I think there is quite rightly a lot of support surrounding the idea of convergence being affected by targetting, but unfortunatly for whatever reeason this is very high cost for PGI to impliment and therefore not likely short term.
So here is a fix that uses existing MWO functionality to do nearly the same thing by spreading damage (like a clan ERPPC) where no lock.
Details follow (numbers just an example and subject to balance):
When a shot is taken the current players target is recorded.
When the shot hits a mech (instant for lasers) the mech hit is checked vs the target recorded.
- If they match and shooting player had target info then damage is as per now.
- If they match and shooting player had target lock (but no info) then 20% of damage is spread from hit location (like clan ERPPC)
- If they don't match then 40% of damage is spread from hit location.
- Damage to limbs does not spread to torsos (to still allow arm shielding)
- Damage to torso does not spread to head.
- Perceent of damage spread would be reduced at shorter ranges (to allow brawls to be effective)
- Wouldn't effect LRM or SSRM as they already spread (and would have had a lock).
Edited by maxdest, 07 November 2015 - 06:35 PM.