Marauder, Warhammer, Rifleman...like Or Dislike The New Designs?
#21
Posted 07 November 2015 - 06:47 AM
Btw, isn't the AC on the MAR shifted to one of the side torso's on the MWO version?
#22
Posted 07 November 2015 - 06:49 AM
#23
Posted 07 November 2015 - 07:02 AM
Autofire, on 07 November 2015 - 06:35 AM, said:
thanks. While not in their league as an artist, I do pride myself on the design side some.
Both Shim and FD have been trying to do the near impossible, redesign fan favorites enough to not get sued, while still hitting the old guard in the feels. Not a desirable job.
Autofire, on 07 November 2015 - 06:47 AM, said:
Btw, isn't the AC on the MAR shifted to one of the side torso's on the MWO version?
Autofire, on 07 November 2015 - 06:47 AM, said:
Btw, isn't the AC on the MAR shifted to one of the side torso's on the MWO version?
the AC5 is supposed to actually be in the RT, according to the record sheets (it sure wont fit in the CT!). Am a little surprised the CGL one didn't kick it over a bit more, TBH.
But I definitely love the turreted feel over the crowded and nested style Alex used (which in fairness to him, is what Shimmering Sword had done on the version so revered on these forums, and so was likely the inspiration for the redesign)
Edited by Bishop Steiner, 07 November 2015 - 09:32 AM.
#24
Posted 07 November 2015 - 07:07 AM
#25
Posted 07 November 2015 - 07:12 AM
I'll hold my opinion until I see Warhammer and Rifleman 3D model first. Most of the mechs look nothing like their concept art from what I noticed in the game.
#26
Posted 07 November 2015 - 07:14 AM
#27
Posted 07 November 2015 - 07:18 AM
Xoco, on 07 November 2015 - 07:12 AM, said:
I disagree.
Most of them look pretty close, with the most often crime being messed-up proportions on mechs like the Centurion.
The only one that, in my opinion, was butchered is the Quickdraw (everything above the legs is completely messed up)
Even the Wolfhound didn't have as bad of a transition as the Quickdraw (to be honest, Wolfhound's transition from the ortho to model is pretty spot on, at least for the standard geometry)
#28
Posted 07 November 2015 - 07:20 AM
#29
Posted 07 November 2015 - 09:16 AM
The Rifleman and Warhammer legs look great (same legs, but they weren't all that different in the TRO either). However the Torso's are where things really deviate. The hard edges, sharp angles, and industrial aesthetic are gone, replaced with a rounded clan-esqe influence. And the arms of both the Warhammer and Rifleman are a hot mess, gone is any semblance of the original design, they just look terrible.
As for the marauder, the arms are too short, the legs are too short, the body is too long. There are curves where there should be edges, and edges where there should be curves. It reads like a Crab variant rather than a Marauder.
Edited by Agent 0 Fortune, 07 November 2015 - 09:18 AM.
#30
Posted 07 November 2015 - 09:32 AM
Agent 0 Fortune, on 07 November 2015 - 09:16 AM, said:
The Rifleman and Warhammer legs look great (same legs, but they weren't all that different in the TRO either). However the Torso's are where things really deviate. The hard edges, sharp angles, and industrial aesthetic are gone, replaced with a rounded clan-esqe influence. And the arms of both the Warhammer and Rifleman are a hot mess, gone is any semblance of the original design, they just look terrible.
As for the marauder, the arms are too short, the legs are too short, the body is too long. There are curves where there should be edges, and edges where there should be curves. It reads like a Crab variant rather than a Marauder.
well, we agree on the arms and the Marauder, at least.
#31
Posted 07 November 2015 - 09:34 AM
#32
Posted 07 November 2015 - 09:40 AM
Throbbinwood, on 07 November 2015 - 09:34 AM, said:
I still can't believe how badly they butchered the head on the Enforcer.... or that Russ says it looks the same to him.
#34
Posted 07 November 2015 - 09:45 AM
Agent 0 Fortune, on 07 November 2015 - 09:16 AM, said:
The Rifleman and Warhammer legs look great (same legs, but they weren't all that different in the TRO either). However the Torso's are where things really deviate. The hard edges, sharp angles, and industrial aesthetic are gone, replaced with a rounded clan-esqe influence. And the arms of both the Warhammer and Rifleman are a hot mess, gone is any semblance of the original design, they just look terrible.
As for the marauder, the arms are too short, the legs are too short, the body is too long. There are curves where there should be edges, and edges where there should be curves. It reads like a Crab variant rather than a Marauder.
I dont care about the old art at this point. The original lineart for the unseens is ****, its fiery japanese ****.
I like these new designs, but im not buying the rifleman until the rebalance is done, and only if the rebalance isnt ****.
#35
Posted 07 November 2015 - 09:52 AM
The only one that's iffy for me is the Rifleman. Partly because we didn't need it yet -- should have been a Phoenix Hawk or even a Crusader. But mostly because with the angle and dynamic pose I can't really tell what it looks like. Need to see the in-game model before I make final judgement.
Edited by Durant Carlyle, 07 November 2015 - 10:07 AM.
#36
Posted 07 November 2015 - 09:54 AM
I really hope PGIs modelers get it right with these mechs because that's going to be the real test.. if it's just boxy lasers and stubby guns.. uggh..
edit: What people need to get over are the original designs.. Your not going to get the Robotech designs guys.. things have to be changed but when you can see the design and realize what it is right away.. that's golden
Edited by Lucian Nostra, 07 November 2015 - 10:00 AM.
#37
Posted 07 November 2015 - 09:58 AM
#38
Posted 07 November 2015 - 10:10 AM
#39
Posted 07 November 2015 - 10:11 AM
PGI had an oppurtunity to really step up their game with the marauder and that centerline gun by adding a new value to the mech such as we saw in MW 4 where that top mounted weapon was its own spot with its own armor that could be blown off with out causing actual torso damage, they could have done this with Summoner and Thunderbolt as well among others.
#40
Posted 07 November 2015 - 10:26 AM
The Rifleman takes a lot of inspiration from the original art. Even the arms take a good level of inspiration from it. They have that protrusion on the side. Including that square hole, a vent probably. The only thing they add extra is the vent protrusion at the top end of the arm. The other thing of course is that the two barrels look different. But they are of course two different weapon models.
The warhammer takes on the general shape of the original. While swapping out the box launcher for MWO SRM launcher. And shrinks the box on the other shoulder. I'll agree that the arms look weird. They seem more dainty. Less military cannons.
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