Can I tweak the r_glow so it's not so big and gaudy? It's so distracting and makes aiming lasers at moving mechs so hard I have to disable it. But I'd like to enable it if I could tweak the glow to be smaller and sharper. I'd like it if it made the lasers look like cylindrical beams and on maps with a lot of glow, not so distracting.
Some cfg commands are
r_GlowAnamorphicFlares
r_GlowScreenMultiplier
r_HDRBloomMul
Anyone know if these have any affect?
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Can I Tweak R_Glow?
Started by Gubernaut, Nov 07 2015 12:08 PM
2 replies to this topic
#1
Posted 07 November 2015 - 12:08 PM
#2
Posted 07 November 2015 - 12:17 PM
Isnt that part of the Post Processing? If you mean the natural blur, disable post processing and the game will look sharp.
#3
Posted 07 November 2015 - 12:29 PM
No it's this glow that gets added around lasers, parts of the cockpit and areas of the map. Setting r_glow to 0 gets rid of it and makes aiming lasers easier but I'd rather it just looked nicer and wasn't so obtrusive to aiming lasers, more so ER lasers...
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