 25% max speed, lose 15% acceleration, deceleration, and turn speed.
-Leg actuator - lose 10% max speed, lose 5% acceleration, deceleration, and turn speed.
-Foot - lose 5% max speed, acceleration, deceleration, and turn speed.
-Shoulder - lose 25% arm twist speed.
-Arm actuator - lose 10% arm twist speed.
-Sensors - operate as if inside an enemy ECM bubble ("low signal").
-Life Support - suffer 0.1 head internal structure damage per full second that your heat is over 60%.
-Cockpit - gg
Edited by Ialdabaoth, 27 November 2015 - 03:45 PM.