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Why I Won't Play Skirmish


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#21 MaximusPayne

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Posted 07 November 2015 - 08:42 AM

I don't mind any of the different game modes, but the public Q is about the combat. All 3 modes ultimately devolve into team deathmatch, and there is nothing wrong with that. Capping points would be alot more fun if it meant blowing sh!t up insteand of standing inside a box for a specific period of time. Most players ignore the "base is being captured" warning anyway, and if they don't care then I don't care. Team deathmatch it is. Game on.

#22 C E Dwyer

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Posted 07 November 2015 - 09:04 AM

Yosharian all you had to say was I won't do it because it's mindless twitch tard country, and you'd have got my vote

Edited by Cathy, 07 November 2015 - 09:05 AM.


#23 Mainhunter

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Posted 07 November 2015 - 09:19 AM

View PostMaximusPayne, on 07 November 2015 - 08:42 AM, said:

I don't mind any of the different game modes, but the public Q is about the combat. All 3 modes ultimately devolve into team deathmatch, and there is nothing wrong with that. Capping points would be alot more fun if it meant blowing sh!t up insteand of standing inside a box for a specific period of time. Most players ignore the "base is being captured" warning anyway, and if they don't care then I don't care. Team deathmatch it is. Game on.


"Blowing something up...." Like shooting it from 800m away? You may rethink it again.

#24 adamts01

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Posted 07 November 2015 - 09:44 AM

My problem with assault and conquest is that they require thought and strategy, to some extent, in which the public que is pretty much devoid of both. Due to snowball, losing 2 assault mechs because they wanted to near around for a base cap is a death sentence. At least skirmish pretty much keeps the sheep together, if for no other reason than to use as bait.

#25 Jacobei

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Posted 07 November 2015 - 09:46 AM

This threat is right.. Overarching fact is MWo is trying to force us to play game modes we hate and making us all play the same way.

I play CW - I pug conquest.. It is the only one I like - The others are just crappy style of CW with pugs.

If your hating on this thread YOUR JUST A HATER (we ignore you irl)

#26 MaximusPayne

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Posted 07 November 2015 - 09:56 AM

View PostMainhunter, on 07 November 2015 - 09:19 AM, said:


"Blowing something up...." Like shooting it from 800m away? You may rethink it again.

I wasn't thinking anything of the sort. That would be map design.

#27 ChronoBear

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Posted 07 November 2015 - 10:08 AM

View PostYosharian, on 07 November 2015 - 03:49 AM, said:

TL;DR: Skirmish is too chaotic and unstructured - I prefer Assault for its strategy and increased likelihood of some kind of coordination between pugs. I'm not going to play the game if I'm forced to play game modes I detest.


I read your whole post, I pondered, I then applied my own lens and now I thank you for your post

#28 Triordinant

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Posted 07 November 2015 - 10:20 AM

View PostMystere, on 07 November 2015 - 07:56 AM, said:

I did last night and it was glorious. My PUG CJF team wiped IS behinds.

Does that mean you lost? Or did you mean to say "kicked IS behinds". :D Reminds me of this scene:



#29 DAYLEET

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Posted 07 November 2015 - 10:20 AM

View Postsneeking, on 07 November 2015 - 07:49 AM, said:

Skirmish is for people who just want a fight, they came for a fight and don't want or need any other pretext or excuses.


Yes and i must admit it's getting fun with all the frustrated people who want to get it over with. People who dont want to play skirmish now are mostly only going forward, rushing alone or in pair and ive had fun immediate brawl because of that. Its not in the spirit of Mechwarrior, it's not in the spirit of teamplay and trying to win, but when you forget all that you have fun 10 second into the match with a mindless fight that ends quick and then you can move on if you so chose.

#30 MechWarrior3671771

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Posted 07 November 2015 - 10:48 AM

"People who dont want to play skirmish now are mostly only going forward, rushing alone or in pair and ive had fun immediate brawl because of that."

The Leroy Skirmish Guild. Seeing more of that too.

I haven't joined in the suicide rush (yet), I mostly just do my own thing every Skirmish. Why scout or flank or protect fatties for the team that's forced me to play Skirmish HPG for the 12th time in a row? So I usually beeline to red spawn to vulture DCs, then explore the larger maps. Haven't done the shut down and hide bit yet either, but I use to come out and find red team when it was a 1-6 or worse, just as a courtesy to move the game along - those days are over.

Its a pretty sad indictment of the player base too. For all their talk of "hardcore" and "leet", when they finally get choice, what do they pick? Easiest mode on coldest map, over and over and over again. I kinda understand Russ's lament last townhall - PGI works their tail off to give the players more choice, and what do they do? Rush to the nearest exploit.

Edited by Fenrisulvyn, 07 November 2015 - 10:49 AM.


#31 Aresye

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Posted 07 November 2015 - 10:50 AM

CBill and XP payouts revolve around damage, kills, and assists. The primary objectives for both Assault and Conquest will generally payout a lot less than Skirmish. Rarely will you ever get more.

For me it isn't about dumbing down the game mode. It's eliminating variables that give you &^%* rewards.

Give Assault a 150,000 CBill bonus for capturing the enemy base, and give Conquest a 150,000 CBill bonus for earning 750 tickets. Make it so both of these bonuses are added on top of normal CBill payouts for damage, kills, and assists. Watch as Skirmish becomes the least played mode.

#32 MechWarrior3671771

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Posted 07 November 2015 - 10:54 AM

"The primary objectives for both Assault and Conquest will generally payout a lot less than Skirmish"

I agree that a quick base cap on Assault has a meager payout, especially considering the point of the mode is to capture/defend base, but otherwise I'm not seeing a significant difference in payout for either Assault or Conquest.

But then I also don't want to work the game, I want to play it. YMMV.

Edited by Fenrisulvyn, 07 November 2015 - 10:55 AM.


#33 Tahribator

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Posted 07 November 2015 - 11:06 AM

Every single game mode plays exactly the same in MWO: Find the enemy, kill and if necessary do the objective afterwards. In that respect, Assault, Skirmish and Conquest play exactly the same and the objectives are just mild distractions. This is not a problem with the playerbase, but rather how the developers designed it. Sadly, MWO is a game that rewards blobbing and deathballing currently.

For example in conquest, if one team spreads for caps at the beginning of a match and the other deatballs and starts killing, the latter is almost guaranteed to win. It doesn't matter if you have 5 caps and 400 ticket lead on the enemy, it takes 2 minutes tops for a team to spread to caps and neutralize everything.

#34 MechWarrior3671771

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Posted 07 November 2015 - 11:11 AM

Agreed, but for me, Assault is Skirmish+ and Conquest is Skirmish++

And Conquest puts the most tactical variables in play.

#35 TWIAFU

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Posted 07 November 2015 - 11:17 AM

View PostFenrisulvyn, on 07 November 2015 - 10:48 AM, said:

I kinda understand Russ's lament last townhall - PGI works their tail off to give the players more choice, and what do they do? Rush to the nearest exploit.


You guys are funny.

First playing the game mode as intended is an exploit and now choosing a map you may want to play is an exploit.

You really need to lay off your hateorade or at least trey to focus it on something else, someplace where you can make a difference.

#36 Aresye

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Posted 07 November 2015 - 11:22 AM

View PostFenrisulvyn, on 07 November 2015 - 10:54 AM, said:

But then I also don't want to work the game, I want to play it. YMMV.


Most players don't want to spend real money on single mechs, consumables, modules, etc, and for F2P players what they earn has the largest determination on their overall enjoyment of the game (less money = less mechs to play).

The grind is horrendous. Even being a whale that's shelled out over $500 so far I STILL hate the grind, and that's while running premium time, CBill/XP boosted mechs, and having the ability to consistently do well and get high damage, kills, and assists in most games.

For the average player with none of those things, it doesn't matter if they play Assault, Conquest, or Skirmish. They aren't going to be earning much. Assault and Conquest just carry with them the added bonus of potentially eliminating 3/4 of all potential CBill and XP earnings when the mode is played as intended.

There's no added depth to Assault or Conquest. They're both Skirmish with Skirmish-like rewards, but with a secondary option to screw up the payout for all 24 players. There is absolutely no incentive to win the game via the primary objective in these modes, and in many cases trying to do so ends up directly contributing to your team's loss, because any smart team knows that you deathball first, kill the majority of the enemy team, and complete the objectives at the end (if needed).

Literally the ONLY time Assault or Conquest actually has depth, is when they're used in competitive league play where winning is the main goal.

For the majority of players in the public queues however, winning is secondary to ensuring their end of match rewards made the wait time worth it, and most of the times the game is won/lost via the primary objective, they aren't.

#37 Coolant

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Posted 07 November 2015 - 11:24 AM

At least this time someone explains in detail while they don't like a gamemode rather than just yell at PGI for not getting their way. OP is giving his opinion as he/she has the right to. I disagree with it for the fact that the "bases" aren't bases at all but small plots of land not much bigger than a mech with absolutely no objectives (don't even have to destroy anything) but stand on it. How standing on a plot of land to win is part of a Mechwarrior universe is beyond me. Combat is part of the Mechwarrior universe. I know the same argument comes up that there is combat in Assault and Conquest. However it's not the same:

-Skirmish (typical chat)-
Teammates #1-12: "Target Bravo", "Focus fire on Charlie", "Push the enemy at D4", "Set up firing line at E5"

-Assault & Conquest (typical chat)-
Teammates #1-12: "Should we go to Epsilon?", "Let's cap the base", "We're losing on resources, stop fighting and cap!", "Let's take tunnel and come out near their base", AND MAYBE, "focus fire on Delta"

Huge difference...

#38 MechWarrior3671771

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Posted 07 November 2015 - 11:27 AM

"For the majority of players in the public queues however, winning is secondary to ensuring their end of match rewards made the wait time worth it"

That's a fair point. I recently fell off Premium time for about 60 days, and it really sucked. Even had to ditch UAVs and Strikes on my Raven scouts because I was barely breaking even. I can see the merit in using Skirmish to grind out cbills.

But then, that's more a reflection of MWO's bad economy. C-bill rewards are subpar all around.

Edited by Fenrisulvyn, 07 November 2015 - 11:28 AM.


#39 MechWarrior3671771

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Posted 07 November 2015 - 11:31 AM

"Huge difference... "

Sorry but no. I don't know how much Conquest you play, but the comparison is more like this:

-Skirmish (typical chat)-
Teammates #1-12: "Target Bravo", "Focus fire on Charlie", "Push the enemy at D4", "Set up firing line at E5"

-Assault & Conquest (typical chat)-
Teammates #1-12: "Target Bravo", "Focus fire on Charlie", "Push the enemy at D4", "Set up firing line at E5", "Should we go to Epsilon?", "Let's cap the base", "We're losing on resources, stop fighting and cap!", "Let's take tunnel and come out near their base", AND MAYBE, "focus fire on Delta"

#40 Atlai

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Posted 07 November 2015 - 11:32 AM

View PostEl Bandito, on 07 November 2015 - 04:06 AM, said:

Upon further reflection, it dawns to me that I will simply be wasting my time doing that. :mellow:

I'm doing my best to ignore the massive amount of homework my dear sensei has given me, so I promise that if you write it I'll read it... I'll pretty much read anything at this point, as evident of my presence in this thread...





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