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Lag And Rubber Banding

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#1 Maelstrum

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Posted 07 November 2015 - 04:10 PM

Not sure why, but since patch I've been experiencing rubber banding like crazy with an average of 10ms ping. I see a lot of 250+ms ping in my games that might explain it.

It happens especially when I'm in a light mech maneuvering aroung the bigger mechs like heavy or assaults. When I get near or collide, I rubber band/teleport. Losing all kind of limbs for no reason.

Anyone else experiencing that or I'm imagining things?

#2 Fox With A Shotgun

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Posted 07 November 2015 - 04:31 PM

It's not just you. This has been around for ages.

#3 Maelstrum

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Posted 08 November 2015 - 05:58 PM

View PostArcturusWolf, on 07 November 2015 - 04:31 PM, said:

It's not just you. This has been around for ages.

Hmmm then I just noticed it now. I used to have some of it but never that frequent.

#4 Fox With A Shotgun

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Posted 08 November 2015 - 06:13 PM

View PostMlstrum, on 08 November 2015 - 05:58 PM, said:

Hmmm then I just noticed it now. I used to have some of it but never that frequent.


It's much, much worse if you have high ping. I'm normally sitting on 260 connecting to NA, and on collision I could be spat out anywhere between 10 and 50m by the magic wormhole that envelops your mech on a crash at 88 miles per hour. And then pulled back and forth like a yoyo for the next 4-5 seconds while the server picks up its teeth from the massive impact trauma.

From what I see on NA replays with <50 ping, at least it stabilises after a second or so. That's already much better than what we get in OCE -> NA.





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