Posted 07 November 2015 - 05:53 AM
Let's look at the "arcade tank games", there are three of them, this example can apply to all of them but two in particular as it is more directly targeted at them:
The arcade tank games have random battles, let's use 15v15 as the standard, in these battles you have PRIMARILY single dropping players, with 2 and 3 man groups filtered in, usually matched against another respective sized group. In VERY rare cases where there is one, two person group, on each team of fifteen, will that group have a truly massive impact, and often then only if they're using the "overpowered" vehicles, and often only when they're somewhat above average players to begin with.
Now let's look at MWO, way back in the day, MWO allowed groups in regular queue, indeed there were large groups who would roll pubies, however, in cases with two or even three person groups, even in 8v8, they often had little more impact than any other players. Example, my two friends and I used to drive a squad of Stalkers together back in the day, all of us were somewhat above average but far from being "pros", playing against normal pubies, we still got smashed plenty, we had tons of games where the two or three kills we would get between us would be our team's only kills, and even on our best wins we couldn't get them without our team being decent too, and this was 3 people on a team of 8, roughly a third of the team, and we couldn't reliably swing a game in our favor just on our skill and coordination.
TAKING THESE FACTORS AND EXAMPLES AS CONSIDERATION, the current "solo" queue, should be made a, "random" queue, 2 person groups should be allowed on the condition they're matched against a 2 person group, a SINGLE 3 person group should be allowed per team and be matched against a 3 person group, three person groups should be required to bring no more than 2 mechs of any weight class.
Is there more room to do cheesy things if you allow group play? Yes. Is it better for the game though? Yes. It allows people to bring newbies into the game and help them improve, rather than throwing them into the tier 1 grinder of group queue and expecting them to play like a pro, just to be able to enjoy playing with a friend. In the tank games, groups of Tank Destroyers can cheese the poop out of a match with massive combined alpha strikes, marauding groups of mediums can be absolutely menacing, but these games don't have such an overwhelmingly loud opposition to small groups in regular matches, because they've seen clearly that despite the POTENTIAL for cheesing, in ACTUALITY it impacts the game so minimally on average that the average player doesn't have their average game adversely effected.
The only reason the idiots on this forum are so against small (two in particular) person groups, is because they either only ever played against large groups, or somehow assume that they'll be playing against some kind of super high skill kill squad, when the game would still match based on skill level, and they'd be playing people their own level and nothing really would have changed, except people could play and have fun with A FRIEND. Perhaps that there is a root cause to, the people who complain the loudest HAVE NO FRIENDS TO PLAY WITH, because they're angry joyless people who HAVE to have SOMETHING to whine about, and if they can't be happy NO ONE should be happy.
But that's just my opinion. Seriously, anyone that thinks small, balanced groups would ruin normal queue need to go play AW or WoT for a few hundred games and see how small groups perform in those, and realize that they would do a lot more good than harm in MWO. The way small groups are handled now is cancer, MWO has potential to be so good, but the idiotic handling of the queue system is one of the many things that drive off new players and keep it from growing: "I do okay on my own but whenever I play with a friend it takes forever to get a match and then we get ownzoned, this game isn't fun if I can't play it with my friends." Just saying, just saying.