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Cplt-K2/j/c1/a1/c1/c4


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#1 Warchild Corsair

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Posted 08 November 2015 - 06:59 AM

Quirks:
- Additional Armor (FULL BODY) + 8
- Additional Structure (FULL BODY) +10 (J, K2) and A1, C1. C4 +11
- Target Acquisation Delay +1,25s (neg quirks)

New traits:
- Sensor Range 600m
- T.A.R. 250 MS

Okay, I have lots of IS Heavies to in comparison the Catapult gets some decent quirks. The armor/struct buffs are only matched by the Cataphract (the Dragon being ranked 3rd here), while the sensor range is good for a Heavy.

T.A.D. neg quirk is probably not that bad given the T.A.R. is good for a Heavy, too.

I do miss some Catapult specific modifications here, though, like LRM spread reducing quirks , range buffs, heat reduction or cooldown buffs. Maybe even LRM ammunition buffs, to bring a new idea here, like a +25% LRM ammo per ton or a 5-10% damage increasing buff per missile.
Also, the T.A.R. for missile weapons (LRM) should be positively quirked.

These could also be variant specific to give more "personality" to the variants, something I liked very much with the current A1/C1/C4-distinctions.

Example:
A1 - designated LRM-5 boat with matching quirks
C1 - designated LRM-15 boat with matching quirks
C4 - designated LRM-20 boat with matching quirks
J - energy boat with a strong focus on mobility quirks
K2 - PPC-Carrier with supporting ballistics (dire need of increased PPC velocity quirks)

To conclude - the CPLT is a LRM carrier with crappy hitboxes. It will never be a match for it's direct fire opponents in a direct firefight, so give it buffs that support it's role and make them specific for the variants to increase their appeal and replayability.

Also, buff those "ears" ;)

Edited by Warchild Corsair, 08 November 2015 - 07:01 AM.






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