- Additional Armor (FULL BODY) + 8
- Additional Structure (FULL BODY) +10 (J, K2) and A1, C1. C4 +11
- Target Acquisation Delay +1,25s (neg quirks)
New traits:
- Sensor Range 600m
- T.A.R. 250 MS
Okay, I have lots of IS Heavies to in comparison the Catapult gets some decent quirks. The armor/struct buffs are only matched by the Cataphract (the Dragon being ranked 3rd here), while the sensor range is good for a Heavy.
T.A.D. neg quirk is probably not that bad given the T.A.R. is good for a Heavy, too.
I do miss some Catapult specific modifications here, though, like LRM spread reducing quirks , range buffs, heat reduction or cooldown buffs. Maybe even LRM ammunition buffs, to bring a new idea here, like a +25% LRM ammo per ton or a 5-10% damage increasing buff per missile.
Also, the T.A.R. for missile weapons (LRM) should be positively quirked.
These could also be variant specific to give more "personality" to the variants, something I liked very much with the current A1/C1/C4-distinctions.
Example:
A1 - designated LRM-5 boat with matching quirks
C1 - designated LRM-15 boat with matching quirks
C4 - designated LRM-20 boat with matching quirks
J - energy boat with a strong focus on mobility quirks
K2 - PPC-Carrier with supporting ballistics (dire need of increased PPC velocity quirks)
To conclude - the CPLT is a LRM carrier with crappy hitboxes. It will never be a match for it's direct fire opponents in a direct firefight, so give it buffs that support it's role and make them specific for the variants to increase their appeal and replayability.
Also, buff those "ears"
Edited by Warchild Corsair, 08 November 2015 - 07:01 AM.